The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Bound Weapon Damage Scaling
57 Comments
Candriell Sep 21, 2017 @ 11:54am 
wow. i that's what i searched. I just want to use a summoned weapon that wont be useless in higher levels but that is not overpowered either. Nice work :)

And btw you are the first one to give a comparison to a legendary daedric weapon xD thanks for that.
Becca Jan 4, 2015 @ 10:24am 
hm alright
Dr. Love  [author] Jan 4, 2015 @ 6:17am 
@Becca: As long as the other mod doesn't alter the existing bound spells it shouldn't conflict. However the damage bonus of this mod won't affect weapons added through other mods.
Becca Jan 3, 2015 @ 6:32pm 
Does this conflict at all with expanded bound weapons? i could live with it if it does, but it would be nice to be able to use the bound mace from it :P
Ronan Dec 9, 2014 @ 3:05am 
I thimk my bound arrows also get the buff, making the bow super over-powered.
Bimdan Sep 24, 2013 @ 9:58am 
A great tweak that scales sensibly
Dr. Love  [author] Sep 12, 2013 @ 4:56am 
I just added a second mod with the same name for Dragonborn, which includes the bound dagger. Have fun ;)
syzygyazur Jul 22, 2013 @ 10:33pm 
is this mod compatible with the add bound weapons of other mods?
Lancifer Jul 21, 2013 @ 1:07am 
@ {zwh} A Fine Gentleman
I looked at his mod in the creation kit, and I don't think he used the papyrus compiler.

He created a perk that applies itself to all bound weapon magic-effects. When this perk is activated, it recalculates the damage on any of your weapons that have a specific keyword.
Deregorn also created a custom keyword and added it to the appropriate weapon IDs; he had to do this so bound weapons would be recognized by the perk (believe it or not, bound weapons don't have their own associated keyword in the default files to begin with.).
Archimo Jul 19, 2013 @ 9:38am 
atleast it would make me very happy ^^
Archimo Jul 19, 2013 @ 9:31am 
a solution could be to use the mod named Expanded Bound Weapons v2.1 (inc. Bound Shield) and then fit the damage scaleing to the dagger there aswell as the other bound weapons.
Fine Jun 21, 2013 @ 9:27am 
If you tell me how to place the scaling script on bound weapons, I'd be more than happy to make a version for the bound dagger, if you want.
Dr. Love  [author] Jun 21, 2013 @ 12:55am 
Actually I do not have Dragonborn, sorry guys :(
Fine Jun 19, 2013 @ 9:22am 
Guys, even if he did make it work with the bound dagger, it would have to be a different mod.
Why? There's alot of people who DON'T have Dragonborn, and if he set is as a masterfile, then a bunch of people who play this mod and don't have the DLC will be wondering why their game won't start up.
Bruh Jun 19, 2013 @ 5:18am 
update it to the bound dagger for dragonborn please
Dr. Love  [author] Jun 19, 2013 @ 2:33am 
@Mr. Blue: This mod was created a while ago for vanilla Skyrim, so it only works on vanilla spells.
Luigi Al-Ghaib Jun 14, 2013 @ 1:36pm 
Does this mod apply to the Bound Dagger added to Dragonborn? Or just the vanilla Skyrim spells?
Fine Mar 21, 2013 @ 10:11am 
It looks like the new update broke all damage scaling mods. Can you look into it? This is a great mod, and it would suck not being able to use it. On a side note, I have an idea. You could increase the damage by one extra point everytime you go legendary in conjuration :D
Lord Admiral Revol Feb 18, 2013 @ 10:07am 
I see, have fun then :)
Dr. Love  [author] Feb 18, 2013 @ 9:37am 
@Anguis: Sorry, it's not that easy. The way it works is that you apply the changes to the spells directly, so there's no way to know which spells you might have through a mod. Also I'm not modding atm... too many other games to play :D
Lord Admiral Revol Feb 17, 2013 @ 4:15pm 
Heym can you make something more, like, expanding the bound weaponry to two-handed? Or this mod buffs any bound weapon it finds ingame, even if its modded? Bound weapons for everyone is quite nice, it would be awesome if it would include that, or vice versa.
FiftyBucks Jan 28, 2013 @ 11:14pm 
Thank you very much. My conjurer is my favorite character and this mod made him even better.
Dr. Love  [author] Nov 25, 2012 @ 4:57am 
It only affects vanilla bound weapons.
Wes Nov 25, 2012 @ 3:32am 
@Deregorn -- Does this mod affect the bound weapons for the Expanded Bound Weapons v1.3 mod? Or does it only affect the sword and bow?
Dr. Love  [author] Nov 16, 2012 @ 10:06am 
It is useful. Why should I upload a useless mod? xD
Spitwadz Nov 16, 2012 @ 10:00am 
SO is this mod actually useful, or not? I'm confused by the math. lol.
TOP AIMER IN THE WORLD Aug 27, 2012 @ 2:31pm 
umm....yeah, what he said!
Kalosamasan Jul 17, 2012 @ 3:33pm 
@Spesh TD=9x(1+50x.01)
TD=9x(1+.5)
TD =9x1.5
TD=13.5
The 1 is not multiplied by .01, because order of operations demands the 50 be multiplied by .01 first, then the 1 added.
Nim Jul 16, 2012 @ 6:22am 
@Spesh
check your order of operations. 9*(1+50*0.01) = 13.5 :)
Spesh Jul 5, 2012 @ 4:14pm 
sorry, just to clarify for everyone reading this, if ur conjuration skill is 100, ur fine. seeing as the value you times the base dmg by (in the example it was 0.51) will be greater than 1, itl increase ur damage as intended
Spesh Jul 5, 2012 @ 4:13pm 
umm... just thought ide point something out to u here, unless your conjuration is at 100, by that formula this mod actually REDUCES bound wep dmg. for example, say u had a conjuration lvl of 50, given that bound swords do 9 dmg flat
TD = 9 x (1 + 50 x 0.01)
TD = 9 x 0.51
TD = 4.59
so using this mod with a conjuration lvl of 50 makes bound swords do 4.59 dmg instead of 9. revise plz :P
ManaWei Jun 15, 2012 @ 6:20am 
Dunno if it is this mod or the other magic mod but bound offhand crashes the game..
Fine Jun 12, 2012 @ 6:30pm 
This is by far one of the most utterly useful mods on this site for fans of conjuration. I always thought the boudn weapons looked awesome as ♥♥♥♥, but they where kinda...suckish in terms of damage. This mod makes them worthwhile though :D I use a bound sword regularly now for a warrior-mage type class. Great job. :D
eternal.density Apr 28, 2012 @ 5:49am 
Good to know, Torinsoul. I'll give it a try and see how well they work together...
Torinsoul Apr 26, 2012 @ 8:06pm 
I don't that mod but i do have another mods that deal with bound weapons and they all seam to work just fine.
eternal.density Apr 26, 2012 @ 7:10pm 
Does this work on the bound weapons in the Expanded Bound Weapons mod?
Jiel Apr 18, 2012 @ 10:49am 
summon speell alduin
Torinsoul Apr 11, 2012 @ 4:30pm 
Summing bound swords will rase your conjuration skill.Using them in combat will rase your one handed skill.Bound damage is based from one handed skill and fortify enchantments and potions.At level 60 one handed and 4 into armsman.As well as i have two fortify one handed skill.But i am using mods so my fortify enchantments are 106% each.With that summing both swords gives me about 340 damage together with both.
Soybean Mar 19, 2012 @ 9:44am 
can you add a mace and one handed axe
RobbinRobin Mar 17, 2012 @ 5:20pm 
Oh, I just realised they do.
RobbinRobin Mar 17, 2012 @ 5:12pm 
Sounds nice. Could you make something, that bound weapons skill their kind of weapon. F. e. bound sword one-handed?
Minnesotan Tiger Mar 14, 2012 @ 11:11pm 
I like Mr. Kind's idea; I want to go back to using regular swords, but bound sword is so much more convenient because it increases both. Speaking of which, does Conjuration increase per hit or when you summon the weapon?
Gared Mar 3, 2012 @ 7:37pm 
Yeah, this is exactly what I needed for my Spirit Warrior character!
Thank you!
Mr. Kind Mar 2, 2012 @ 3:35pm 
A mod making it so that using a bound weapon only increases conjuration (or increases nothing at all) would be nice.
Steve Feb 29, 2012 @ 12:13pm 
Awesome. Rated and Subbed!
Dr. Love  [author] Feb 22, 2012 @ 6:50pm 
@The Nega Druid: Depends on the type of weapon and perks. A mystic bound sword has a base damage value of 14. At 100 conjuration this is doubled (28). Armsman 5 again doubles the damage (56). So if you're using 2 bound swords that brings us to 112 damage, which can be increased even further with fortify one-handed gear. Not sure if I missed something, i think my mage already did those 112 damage at armsman 4 or something. Guess you'll have to test that out yourself. ;)

@samjiwahala: The changes are applied to all bound weapons, since the new calculation is triggered by the spells when cast.

@Zombrayu: It's the damage you see on a weapon if you have no damage perks at all. You can also see those values in the CK or check the Skyrim wikis.
Tactical Wookiee Feb 22, 2012 @ 11:10am 
How do you know what the weapon's base damage is?
Anterograde Feb 22, 2012 @ 11:02am 
Sorry @Deregorn for responding so late. I was referring to the perk "Mystic Binding" in the conjuration tree. From what I understand the way this perk works is by actually having the spell summon a different weapon if the perk is unlocked. My question is, did you edit the damage formula for the standard bound weapon, and the Mystic Binding weapons as well? To elaborate; With Mystic Binding your bound weapon will be equal to a Deadric tempered weapon, or is just the standard bound weapons altered? I can see a variety of ways you could achieve the same result. Thanks for responding :)
TheLaughingMan Feb 20, 2012 @ 10:33pm 
I've been using lots of bound weapons recently since my current swords have become way to powerful even at master difficulty. And also I'm running out of skills to upgrade. I'm sure this will make my swords a lil more powerful.
The Nega Druid Feb 19, 2012 @ 3:07pm 
So, at 100 conjuration, what exactly is their max damage with the increased damage perk?