RimWorld

RimWorld

Surgical Body Shaping (SBS)
162 Comments
Rearden  [author] Aug 5, 2024 @ 2:22pm 
It shouldn't cause any issues
Flopso Facefirst T. Clown Aug 4, 2024 @ 3:33pm 
is it safe to disable the mod after changing the pawn's body shape or will that cause issues?
Lyn the Cookie Jun 14, 2024 @ 5:46am 
Thank you, now I can turn all the prisoners into catboy maids
BoSs_391 Jun 6, 2024 @ 12:52am 
Posted, i would guess Creep Joiners, have some sort of slightly different system then regular Colonists
Rearden  [author] Jun 6, 2024 @ 12:27am 
If you have hugslib installed, open the surgery menu on the affected pawn then hit ctrl-f12 then paste the link in a post on the Bug Reports discussion. This sounds like it's probably normal behaviour for a guest pawn like a Creep Joiner is if I understand the event correctly.
BoSs_391 Jun 6, 2024 @ 12:21am 
all i know is when i enter the Operations Tab with my Creep Joiner, the Body Shape Surgery option does not show, but it shows for all my other Colonists
Rearden  [author] Jun 5, 2024 @ 11:40pm 
I haven't done much with Anomaly yet. There are usually special rules around pawns like that. What in particular is happening? Are there errors? do you have logs?

"Broken plz fix" doesn't tell me much about what's going on. Hugslib logs in particular help quite a bit. If you have a definitive bug please post with that information in the Bugs discussion. I'll try to help if I can, but I can't do that without info.
BoSs_391 Jun 5, 2024 @ 11:28pm 
recently noticed this, but Creep Joiners can't use this mod
Rearden  [author] May 25, 2024 @ 10:22pm 
ah I see. I haven't really looked into it. This was the first mod I wrote, as a result I deliberately left it pretty generic.

I appreciate the translation data. I'll get it rolled into the next update. Probably a better fit than the Japanese translation file that was in there for some reason.
摄魂狼 May 25, 2024 @ 9:08pm 
This is my translation in Chinese Simplified :)
摄魂狼 May 25, 2024 @ 9:02pm 
No, I was going to translate the mod, but found that its text was written directly as "someone" and not referenced to a person
Rearden  [author] May 24, 2024 @ 10:18am 
I'm not sure what you mean. Making them look like another pawn is relatively easy. The most annoying thing would be figuring out the interface. If you want to know how I made this work, the source code is included with the mod.

Names and everything else, I'm not so sure. it depends how accessible those fields are on the involved pawns. I don't have any plans to add anything like that.
摄魂狼 May 24, 2024 @ 5:53am 
Is it possible to change someone to a specific pawn, e.g. [PAWN_nameDef]?
Rearden  [author] Apr 11, 2024 @ 9:07pm 
Enjoy! this one was a relatively tough update.
Flesh Forge Apr 11, 2024 @ 7:23pm 
happy to see this updated, thanks
Rearden  [author] Apr 11, 2024 @ 3:13pm 
The mod should be up to date for RimWorld 1.5. Testing has been done with all DLC enabled, but it shouldn't matter for this mod.

As always, let me know if you spot any issues.
Rearden  [author] Mar 15, 2024 @ 11:22pm 
Thanks for giving it a try. It's much appreciated.
Looks like they changed an interface somewhere in there. Something in the call stack is ending up null for some reason. I'll fix it for the new version when I have time.
Flesh Forge Mar 15, 2024 @ 7:13am 
Sad to report it throws an error when trying to open the Operations UI, I verified this doesn't happen without the mod active:
https://i.imgur.com/JJuoLIX.jpg
Flesh Forge Mar 15, 2024 @ 6:56am 
trying this in 1.5 now
Rearden  [author] Mar 13, 2024 @ 11:04am 
It's that time again. I don't support the beta, but if you're one of those intrepid souls that lives on the bleeding edge, give the mod a try on the new version! The first person that verifies all of the functionality before I get around to it gets added to the Wall of Fame.

Do not be surprised if this gets broken by the update. Pawn rendering got a rewrite.
Sarus Nov 24, 2023 @ 3:00pm 
Alright, np :)
been great for giving trauma to captured invaders hehehe
Rearden  [author] Nov 24, 2023 @ 2:58pm 
I have no plans to support those mods, but adding support wouldn't be hard to do if you can find the enumerated name of the body shape.

If you need a reference on how to do it, the source code is included with the mod files.
Sarus Nov 23, 2023 @ 12:13pm 
Could there be a second feminine option to change a pawns bodytype to the FemaleBB one ?
Kittenpox Aug 2, 2023 @ 5:50am 
Qux, you may be looking for a mod called Identity, or Identity:Dysphoria
(not sure of the exact name offhand, but that should help make it easier to search for)
Anger DNA Jul 18, 2023 @ 4:16pm 
Raiders will regret attacking my colony even more now.
Rearden  [author] Jun 16, 2023 @ 7:10pm 
Glad you're all enjoying it!
DarkzVenge Jun 12, 2023 @ 5:45am 
I was looking for this so much, thank you!!! :steamthumbsup:
Oddbase Jun 9, 2023 @ 9:14pm 
really nice mod! thanks for making this.
Rearden  [author] May 4, 2023 @ 12:08pm 
It would certainly be possible. Culturally it's a sensitive topic though. I don't intend to add that to this mod.

The mod that inspired this one caught a lot of heat over it. It is a lot of trouble for not much added value. Can't really say why, but some really obnoxious people get up in arms over odd little things like that.
qux May 4, 2023 @ 5:33am 
Hi ! Do you think it would be possible to add a "transgender" trait that would give negative thoughts as long as the pawn hasn't changed gender and then positive thoughts when they have changed?
Rearden  [author] Oct 30, 2022 @ 12:19pm 
good to know. glad you're enjoying it
ExileTheAshes Oct 30, 2022 @ 9:21am 
to answer myself, no its not. but anyways great mod, really useful.
ExileTheAshes Oct 30, 2022 @ 9:15am 
do you think its compatible with patch mods that allow me to use pawn surgeries on animals?
Rearden  [author] Oct 30, 2022 @ 9:12am 
no this mod can't change animal genders. I only added the surgery for human pawns
ExileTheAshes Oct 30, 2022 @ 12:17am 
hello, can i used this mod to change animal genders?
Rearden  [author] Oct 28, 2022 @ 2:54pm 
I don't have any interest in making such an addon, but if you click on the advanced button in the mod manager, you can see how I'm doing it. As long as the author of Xeva FB isn't doing anything odd, it's pretty straight forward to do if you know what the enumerated name of the body shape is.
A homeless orphan Oct 28, 2022 @ 9:31am 
Any possibility to add compatibility for some of the body mods available like Xeva FB pack or Mali Body? It'd be nice to be able to select a body type from one of those mods in addition to the base game body types
Rearden  [author] Oct 18, 2022 @ 3:35pm 
Much appreciated
Flesh Forge Oct 18, 2022 @ 2:49pm 
Yes, every operation worked for me without any errors or warning messages (I have logging enabled)
- gender change
- hulking
- fat
- thin
- masculine
- feminine

thanks
Flesh Forge Oct 18, 2022 @ 2:38pm 
I will go ahead and check that, so far I had only done a gender change (which worked as expected)
Rearden  [author] Oct 18, 2022 @ 10:30am 
@Flesh Forge have you performed all four surgeries? if so, I'll update the xml later today and push the update.
Flesh Forge Oct 18, 2022 @ 2:24am 
so far it works fine for me!
Rearden  [author] Oct 18, 2022 @ 12:15am 
I am still active. While I don't generally support the beta branch, expect the mod to get updated promptly. For the intrepid few willing to test in the new game version with the 1.3 mod, let me know if everything still works right. I keep a wall of fame on the mod description for people that have verified the functionality.
Flesh Forge Oct 17, 2022 @ 5:17pm 
this is one of those mods that is super easy to update yourself if you want:
- from the ingame mod list UI, locate the mod (it's OK if it's active even if it isn't working yet) and click "Advanced->Open Folder"
- Edit the file About\About.xml (it is a plain text file)
- Find this line:
<li>1.3</li>
- copy this line and paste it in directly below
- change the copied line from "1.3" to "1.4" so now you have two lines

when the mod author publishes an update it will overwrite this and you should not have to touch it again
whenwrašk Mar 13, 2022 @ 8:15pm 
i agree with penguinize, i found this mod when i thought the biosculptor's inability to, uh, biosculpt was a little underwhelming. glad to see you're looking into incorporating that. having a pawn with the traits you'd imagine an ubermench having, on a pawn with the fat body type, makes me wish such real biosculpting was already in the game.
penguinize10 Jan 22, 2022 @ 10:06pm 
@ Rearden
Good to know that you'll work on it. No need to rush though, can wait for it.
Rearden  [author] Jan 22, 2022 @ 9:39pm 
It's something I've been thinking of adding. It's a pretty intuitive fit there.

If I get time off I'll look into adding that either as part of this mod or as a separate one. As it stands, I don't know how easy it would be to add this to the biosculptor.
penguinize10 Jan 22, 2022 @ 4:45pm 
Hey, is there a way to place this option in the new Biosculpting Pod from the ideology dlc? Seems like a good place for it.
Rearden  [author] Dec 25, 2021 @ 6:59pm 
... No comment

All the same thanks for enjoying the mod lol
Good Dragon Dec 25, 2021 @ 6:20pm 
This is exactly what I was looking for. Some time ago I recruited some pawn because of his social stat. Later I realised that he is useless in almost everything, even in social things + he always complains and have breaks. Then I assigned him to focus on cleaning and hauling only to squeeze out at least some profit from him. And now I found mod for maid costumes... So, if he willing to stay in my colony, he have to undergo some changes :WhiteWolfInterset:
I'm going to do that with every bad person in my colony :StoneHappy: