Divinity: Original Sin 2

Divinity: Original Sin 2

Blood Mage
167 Comments
Maciej Jan 5, 2024 @ 4:08am 
where's version for DE link is not working ?
zacharysgordon1989 Jul 6, 2023 @ 3:53pm 
really wish it didnt do that necro nerf all my necro skills got unmemorized D: also was looking forward to a build with necromancy and blood magic :(
The Reaper Of Memes Nov 11, 2018 @ 1:11pm 
@Cowboy, Sadly no this mod is dead pretty much Abandoned Sad too because this mod felt like it was in beta too had VERY few skills they where clunky Felt boring to only play with though's skills alone. But there is another person who uploaded it if you still want to use it but he won't be updated it EVER. Anyway hope that answered your question and then some
Gnorts, Mr Alien Nov 10, 2018 @ 10:38pm 
Any chance of getting a DE update?
The Reaper Of Memes Sep 13, 2018 @ 12:57pm 
i really love this mod but if you could add a few more spells that would be great because i feel like there is too few of them its a great mod i love it i just wish there was more to it like since i can't have necromancy i can't heal from blood unless i have leech and that's a great skill but i wish i could have another way of healing like i would love an ability where if you have a laceration them you could drink the blood from the wound and heal yourself and have that be on a 2 turn cooldown that way you could use it twice in 1 use of blood magic would also be cool if there was an ability to use your blood to restore magic armor and physical armor and have it be called blood armor just some suggestions for the mod really would just make the mod a lot cooler in my opinion would also be kinda lit if there was ability to summon a demon from blood i would love that anyway i will continue to enjoy the mod as much as i can and ty for it
Gnorts, Mr Alien Aug 9, 2018 @ 8:35pm 
Is Razor's Edge not working for anyone else? I cast it, and nothing happens besides me losing two AP.
Aeterna Aug 1, 2018 @ 5:43pm 
@kalledon I get the same thing
Kalledon Jul 22, 2018 @ 7:06pm 
If I try and use this mod and start as a Blood Mage I get no default skills. Even if I click on Edit to manually select them, there are no spells to pick
Claivain  [author] Jul 8, 2018 @ 3:19am 
@ProdigyThirteen Hey, the files actually download in order for you to use the mod when you subscribe. Off the top of my head I can't remember how to decompress them, but there's definitely a solution on Google. However you do it (via the original files or decompressing those) you unfortunately can't import the stats pages into the editor, so you must edit the text files directly for some reason.
P13 Jul 6, 2018 @ 4:41am 
Hey man, dropped you a friend request.

Any chance I could get the project files for the mod? I want to make some tweaks to it to better suit my mod setup in terms of balance.

Thanks in advance.
gliscor94 Jun 20, 2018 @ 11:01am 
@Lemmington the vendor is at the gate next to a cage on the side with Gawin.
LetTheMossReclaimYou Jun 13, 2018 @ 3:40pm 
Alright, where is the vendor in Fort Joy? The mod bugged out and I started with none of the default spells, and there's no vendor.
Elknar Jun 4, 2018 @ 8:09pm 
blood cost negated by necromancy is not overpowered, someone spent their precious combat points to get that benefit, why remove it? the cost for it was paid.

Further there are other life-steal effects in game, so focusing on necromancy is misguided. (not to mention healing and death-resist in general making this pointless)

The blood cost still has its place even with those though, as someone will have to eitehr prepare (put points in necromancy/lifesteal) or stock up on healing, or use deathresist. (or avoid using the spells at low health.

If you _really_ want to make the blood cost a major and debilitating trait, just increase the damage per use, or look into ways of applying some sort of healing reduction for the duration of the buff.
Claivain  [author] Jun 4, 2018 @ 2:04am 
@Elknar I'm actually looking at a rebalance of this. I can't think of a better way to make the "blood cost" actually worthwhile, and Necromancy will negate it. However, most people don't seem to think it would be too overpowered, so I will probably get rid of the Necromancy reduction.
Elknar Jun 3, 2018 @ 4:53pm 
having -100 to necromancy makes it really painful when the combat ends and blood magic is active, as it removes all memorized necromancy spells.
Futtbucker May 18, 2018 @ 7:18am 
Maybe I'm blind but I couldn't find the location of the vendor. Or is it not possible to retrospectively go back and buy skillbooks for that class if you haven't started as one?
autodidakto Apr 3, 2018 @ 8:31pm 
I noticed that the skills don't show (and sound effect is played) when I select blood mage from the character presets.
igor140 Mar 23, 2018 @ 6:16pm 
don't know if this is sitll active or not (nor have i fully explored this mod), but would it be possible to have the Blood Magic activation cost and the skill activation cost scale UP with higher investment in necromancer?

this would essentially "penalize" the player for double-dipping in these skillsets, but also allow necromancy to be viable alongside blood magic.
The Golden Student Mar 17, 2018 @ 5:07pm 
I found a bug: either because you use flesh sacrifice or because you switch bars with controller, the skills gained by blood magic dissapear exept for the one(s) you used.
Claivain  [author] Mar 1, 2018 @ 9:59am 
Intelligence. Warfare will increase any physical damage though.
CatSlave Mar 1, 2018 @ 9:28am 
What do blood magic spells use for scaling? I see Warfare at the bottom of some of them, is that the skill they scale off of?
SuckItwetlord Mar 1, 2018 @ 1:57am 
@iconking Shush dude, some of us don't WANT balance.
Staturous Sebastion Feb 22, 2018 @ 6:57pm 
@gzy1122 I noticed the same thing, you actually do start with the blood magic ability, letting you use the blood magic spells. Though, you do not start with the basic spells.
00Verdandi00 Feb 21, 2018 @ 6:03pm 
Emmm I'm facing same problem just like poor Alzheimerz. I can active the MOD, so far so good. But when I seclect Blood Mage for my character, The skill slot is empty. Is there something wrong?
Fylakas Feb 19, 2018 @ 9:00pm 
Okay, so I deleted my one comment. I start the game up, do not select any skills and I only start with the ability to take my health and cast the given spells.
Magpie Feb 19, 2018 @ 3:53pm 
The mod seems to be being deleted after the game loads up following launch. Why is that happening? Anyone have some info there?
Iconking Feb 19, 2018 @ 8:58am 
So I got some balance suggestions, I'm playing a lone wolf run right now.
Blood Magic seems fine at it's core, but the cost of the single spells should probably get a %
increase, could even shift some % from the base activation cost to the single skill activation. That might not impact normal players as much, but since you are not only nearly doubly as powerfull with lone Wolf, but can on average cast one more Blood Magic Spell per turn, you can just kill 3-4 enemies on your starting turn for a pretty small amount of your HP. Increasing the cost per turn could mean a tradeoff between using normal spells and just nuking everything for a bigger part of your HP.
Also Blood Jump is ludicrous. The Dragon Knight jump was fine since it was just a jump and nothing else, but 20m jump with damage as well as blood surfaces on a 1 turn cooldown is ridiculous. I suggest just uping the cooldown to 3 turns, which would still make it vastly superior to all vanilla and most modded jumps.
Claivain  [author] Feb 19, 2018 @ 4:12am 
@Alzheimerz This shouldn't conflict with any other mods. Every skill has been made from scratch. Regarding the abilities during character creation, I've commented further down.
Alzheimerz Feb 18, 2018 @ 2:05pm 
I am wanting to give this a try. I subscribed. Clicked the check box. Launched the game. Now, none of the mods are working? I can select Blood Mage as a class but no skills show up, i dont have extra points to spend in the beginning, nothing.

suggestions?
Raziel Feb 16, 2018 @ 10:14am 
Update: Found out a new way to remove the clouds; use leech, when you lose hp, you will absorb the clouds and regain health, this actually looks really fitting with the blood mage theme!
Raziel Feb 16, 2018 @ 10:08am 
only problem with that is that it's late game, not early, I need something to remove it in fort joy
Raziel Feb 16, 2018 @ 9:22am 
Please please please, can we get a skill that remove the clouds, or get an option to disable the clouds made from this mod? I love being a blood mage, but there are so many damn clouds everywhere that doesn't disappear and it's starting to lag now..
Claivain  [author] Feb 15, 2018 @ 2:27am 
I've realised that since one of the game updates, the skills don't display as active on character creation. If you simply don't choose any skills, you'll be given blood magic and blood jump in the meantime. I'm working on a fix.
Dreadlord Zolias Feb 11, 2018 @ 3:17pm 
Ok, Just informing you that Blood Spear is a little overpowered atm. If you could at least halve the damage it inflicts per shot, it would be significantly more balanced. I'm doing a co-op run with my one friend and he also has a 3-shot attack with 1 cooldown, which is only doing about 5-6 for him. I'm doing 13-14 per shot with Blood Spear.
Claivain  [author] Feb 11, 2018 @ 2:50pm 
@Var With any modded class you can't change the allocated starting skills, or it causes issues. Just start a game without touching the starting skills (whether they show correctly in the creator or not) and it should work.
Var Feb 11, 2018 @ 2:28pm 
Upon downloading and enabling the mod it seems the preset won't work, It flashes the abilities in character creation for a second then they disappear. When going to the preset tab and editing my starting abilities it acts as if I am using Warfare.
Valmek Feb 10, 2018 @ 9:59pm 
There are merchants you can buy the books from and they don't even cost that much. I prefer to start other presets then buy the books instead.

I do not recommend running this mod with other mods that increase amount of stat points gained per level or more talents gained faster as it makes this Mod OP, also im using Lone Wolf. I'm in Act 2 now having to face enemies that are doubled spawn (a mod) and have to raise their level 2 levels higher then mine (mod to make game fair otherwise i be lvl15 vs lvl9) and I'm killing stuff pretty damn quickly.
The Reaper Of Memes Feb 10, 2018 @ 12:30pm 
well then it seems like you guys are fine then becouse as valmek said i just messed up the mod so i will let you guys get to this gl
The Reaper Of Memes Feb 10, 2018 @ 12:26pm 
ok so i think what was making it do earth damage was my grenade mod lol so i will take that that was my bad but i did the mod without any mods on but blood mage and i still only start off with the blood jump and blood magic
Valmek Feb 10, 2018 @ 7:41am 
I don't think longer CD should do it, more blood cost maybe but Im about to reach act 2 where things gets harder and see what happens then.

Reaper probably just has other mods or something and messed it up maybe because as you said definitely does t scale with geo.
MrWhite Feb 10, 2018 @ 6:40am 
Basic spells are now pretty powerfull too, even though they aren't costing you blood. Maybe you can give them longer cd or blood cost?
Claivain  [author] Feb 10, 2018 @ 2:22am 
Yep, there's nothing in my files to specify geo!
Claivain  [author] Feb 10, 2018 @ 2:02am 
They should all just be physical or piercing damage. The "Hydro" classification was just to make them scale with intelligence, hydro itself won't actually improve the skills. So it SHOULD just be intelligence (and warfare for physical damage). I'll have a look when I have time, but I definitely haven't TOLD it do use Geo for the piercing. It may just be something in the engine.
The Reaper Of Memes Feb 9, 2018 @ 8:12pm 
the spears orb and jump are all scaling with warfare just no the ones where you cvut yourself
The Reaper Of Memes Feb 9, 2018 @ 8:11pm 
no i mean the abilities thaat you get once you cut yourself all of tho's use earth damage
and i even tested myself i leveled up geo and it raised the damage they did and also idk what happened but i don't start off with blood spears nor orb anymore its very odd i have to buy the books at fort joy now which i don't see the point off since its just 440 gold for both
Valmek Feb 9, 2018 @ 7:46pm 
They don't scale with geomancer or hydrophist, don't know what you are talking about Reaper. Scales with Intelligence and Warfare since they are physical damage except for the piercing or at least that's what has been showing for me.
The Reaper Of Memes Feb 9, 2018 @ 4:51pm 
hey mate i just wanted to say that the blood spells scale with geo since you put it with earth damage not water why geo?
Valmek Feb 9, 2018 @ 3:26pm 
It doesn't scale off Hydro, or at least what it shows me so there's no real need to get Hydro at all unless you want it for Hydro skills, just scales off Intelligence and some Warfare for physical damage.
The Reaper Of Memes Feb 9, 2018 @ 3:03pm 
tbh thats not a bad testbut to get something out of that test you would have to get all your skills right away like you did but then go to act 2 on honor mode becouse everything in act 2 will scale with your stats so if you do that then go to act 2 you can get a very good idea of what the blood mage can do with a lone wolf build becouse doing that in act 1 will not really get you good results since everything is scaled down to what a low starting player is at