Sid Meier's Civilization V

Sid Meier's Civilization V

Tectonic Map Script
318 Comments
Piratenkapitan Aug 31, 2024 @ 6:51am 
where can i find the custom options?
Patton Mar 20, 2024 @ 3:11am 
I'm loving the maps generated by this mod! Currently playing as wide Russia for a change and wound up in an upside-down mountain-shaped continent extending down from the north pole. In spite of being half tundra and snow there's still enough room for 10+ decent cities, and I'm all alone except for one city-state. This is on a large-sized map with two extra AI civs. As a fan of navies and amphibious assaults I look forward to being an island fortress and the late-game wars with fleets of battleships, carriers and nuke-bearing submarines. I hand-picked a bunch of militaristic AI for a domination-only game, so it should be good fun.
n_core Nov 12, 2022 @ 4:44am 
If you check the CivFanatics page [forums.civfanatics.com], not much. But I added more custom options, such as map size modifier that affects the map size results, ocean rift width that affects how big the ocean generation result, and more value options for existing custom options gradual change.

I'm still preparing the next version, which includes major civ spawn placement and some couple refinement.

Thanks for your confirmation for letting me do this.
Jibbles  [author] Nov 12, 2022 @ 3:41am 
I'm not supporting this anymore, so knock yourself out. Out of curiosity, what did you change?
n_core Nov 12, 2022 @ 3:29am 
@Jibbles
So I updated this map script to a new version and I want to keep improving it. I'm asking for your permission, are you okay with it?
Don't worry, I still crediting you inside the LUA file, and I'm not claiming this map as my own.

FYI, I already updated this map further to include more custom options and better generation results on smaller map sizes.

I only uploaded on CivFanatics currently. But, if I can get your permission to upload it on Steam Workshop, I'd be glad to do so since there is going to be more people that can enjoy the improved map.
n_core Sep 22, 2022 @ 11:24am 
Hey, so, uh, I modified your map script, it's a great map script to be honest.
Only some value changes I made for this map, so it caters for my play style.

You can get it on CivFanatics here [forums.civfanatics.com].
thecrazy13 Aug 3, 2022 @ 4:46pm 
Is there a civ 6 version of this?
Mac N Sneeze Jul 4, 2022 @ 11:08am 
This is the kind of map mod I was looking for, I don't know why this isn't higher on the most popular list.
mckd Jan 22, 2022 @ 9:56am 
Great mod. If you could add a setting to force all the major civs to spawn on the biggest continent (Like in the Terra map) this mod would be perfect
OrbitalBear Sep 13, 2021 @ 11:08am 
Nice, needs more mid-ocean islands though.
Jibbles  [author] Jan 10, 2021 @ 5:48pm 
@General Mendoza
No, only terrain. Flat, hill, mountain, water. Climates are also not handled by this script.
General Mendoza Jan 10, 2021 @ 10:23am 
@Jibbles
Are resources and rivers also determined by your algorithm?
Octo Nov 11, 2020 @ 8:28am 
@CNiper
Do you copy all the contents of the mod into the maps folder or just the .lua?
CNiper Oct 25, 2019 @ 9:46pm 
IF ANYONE IS INTERESTED IN MULTIPLAYER:
Simply copy this map file over from your Civ mod folder into your Civ maps folder. Achievements will not work :) Cheers
Jibbles  [author] Oct 25, 2019 @ 8:07pm 
I've never done multiplayer in Civ 5, but maybe you could get around the problems Yossarian mentioned by creating a map using this mod, saving it, and then playing on the map "un-modded".
After the map is generated it should essentially be a vanilla map.
Charles Entertainment Cheese Oct 21, 2019 @ 8:29am 
Essentially you cant, multiplayer mods only work if everyone specifically downloads them and you do a bunch of complicated shit, forget about ever using it with anyone other than trusted friends
CNiper Oct 16, 2019 @ 9:22pm 
Hey, sorry very new here. How do I get this to work with Multiplayer?
Jibbles  [author] Sep 27, 2019 @ 7:26pm 
@Undertaker
Some coastal flat areas will be replaced by water, but a few hills and mountains will be "downgraded" to plains and hills as well. Overall there will be less land, and it should be a bit rougher.
Undertaker Sep 27, 2019 @ 3:27pm 
The description says that sea-level changes the height of the water.
What does that mean?

Does it mean that if it's low, there will be more flat lands and high level means there will be more hilltops and mountains?
macmearlen Jul 19, 2019 @ 3:35pm 
Having used quite a few different map scripts, this Mod is a breath of fresh air. One addition I would love to see though is plate boundaries and hot spots. Faults and more volcanoes would be nice, too. Maps using this mod are MUCH more realistic, which I love. Thanks for the Great work!
Jibbles  [author] Jun 30, 2019 @ 10:56pm 
@Corusca Fire
Thanks for the kind review!
Corusca Fire Jun 30, 2019 @ 6:05pm 
Also, to everyone - for extra fun, use IGE at the beginning to teleport all civ's units completely off some of the continents; due to the interesting and varied land-forms this script is perfect for a terra-style game. I only wish there was a way to do it without spoiling the map
Corusca Fire Jun 30, 2019 @ 6:05pm 
This is an excellent map script. Consistently creates believable looking worlds, interesting and varied rather than uniform. I just spent about half an hour loading maps, revealing, reloading with a variety of settings and ended up with a map that I would like to play a game on every single time, which is more than can be said about the scripts that come with the game.

To anyone out there who finds themselves constantly "re-generating" waiting for the game to spit out an interesting looking map with truly varied continents, island chains, and archipelagos that looks fun to play - this will certainly scratch your itch.

To the author - this is extremely well done, thank you! This mod is much appreciated, I wish I found it years ago.
Jibbles  [author] Jun 19, 2019 @ 8:00am 
It's been a long time since I've made any updates to this script, but I'm not totally satisfied with that option either. I'll think about changing it if I can remember how the script works XD
elotar Jun 19, 2019 @ 6:29am 
I got suggestion too - in option "costal start locations" can "No" be the default variant, as is in the most maps? Or each time I play I have to manually switch it in the advanced menu and those not bothering will just never see inland start.
Jibbles  [author] Jun 18, 2019 @ 4:57pm 
Yes. This script only generates terrain. Resources, ruins, etc are created normally.
Ligoud Jun 18, 2019 @ 2:00pm 
Excuse me. Will ruins be spawned with this world generation?
Jibbles  [author] Jun 1, 2019 @ 1:24pm 
So far as I know, map scripts are compatible with everything. Since it just generates vanilla terrain when the game starts, I think you could reload a map without the mod on and it would still work.
Rigel May 31, 2019 @ 6:24am 
This does not modify the game's dll right?
Also, does it work if you restart the game on turn 0 to reroll the start position? I read somewhere that doing that breaks some mods.
Jibbles  [author] May 6, 2019 @ 11:08am 
@JMe
According to the code I wrote way back when, that option "Chooses start locations for civilizations". I guess that means it's only for players and not city states. For some reason I was under the impression that city states spawned on coastlines regardless. Not really sure since this script only really affects terrain and the resource and civ placement are basically vanilla.
JMe May 5, 2019 @ 9:23am 
Does choosing yes on coastal start locations also force city states to start on the coast?
Jibbles  [author] Mar 20, 2019 @ 3:21pm 
@WandererSilent
Thanks!
SavageCourier Mar 19, 2019 @ 9:35pm 
I just wanted to say that I appreciate all the effort you put into making this, and that I'm enjoying it. I hope life treats you well, that you have a nice day, and that you keep doing what you enjoy.
Jibbles  [author] Jan 6, 2019 @ 11:17am 
@Apocalypse 1992
<3
Apocalypse 1992 Jan 6, 2019 @ 2:43am 
This is by far the best Workshop map I've ever come across, I've been playing nothing but Tectonic since I discovered it, if you like Continents and want something similar but with more variety, this mod is perfect. I fucking love it
~That Goddamn Trans Rights Panda Sep 17, 2018 @ 10:32am 
Hi does anyone know if there's a way to make tundra & snow unsettable? i can't seem to find anywhere in the config that disables city building option on tundra & snow
Jibbles  [author] Aug 24, 2018 @ 9:06pm 
@Justinian
I don't even own Civ 6. I tried it out around release and found it incredibly frustrating. Haven't really kept up with it.
Justinian Aug 23, 2018 @ 8:52pm 
Have you made a similar version of this for Civ 6? I really enjoy this script, and would love to play it on 6.
Jibbles  [author] Jul 22, 2018 @ 11:04pm 
It's been a while since I tried it, but I think it should still work. This mod changes the terrain generation, but the luxuries and other resources are placed in a separate stage which this mod doesn't touch.
Lime Jul 22, 2018 @ 7:04pm 
Is this compatible with most other mods? In particular, I'm wondering about mods that add more luxuries; would those not be included in maps generated by this mod?
Jibbles  [author] Jun 4, 2018 @ 5:23pm 
@aubreyclint
I'm flattered :-)
aubreyclint Jun 4, 2018 @ 2:56pm 
How wonderful you are. Thank you for creating such an original and intresting map! You will go far and I wish you well. ;)
Jibbles  [author] May 29, 2018 @ 6:00am 
@Smurf Destroyer
Thanks!
Rigel May 25, 2018 @ 9:26pm 
Amazing script, for me, if civ 5 had just one map type, and it was this one, it'd still be better than with the maps the devs made
Edd!etw May 9, 2018 @ 9:08am 
Really fun to play thanks
Jibbles  [author] Mar 20, 2018 @ 11:18am 
Pretty sure the worldsizes are built into the game somewhere else. Easiest hacky workaround is to change one of the existing sizes.
MinhazMurks Mar 19, 2018 @ 9:52pm 
@Haftetavenscrap hey I am trying to add another worldsize called giant but i keep getting a syntax error. would you be willing to look at it? if not i totally get it
MinhazMurks Mar 18, 2018 @ 9:32pm 
@Haftetavenscrap
Thank you very much! And also, I have found the civ cap mod it's a dll mod.
Jibbles  [author] Mar 18, 2018 @ 9:01pm 
In tectonic.lua in the mod folder you'll find this:
local worldsizes = {
[GameInfo.Worlds.WORLDSIZE_DUEL.ID] = {52, 32},
[GameInfo.Worlds.WORLDSIZE_TINY.ID] = {64, 40},
[GameInfo.Worlds.WORLDSIZE_SMALL.ID] = {84, 52},
[GameInfo.Worlds.WORLDSIZE_STANDARD.ID] = {104, 64},
[GameInfo.Worlds.WORLDSIZE_LARGE.ID] = {128, 80},
[GameInfo.Worlds.WORLDSIZE_HUGE.ID] = {152, 96}
}
Just make some numbers bigger :-)
Not sure about the civ cap, maybe another mod can do that?
MinhazMurks Mar 18, 2018 @ 4:04pm 
@Haftetavenscrap
Thanks for the reply! First I wanna say again that I love the mod. But do you think you could tell me how to make it generate larger maps and maybe take off the 22 civ cap?