Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
and this gave us vipers
It needs to be updated asap...
Edit: In fact, multiple mods don't show up in the game now, especially the one where you can turn soldiers into MEC units.
game : YOU ONLY GET AN EXTRA ONE!
me : ok :[
Ever considered giving the Liberated Faction Icon in the Monthly Faction Orders a static-y or similar affect the other 3 Faction Profiles have? Just curious as it would be a very neat addition!
Aah, that makes sense. I tend to drag my feet in early game since I have Grimy's Loot Mod and stack up on the best upgrades before even building the skulljack, so that's my fault. Thanks for clearing that up!
I'll probably go back and explicitly mention the exact gating requirements on the main mod at some point, but if you're unable to make any further progress covert action side, it means you need to advance the story some more.
Still holding out for more aliens.