RimWorld

RimWorld

Griffins for Rimworld
39 Comments
Ducky Nov 18, 2022 @ 12:36pm 
Thanks for the reply
Jakiroshy  [author] Nov 18, 2022 @ 12:26pm 
@Ducky Idk. Not interested in testing/updating it.
Ducky Nov 18, 2022 @ 11:44am 
Does this still work for 1.4?
ozma64 Aug 20, 2021 @ 5:55am 
Cool Cool, thank you
Jakiroshy  [author] Aug 20, 2021 @ 4:25am 
Looked like there were no errors so i just slapped 1.3 tag on it.
ozma64 Aug 19, 2021 @ 11:21pm 
no 1.3 Update?
ozma64 Aug 10, 2021 @ 3:42am 
1.3 update?
Mythophile Aug 14, 2020 @ 9:08am 
1.2 update?
Notacultist Jun 8, 2020 @ 3:11pm 
can I mount it for the giddy up series of mods?
Kokorocodon Jan 13, 2020 @ 12:55am 
Your "low gravity adapted creature excuse" is excellent
Jakiroshy  [author] Feb 9, 2019 @ 1:14pm 
@Natalo77 Given that this is only an XML mod, I dont see why there would be any.
Natalo77 Feb 9, 2019 @ 8:19am 
Any hard incompatibilities?
Jakiroshy  [author] Nov 27, 2018 @ 6:07am 
@Zaltys

Yes and no.
When I wrote the values I used the vanilla animals as base. It's suppouse to be that if you hit the main body, there's a chance to roll for an internal hit.
Saying that, I've decreased the value to hit the wings and allow the main body to be hit more often. Again, I didn't account for two wings taking up a lot of the hit coverage.

Anyway i am pushing this for the update as i playetested it a bit and seemed to work fine.
Zaltys Nov 27, 2018 @ 4:16am 
This seems to already work fine in 1.0, I don't think there's much to update besides the version number.

Though I noticed that you've set the body part coverages to combined 100%. Lot of modders make that mistake. The problem with that is that it makes it impossible to hit the main body, and the creature becomes too easy to defeat (too high chance of getting hit in heart, brain, etc).

Vanilla animals have body hit chance ranging from 20% to 25%, so I'd recommend lowering all other coverages by that amount. You can check the hit chances by spawning the animal in dev mode, then checking Health -> Debug info -> Parts hit chance (exactly this part).
Jakiroshy  [author] Nov 7, 2018 @ 11:35pm 
I'll try and update over this weekend.
Rooty Tooty Nov 7, 2018 @ 3:47pm 
1.0?
Jakiroshy  [author] Sep 11, 2018 @ 7:37pm 
You're right. I missed giving those atributes, should be fixed now.
And it does not matter where in the file the xml the tags are as long as they're under the correct parent.
dunlar Sep 11, 2018 @ 12:54pm 
Looksa like you are missig the tradetag I ran into this on another mod as well, with out it if you have one tamed it breaks trading with caravans. I don't know all the tradetags but it should look somehting like this

</race> // added after the race section based on where I saw it in other mods
<tradeTags>
<li>AnimalExotic</li>
<li>AnimalFighter</li>
</tradeTags>
Voymir Griffitz Sep 8, 2018 @ 2:57pm 
one-two words: AWESOMNASTIC :D MY LOVELY-favourite proudest creatures, One more thing walking on my head now... maybe a little... Giddy-Up Compatibility patch? ^^ You're dah best! :D
Jakiroshy  [author] Sep 4, 2018 @ 10:29pm 
Bit busy with school and work. Will update this weekend.
Lost Hunter Sep 4, 2018 @ 6:02pm 
Don't suppose there are any plans to update this mod for B19 are there?
DrDogSurgeon Jan 23, 2018 @ 2:29pm 
yeah they get mounted. Manticore mod when?
nevrax21 Jan 20, 2018 @ 2:44am 
@EFK is possible to mount ;)
Jakiroshy  [author] Jan 5, 2018 @ 9:18pm 
@EFK No, I have not looked into it.
EFK Jan 5, 2018 @ 8:51am 
Are they mountable with "GiddyUp!" ?
nevrax21 Jan 2, 2018 @ 3:32am 
Need manticore please if posible :D
Bigpankake Dec 19, 2017 @ 1:33pm 
I'm not sure why, but I think it was something to do with the griffin. When a griffin with a drafted master attacked an alpha beaver my entire map went grey, I could see nothing except the names of colonists and animals, and restarting the game didn't fix this.
popetouching Dec 4, 2017 @ 8:14pm 
now add in griffin mcelroy
Jakiroshy  [author] Dec 2, 2017 @ 6:51am 
It seems that mod has been abandoned by the creator and will stay on A17.
󠀡 Dec 2, 2017 @ 4:11am 
think you can do an animal armour patch?
Kin Dec 1, 2017 @ 7:04pm 
I like doing Highly Advance and Medieval Only when doing modded games
Rooty Tooty Dec 1, 2017 @ 6:47pm 
At first I was modding my rimworld more alien. i Realized I didn't like those ugly things. So now I am downloading good looking fantasy mods such as yourself.
Lost Hunter Dec 1, 2017 @ 5:58pm 
I don't think you understand how long i've been waiting for Griffins to be modded in. Just in time for Giddy-up and battle mounts to be modded in too!
TOAST Dec 1, 2017 @ 3:51pm 
🅱️eter? 🅱️eder!
Jakiroshy  [author] Dec 1, 2017 @ 1:24pm 
Added few of the stats to the description.
Kin Dec 1, 2017 @ 1:20pm 
would be cool if they could be used like transport pods
RavenousEye Dec 1, 2017 @ 12:40pm 
would like to use this mod, i miss a few things tho.
could you please add a picture or text in the describtion with their hitpoints, carry weight, dps etc.
also the wildness, those things help alot deciding how balanced something is :) will definetly give this mod a chance in my next run
Wiktor2807 Dec 1, 2017 @ 6:35am 
heh