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I'm still preparing the next version, which includes major civ spawn placement and some couple refinement.
Thanks for your confirmation for letting me do this.
So I updated this map script to a new version and I want to keep improving it. I'm asking for your permission, are you okay with it?
Don't worry, I still crediting you inside the LUA file, and I'm not claiming this map as my own.
FYI, I already updated this map further to include more custom options and better generation results on smaller map sizes.
I only uploaded on CivFanatics currently. But, if I can get your permission to upload it on Steam Workshop, I'd be glad to do so since there is going to be more people that can enjoy the improved map.
Only some value changes I made for this map, so it caters for my play style.
You can get it on CivFanatics here [forums.civfanatics.com].
No, only terrain. Flat, hill, mountain, water. Climates are also not handled by this script.
Are resources and rivers also determined by your algorithm?
Do you copy all the contents of the mod into the maps folder or just the .lua?
Simply copy this map file over from your Civ mod folder into your Civ maps folder. Achievements will not work :) Cheers
After the map is generated it should essentially be a vanilla map.
Some coastal flat areas will be replaced by water, but a few hills and mountains will be "downgraded" to plains and hills as well. Overall there will be less land, and it should be a bit rougher.
What does that mean?
Does it mean that if it's low, there will be more flat lands and high level means there will be more hilltops and mountains?
Thanks for the kind review!
To anyone out there who finds themselves constantly "re-generating" waiting for the game to spit out an interesting looking map with truly varied continents, island chains, and archipelagos that looks fun to play - this will certainly scratch your itch.
To the author - this is extremely well done, thank you! This mod is much appreciated, I wish I found it years ago.
Also, does it work if you restart the game on turn 0 to reroll the start position? I read somewhere that doing that breaks some mods.
According to the code I wrote way back when, that option "Chooses start locations for civilizations". I guess that means it's only for players and not city states. For some reason I was under the impression that city states spawned on coastlines regardless. Not really sure since this script only really affects terrain and the resource and civ placement are basically vanilla.
Thanks!
<3
I don't even own Civ 6. I tried it out around release and found it incredibly frustrating. Haven't really kept up with it.
I'm flattered :-)
Thanks!
Thank you very much! And also, I have found the civ cap mod it's a dll mod.
local worldsizes = {
[GameInfo.Worlds.WORLDSIZE_DUEL.ID] = {52, 32},
[GameInfo.Worlds.WORLDSIZE_TINY.ID] = {64, 40},
[GameInfo.Worlds.WORLDSIZE_SMALL.ID] = {84, 52},
[GameInfo.Worlds.WORLDSIZE_STANDARD.ID] = {104, 64},
[GameInfo.Worlds.WORLDSIZE_LARGE.ID] = {128, 80},
[GameInfo.Worlds.WORLDSIZE_HUGE.ID] = {152, 96}
}
Just make some numbers bigger :-)
Not sure about the civ cap, maybe another mod can do that?
Thanks for the reply! First I wanna say again that I love the mod. But do you think you could tell me how to make it generate larger maps and maybe take off the 22 civ cap?