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Any chance I could get the project files for the mod? I want to make some tweaks to it to better suit my mod setup in terms of balance.
Thanks in advance.
Further there are other life-steal effects in game, so focusing on necromancy is misguided. (not to mention healing and death-resist in general making this pointless)
The blood cost still has its place even with those though, as someone will have to eitehr prepare (put points in necromancy/lifesteal) or stock up on healing, or use deathresist. (or avoid using the spells at low health.
If you _really_ want to make the blood cost a major and debilitating trait, just increase the damage per use, or look into ways of applying some sort of healing reduction for the duration of the buff.
this would essentially "penalize" the player for double-dipping in these skillsets, but also allow necromancy to be viable alongside blood magic.
Blood Magic seems fine at it's core, but the cost of the single spells should probably get a %
increase, could even shift some % from the base activation cost to the single skill activation. That might not impact normal players as much, but since you are not only nearly doubly as powerfull with lone Wolf, but can on average cast one more Blood Magic Spell per turn, you can just kill 3-4 enemies on your starting turn for a pretty small amount of your HP. Increasing the cost per turn could mean a tradeoff between using normal spells and just nuking everything for a bigger part of your HP.
Also Blood Jump is ludicrous. The Dragon Knight jump was fine since it was just a jump and nothing else, but 20m jump with damage as well as blood surfaces on a 1 turn cooldown is ridiculous. I suggest just uping the cooldown to 3 turns, which would still make it vastly superior to all vanilla and most modded jumps.
suggestions?
I do not recommend running this mod with other mods that increase amount of stat points gained per level or more talents gained faster as it makes this Mod OP, also im using Lone Wolf. I'm in Act 2 now having to face enemies that are doubled spawn (a mod) and have to raise their level 2 levels higher then mine (mod to make game fair otherwise i be lvl15 vs lvl9) and I'm killing stuff pretty damn quickly.
Reaper probably just has other mods or something and messed it up maybe because as you said definitely does t scale with geo.
and i even tested myself i leveled up geo and it raised the damage they did and also idk what happened but i don't start off with blood spears nor orb anymore its very odd i have to buy the books at fort joy now which i don't see the point off since its just 440 gold for both