Left 4 Dead 2

Left 4 Dead 2

Beldurra
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274 Comments
JKL Mar 10 @ 4:18am 
I gotta say, I like the creativity in this campaign

the lock picking(even tho you can shoot down the door) into houses and "crafting" throwables. even it's 3 levels. it feels pretty long and the only thing repetitive at the end is constant hordes

I'll give it an above average of 4.7/5
Zymastorik Feb 28 @ 5:49pm 
Needlessly difficult, too many swarms, repetitive "rat in a maze" thing is tiresome.
∫∫ Falco Feb 17 @ 12:58pm 
shit map
Fork9 Feb 4 @ 11:56pm 
Last part suck dick
and for a second i thought i have to run back to where i came from because of endless hordes and tanks
Moh4wk Jan 29 @ 6:26pm 
The bots go pacifist after the first chapter, not sure if it's an issue with the 'Left 4 Bots AI' or overall map issue. Otherwise, this map is beautiful and amazing.
Aisling Dec 30, 2020 @ 6:10pm 
This map is pretty okay. However, the very last chapter is ridiculous with the endless hordes. I'm almost thinking nobody playtested it before they put it out.
Cropac Dec 24, 2020 @ 8:33pm 
YEAAA
귀인후보탈락 Dec 8, 2020 @ 2:53am 
I stuck in the middle of the car which should blast to going through to the next map.
Azusa Dec 6, 2020 @ 2:32am 
It makes me cry. Hardcore hang out.
iam.mabel Dec 5, 2020 @ 7:36am 
nice
Raiden Nov 18, 2020 @ 12:51pm 
I have a sneaking suspicion that people confuse this map with Beldurra 2, thinking this one has the giant tank, since I haven't seen Beldurra 2 being played for a while now.
Ocean Echos Nov 13, 2020 @ 2:34pm 
Let's just hope he can see that.
Trunten Nov 12, 2020 @ 8:17pm 
thank you again, "MasterX70"
Trunten Nov 12, 2020 @ 5:33pm 
If you are still around.
This was recently re-uploaded and stolen.
I suggest filing dmca
howland reed Nov 11, 2020 @ 6:10pm 
1st and 2nd map are alright, even great dark and atmospheric, but 3rd map (finale) is an utter mess. It is an endless flood of SI and CI, with multiple hunters and smokers are one time. My friend thought he was high and seeing doubles when he got pounced by multiple hunters within 1 second. In normal, there are 9 tanks, 77 special infected, 1,632 common Z. We played on expert, so you can imagine how many there are.

Finale is also very poor in direction, visual cue and instruction. You won't know what to do, so the frustration increased exponentially.

TL;DR
4/10 not with the disk space
brg - GME HOLDBOIS Nov 11, 2020 @ 5:44pm 
The first few chapters showcased a respectable amount of polish and finesse whilst the finale was anything but. During the finale, my friend readinisbad4health was scammed out of $30.00 from Superstore and as he found out this news during the beating sounds of slaps from the endless horde which deafened our cries for help and refund.

The vending machine saved this map from a poor rating and with that I give it 3/4 barbeque bacon burgers out of seven.
Ocean Echos Nov 8, 2020 @ 11:11pm 
This map is shit (I'm just kidding i love this map)
Mordecai Nov 3, 2020 @ 10:04pm 
I love it when people say a map is "shit" without explaination.
Enomao Gamer Oct 28, 2020 @ 10:06pm 
dont play this shit
shy-zoroark Oct 27, 2020 @ 9:12pm 
a really good map to chill at, skipped a part of it trough the roof:Gregg:
DragonOfZegoria Sep 22, 2020 @ 5:18pm 
In the finale, for some reason when you get to the place where you need power the gate special infected seem to stop spawning. So you can just stand over the ladder killing normal zombies until the bots respawn in the rescue closet then press switch to start the second part of the finale.
Ana Sep 22, 2020 @ 1:59am 
5/10

There's this area where there's a below-house driveway leading to a dock that you shoot, blows up and you need to evac to, but the gates don't open. Searching around, I found a way to cross over the house, avoiding the unopening gates by climbing up some hay bales, crossing a horizontal ladder and then walking atop some rafters to a tree to then jump on the roof but then got smoked and saw that the textures weren't applied to the roof and realized this level design was whacked. It was fun up to that point.
OG.PuckYou Sep 21, 2020 @ 12:14pm 
nice
Acerola Sep 14, 2020 @ 8:34am 
路标都不给 乌漆嘛黑
Camtic Sep 7, 2020 @ 12:23am 
11/10, played with many friends while high
Vancitybill Aug 29, 2020 @ 4:49am 
easy map
Mashed torpedoes  [author] Aug 12, 2020 @ 2:02pm 
@Freddy From T.O.T.S. - reported and following up. Thank you VERY much!
seb Aug 9, 2020 @ 10:02pm 
finale was pretty bad. no need to explain myself, im sure, since the other 200 comments explain why. otherwise, not the worst campagin ever made
LadyoftheShield Aug 4, 2020 @ 8:36pm 
I loved some of the creative mechanics and visuals you included here- such as having to break in to houses. I also liked the "throwable construction" but that would have been more useful at the finale- especially for single player, it's Awesome But Impractical. I also got the endless waves, but only once, it didn't happen 2/3 times I played the finale and even if it had now that I know the map I'm confident that wouldn't be an issue. the only real issue I had was that the bots could not grasp the concept of getting on the dock, and I wish that there was a clear announcement that the gate needed to be closed at the finale as well (unless I missed it somehow) but these are just nitpicks for a very good campaign with memorable scenery
Marshall Jul 31, 2020 @ 2:29am 
Theres a Korean thief who is trying to steal your campaign in few minutes ago, i want you to make sure to report the stolen campaign & recover it. https://steamcommunity.com/sharedfiles/filedetails/?id=2183109730
未来 Jul 26, 2020 @ 4:53am 
还可以,不过只有三关
SammingtonTheRanga Jul 10, 2020 @ 7:02pm 
I like the general idea of this map, but I found certain sections were unnecessarily difficult, especially the final chapter was hard with unending waves of zombies
The bots got stuck outside the final post so they all died lol
๖ۣۣۜ𝒮𝓂𝒾𝓁𝑒 Jun 12, 2020 @ 12:09am 
idiots:retreat:
KitchenFloor May 25, 2020 @ 2:12am 
3/10 unbalance spawn. even we are in the safehouse. too much activation doors to open which inside has nothing special, waste of time. unlimitted spawn and zombies at the final and mess. cant find the way.
Wodkins May 17, 2020 @ 9:54am 
Говнищееее
Mashed torpedoes  [author] Apr 27, 2020 @ 8:31pm 
@DragonFire sure is! Nice playthrough - thanks for taking the time!
DragonFire Apr 27, 2020 @ 9:40am 
Hey I made a video about your mod I hope this is ok https://www.youtube.com/watch?v=Lf2Y3Uf2v3s&feature=youtu.be
Rem02 Apr 16, 2020 @ 1:13pm 
Nice campaign.
Icos Mar 19, 2020 @ 4:58pm 
Good map, end was terrible though. Over all I could play it again.
Herry Billington Feb 25, 2020 @ 9:17am 
Unlimited and unstoppable zombie waves from the start until the very end of the whole 3rd chapter, and the so-called boat is making tracks of zombies and AI malfunctioning.
However, I made a script myself to carry 5000 rounds(each does 270 damage) in my m60, so good job over all.
「 joker 」 Feb 22, 2020 @ 4:50pm 
i only played the finale, but it was quite the mess
Sgt.Alan Jan 17, 2020 @ 11:19pm 
first two maps is fun,but the finale is too long without ammo supplies and zombies are too many! In finale bot can't find the way to escape:steamfacepalm:
Awer Dec 26, 2019 @ 2:14pm 
shitty map 2/10
CT Dec 5, 2019 @ 5:55am 
7/10
Kenny Nov 4, 2019 @ 11:45am 
pretty good. the ending music however is AIDS in audio form :Kenny:
МУТНЫЙ Oct 18, 2019 @ 4:10am 
аа
Daria Morgendorffer Oct 14, 2019 @ 11:07pm 
Maybe it's an alright campaign but the fucking dagging part is bullshit
Daria Morgendorffer Oct 14, 2019 @ 9:01pm 
Great fucking campaign
дeл Sep 23, 2019 @ 9:27pm 
in the finale,apparently the bots cannot find their AI path to escape lol