Sid Meier's Civilization VI

Sid Meier's Civilization VI

Pachacuti's Inca
35 Comments
DeadWeatherDrums Apr 25, 2022 @ 5:32pm 
Too bad the designer doesn't want to update this -- it's a very historically accurate mod and a nice new Unique Building. If I knew modding I'd do the job for him but I'm just a civilian.
god of being bad at everything Mar 23, 2021 @ 5:13am 
ketawang most likely not
(QETH) Mar 25, 2020 @ 4:23am 
Compatible with GS?
Naisu May 17, 2019 @ 11:00am 
pachacuti I can have an autograph of yours pls
Cusi Pachacuti Feb 4, 2019 @ 10:55am 
Thanks for letting me play myself before the official me came out
lola  [author] Jan 6, 2019 @ 1:46am 
ive been made redundant
Tuvaluvalencio Jan 5, 2019 @ 7:29pm 
Oh we got a time traveller here
lola  [author] Sep 4, 2018 @ 6:24pm 
To anyone wondering about R+F compatibility, I'm very sorry but I don't plan on buying R+F and even if I do there's certainly no guarantee that I will port my mods to it. In the meantime, please feel free to share and discuss your own updates/fixes that make them R+F compatibile. Cheers everyone.
Ngiltner Sep 4, 2018 @ 9:37am 
@totalslacker, absolutley interested!
Ngiltner Sep 4, 2018 @ 9:36am 
Any plans on making this R&F compatible? I was so excited to find this MOD as I just got back from Cusco and Machu Pichhu. I played in standard, but would love to run Inca in R&F. Thanks for your hard work!
NightRvn873 Aug 31, 2018 @ 11:44pm 
Caused tiles to unrender. Good concept pourly executed. Keep at it thogh look foward to trying it when fixed.
quaere1verum May 27, 2018 @ 2:59pm 
@totalslacker, same here please! share details.
MrBerru May 10, 2018 @ 5:21am 
Thanks. Pachacuti famous phrase was "I'll comeback and I'll be millions."
Sunbin Apr 13, 2018 @ 2:10am 
@totalslacker wow you made it compatible with R&F? Could you kindly share it with me as well+
Sunbin Apr 13, 2018 @ 12:07am 
hey I really love this MOD and I want to play it in Giant Earth map. Could you make it work on R&F???? Thank you very very much
goose Mar 14, 2018 @ 9:10am 
any way to make this r&f compatible?
Niels Mar 14, 2018 @ 8:58am 
@totalslacker - How did you do this? I would love to use this mod in R&F as well
totalslacker Feb 21, 2018 @ 8:26pm 
I updated this mod to work with Rise and Fall, for my personal use, but I can send you my changes if you're interested
Baleur Jan 6, 2018 @ 5:41am 
how does this have no votes????
wasphitman Jan 3, 2018 @ 3:35pm 
Love this mod pack! Do you plan on indroducing leader art for all the civs? Also just a minor thought, given how rich the Inca were It would be cool if terrace farms gave a flat +1 To gold rather than later game culture. Thanks for bringing back one of my all time civs!
chef Dec 31, 2017 @ 1:00pm 
It would've been cool to see something that incorporated the mit'a system.
lola  [author] Dec 9, 2017 @ 2:06pm 
As far as I know there is no way to make any kind of unit stand on a mountain tile. Not to mention the difficulty of making an asset that would look good on a mountain.

The campus conundrum is something I am aware of, but your internal routes should more than make up for it.
Mr_PeaCH Dec 9, 2017 @ 6:34am 
Digging it. The +3 movement for civilian units when starting inside territory is very interesting and useful. Was wondering also if there might be a way to have either/both civilian and military units able to pass over mountain tiles?

My gripe about the Terrace Farm is just that I'm always looking to put my Science and Holy sites into those multi-mountain-sided hexes but it does make sense for the unique improvement. I guess there would not be any way to actually build them ON the mountain tiles then?
Digihuman Dec 7, 2017 @ 10:46am 
Ooh, I like the idea mmmbombs suggests. a Unique Settler would be very amusing.
Skyder Raleigh Dec 7, 2017 @ 9:02am 
missing an unique unit, further it looks pretty cool.
mmmbombs Nov 23, 2017 @ 9:54pm 
It's a cool concept but a unique unit or stronger traits would be nice. You could even have a super builder/settler if it's civilian focused.
mmmbombs Nov 23, 2017 @ 9:53pm 
Seems extremely weak, especially without a unique unit. In general, traits are supposed to either come early and be weak, or come late and be strong. These all have some pretty big stipulations and are quite weak.
PongoBongo Nov 23, 2017 @ 6:31pm 
Anyway you could make an alternative Inca with a gold related bonus. I loved the Inca in Civ V because their reduced tile maintenance helped bolster a strong economy. Maybe a gold adjacency bonus in Civ VI for mountains, or something similar.

Either way, really nice mod!
chef Nov 23, 2017 @ 4:49pm 
does this support YnAMP TSL earth maps
Eden Elvis Nov 23, 2017 @ 2:27pm 
@lola That great news, I loved Morocco in Civ 5 and too be honest O'm very suprised that niether they, nor Austria, nor Inca and Maya have been added up to this point.
Also I was thinking it might be a good idea to add a unique unit for the Inca, for balance, seeing as all other civs have one. Your could perhaps make the Yachaywasi a leader unique since youve already made it? I know the slinger is in the base game but I'm sure you could find something, I just read the Wikipedia page for 'Incan Army' and i can already think of quite a few cool/unique ideas.
eric Nov 23, 2017 @ 2:05pm 
Loved this:steamhappy:...Is there any chance for you to make Korea later?
lola  [author] Nov 23, 2017 @ 12:51pm 
@Digihuman: No, not at this stage.

@Emperor Eden: Possible, but I've got my sights set on Morocco at the moment.
Eden Elvis Nov 23, 2017 @ 12:09pm 
I love the quality of your mods! Similar to Civ 5 but not just copied like some peoples, Would you be able to make an Austria mod?
blkbutterfly Nov 23, 2017 @ 11:55am 
Terrace farm is very cute :steamhappy:
Digihuman Nov 23, 2017 @ 2:32am 
Does this support YnARMP?