RimWorld

RimWorld

Medical Training
146 Comments
Latex Santa Jul 23 @ 9:45am 
Great mod. Mandatory to train up medical skill on my people.
mosseph Jul 21 @ 6:16am 
Fantastic mod, thank you for sharing!!
jok Jul 14 @ 5:17pm 
Thank you very much. I really need it
Expert Map-Starer L. E.  [author] Jul 13 @ 6:51pm 
Updated for 1.6.
jok Jul 12 @ 6:38am 
pls1.6 ths
Expert Map-Starer L. E.  [author] Jul 11 @ 6:03pm 
As far as I can tell it works fine with 1.6. I'll do some proper testing this weekend and update.
Andreas Jul 4 @ 11:25pm 
Any idea if this works in 1.6?
TB_urton Jan 29 @ 12:20pm 
Cool beans. Let's get those Medical stats up, people.
Expert Map-Starer L. E.  [author] Nov 14, 2024 @ 1:38pm 
Updated the version number to 1.5.
Expert Map-Starer L. E.  [author] Oct 15, 2024 @ 4:42pm 
The mod works in 1.5 (0 error message in the log). The code is quite simple and it's self contained, it should be compatible with most mods.
Sneaky Demon117 Oct 13, 2024 @ 2:43pm 
Is this ok to run on 1.5?
SILVERIII Aug 3, 2024 @ 3:29am 
Does this produce human meat?
Bubbles May 15, 2024 @ 6:45am 
works fine in 1.5
Expert Map-Starer L. E.  [author] May 7, 2024 @ 12:06pm 
I did a quick test run, the mod seemed to run just fine as is. I will update the version number when I get a chance.
Angrysquirrel May 4, 2024 @ 6:08pm 
Thanks!
Expert Map-Starer L. E.  [author] May 3, 2024 @ 12:48pm 
I'll take a look at the new patch tomorrow :)
Angrysquirrel May 3, 2024 @ 12:24pm 
1.5?
BlueLotusAtum Apr 24, 2024 @ 10:23pm 
missing this mod a lot
тетеря, блин Apr 21, 2024 @ 2:24pm 
high hopes this will be updates. thanks in advance.
FubarXS Apr 11, 2024 @ 2:33pm 
1.5 ?
Bakker Joop Feb 19, 2024 @ 2:30am 
This mod was only ever intended to train Medical skills. Nothing more, nothing less. All other mods are much younger and made to add depth or variety. However being able to harvest organs or prostetics from corpses, is quite gamebreaking from a balance point of view.

That's why this mod has 10x more subscribers, it's simple and only does what it needs to.
Mimrax Nov 1, 2023 @ 12:01am 
There's a mod that does the same thing but with the chance to get organ
AngleWyrm Feb 28, 2023 @ 2:15am 
How does this differ from the Autopsy Table mod?
JinxLuckless Feb 2, 2023 @ 1:43pm 
How much XP do you get per corpse? Or does it depend on your medical skill? (Also, thanks for this! Very appreciated mod!)
Expert Map-Starer L. E.  [author] Jan 31, 2023 @ 2:55pm 
It should, you can still dissect bodies for medical skill gain but won't get any serum.
shilum_nehum Jan 31, 2023 @ 2:50pm 
is this mod compatible with zombieland?
Expert Map-Starer L. E.  [author] Dec 14, 2022 @ 12:37pm 
@Sego Sorry man, I don't plan to add new features to the mod, just maintaining it.
Stellar Harbour Dec 14, 2022 @ 11:28am 
Can you make it remove prosthetics/bionics from bodies too?
Da_Lizz Dec 14, 2022 @ 8:52am 
@Sego the colonist eats them afterwards as a little reward snack
Stellar Harbour Dec 13, 2022 @ 11:26am 
Must have, just curious where corpses go...
BoostHungry Oct 24, 2022 @ 9:31am 
Any chance you'd be interested in adding a mod option to enable a mood debuff when people dissect corpses? It's one thing to be near a corpse, or to have to carry a corpse, but it's another thing entirely to cut one open. Ideally certain traits would be immune to the mood debuff.
imkat98 Oct 23, 2022 @ 6:06pm 
a reintall fixed it for some reason lmao (mods hurt me)
imkat98 Oct 23, 2022 @ 3:11pm 
its still showing up as 1.3 for me even after unsubscribing and reloading my game
Expert Map-Starer L. E.  [author] Oct 23, 2022 @ 6:43am 
Updated to 1.4. I don't have the latest expansion so let me know if you got any error messages.
Dalton RickmanT.TV Oct 23, 2022 @ 6:11am 
Thank you
Expert Map-Starer L. E.  [author] Oct 23, 2022 @ 4:08am 
Will have a look tonight to update
DTD_Hiro Oct 22, 2022 @ 6:52pm 
Aye, 1.4 when able my captain.
MrSpacePenguin Oct 21, 2022 @ 11:34am 
will this get update for 1.4?
Dalton RickmanT.TV Jun 3, 2022 @ 6:07pm 
getting red codes on ver 1.2
Mentat76 Jan 19, 2022 @ 11:32pm 
It is OP but I cannot give up on this either. Agree on research necessity by other posters.
Don Keydik Oct 22, 2021 @ 6:28pm 
Having an issue with the mod where even though there's bodies around for it to use, its saying there's no materials nearby for it to use.
Gender Bender Sep 7, 2021 @ 11:46am 
i agreed with @joe mama on having to research for this, you could also make it so player can decide if it need to be research or not in the mod setting so everyone is happy
leeal Aug 22, 2021 @ 8:29pm 
lobotomies on a corpse for tribals seems pretty damn piss easy lol, just shove a sharp stick in the brain and move it around and see what it do
Miketastic Aug 21, 2021 @ 11:15pm 
@joe mama, early man had to start somewhere right? roleplay the tribals my dude
ImAChadIRL Jul 31, 2021 @ 11:51am 
I would love for this to be locked behind a research! It seems a little odd my tribal pawns can practice post-mortem lobotomies.
ucmlost Jul 22, 2021 @ 1:00pm 
Awesome. Thanks for the update.
Expert Map-Starer L. E.  [author] Jul 22, 2021 @ 12:56pm 
Updated for 1.3. Workbench is now minifiable.
Tommy Gray x Land Raider Jul 20, 2021 @ 1:46pm 
@Expert Map-Starer L. E. yes, and I would still greatly appreciate it if you could add a few balance options:
1. An option that makes a meditrain table portable so it can be more useful as a caravan item after an attack.
2. An option that processed bodies turn into desiccated skeletons.
Expert Map-Starer L. E.  [author] Jul 20, 2021 @ 3:28am 
Will update to 1.3 once I get my hands on the new DLC this weekend.
Ex Ossibus Fumus Jul 18, 2021 @ 6:48pm 
Can anyone confirm if this is functional as is for 1.3? just wanna make sure i can still use this with the new DLC