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[namelistID]_BATTLEFLEETxx_SEQ2:0 "Battle Fleet $CC$"
I tried to add the variable directly to the name list without success. Even changing the sequence variable from the original format (%CC%) to the new format ($CC$) didn't work until I used the localisation file the way the current name list does.
(continued)
What a shame. These were some of the best name lists out there and fit my needs perfectly.
Not everything needs regular updates. This mod works just fine with the current version of the game.
[02:20:47][namelist.cpp:576]: Error: Failed Reading Ship Names!
Reason: Invalid Ship Size:Flagship
common/name_lists/just-name-lists_human5.txt(42)
[02:20:47][namelist.cpp:576]: Error: Failed Reading Ship Names!
Reason: Invalid Ship Size:Carrier
common/name_lists/just-name-lists_humanoid2.txt(19)
[02:20:47][namelist.cpp:576]: Error: Failed Reading Ship Names!
Reason: Invalid Ship Size:Dreadnought
common/name_lists/just-name-lists_humanoid2.txt(23)
[02:20:47][namelist.cpp:576]: Error: Failed Reading Ship Names!
Reason: Invalid Ship Size:Flagship
common/name_lists/just-name-lists_humanoid2.txt(35)
I am not familiar with these ship classes, are they suppose to be introduced by another mod? If so I would suggest adding mod dependency notes. In any case I think it would be best to remove these entries if they are non-functional.
https://forum.paradoxplaza.com/forum/threads/the-stellaris-modding-den.1113129/
https://forum.paradoxplaza.com/forum/threads/stellaris-name-list-maker.936837/
Name lists for a hive mind would be sick!
A list for lithoids would be nice too.
@Texas Toast Those lists are a few assortments of names from specific real world cultures that I intended to use for additional mods. I may come back to them in the future, but for now they are basically alternate UNE name lists.