RimWorld

RimWorld

[B18] Project RimFactory
351 Comments
Drackmore Jul 18, 2021 @ 5:52am 
For those wanting an updated Project Rimfactory there is an up to date version called Project Rimfactory Revived on Github by Zymex22. To my knowledge Spd has passed it on to this group. They're doing a pretty bang up job on updating it and really improving it. The crop machines and factory rollers are WAY more optimized than they were before.

The discord for the Revived project is here for all the links and information on said project.
https://discord.gg/SuxHy79Ay6
Astral Jul 17, 2021 @ 8:17pm 
Would love an update for this or just even a stand alone self cooker. That this is amazing
Sneaky Demon117 Aug 15, 2020 @ 10:35am 
update please
benai May 18, 2020 @ 1:03pm 
Could you add the option you have for the slaughterhouse also to the harvester and other items so that with more energy the area and speed is increased?
Bullrone May 8, 2020 @ 10:48pm 
I seem to be unable to find Weak AI chips?
[Recon]The Famous Zombie Hunter Apr 6, 2020 @ 11:08am 
Zymex, you're a bloody godsend, mate!
ersuku545 Mar 8, 2020 @ 4:16pm 
1.1!!!
Mar 7, 2020 @ 5:51pm 
update pls
XVikingNorway Mar 4, 2020 @ 1:45pm 
revive this pls
Triel Dec 30, 2019 @ 2:05pm 
factorio flashback, reeeee
PremierVader Nov 13, 2019 @ 8:37pm 
Why is the 1.0 version not on steam? Can somebody please explain?
Martin Harris Sep 13, 2019 @ 7:26am 
thanks
Martin Harris Aug 4, 2019 @ 2:04am 
Version 1.0 ever coming?
Rea Jul 22, 2019 @ 2:53pm 
The B19 comments have a github link. Just open the link, click on the 1.0.7 PRF_Core link, and throw everything in the zipped file into C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods by right clicking on Rimworld in your steam games list, opening the properties, going to the files tab, and opening the local files.
Therium Jun 30, 2019 @ 5:06pm 
Is there an Update coming out on steam ??
Wander Dec 21, 2018 @ 3:56pm 
@[VR] Death By Venom™ and @Spdskatr, Using the 1.0 github version, but I'm stumbling into an inconvieniencing bug. I store items in storage crate (with max capacity of 25 stacks), save game. Load game. All but 4 of the stacks are now all over the floor next to the box(s), not in the box(s). It is worth noting I have a very full modlist, but this bug is happening with vanilla items. Any advice or work arounds?
Demeggy Nov 19, 2018 @ 10:53am 
1.0 :D <3
Master Cat Nov 18, 2018 @ 10:34am 
@Calozard
1. Download .zip files you want to install.
2. Unzip it to "\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods"
3. It will appear in mod section of the game.
Enjoy.
Calozard Nov 15, 2018 @ 12:08pm 
[VR] Death By Venom Sorry but i don't know how to load the version on github ....could you help me please ?
Percy The Rover™ Nov 14, 2018 @ 12:26pm 
Just a heads up, there's a working 1.0 version of this mod here: https://github.com/spdskatr/ProjectRimFactory/releases

:D
Reiia Nov 14, 2018 @ 11:59am 
Apparently owneris working to break the mod down into 3 components last i heard =P
NEWBSTATION Nov 6, 2018 @ 1:25am 
Bump
XenoVoid Nov 4, 2018 @ 5:46am 
is there going to be a 1.0 version?
Jaxx - pshoooo Nov 1, 2018 @ 3:29pm 
hoping this will eventually get some love :) i imagine it's a bit more complex than some other mods
SunTzu Oct 30, 2018 @ 1:05pm 
Yes, I would love to add this to my mod list, can it be added to a save file?
trapbuilder2 Oct 27, 2018 @ 3:39am 
Will this be updated to 1.0?
Captain Aug 30, 2018 @ 11:34am 
I'm sorry to bug you, but is it possible to get a version of the mod that JUST have the automation parts? The shearer, Cultivator, and all that, from the old Project RImfactory?

I don't want to "diss" you for all the additional work you've put in because it looks extremely interesting, but I don't need all of that in my personal play through, I just want the automation parts.

Either way, thank you for the incredible mods! You've done an amazing job here!
Spdskatr  [author] Aug 30, 2018 @ 2:08am 
Captain Aug 29, 2018 @ 3:39pm 
Is this up to date with B19?
OverkillEngine Aug 28, 2018 @ 5:01am 
While one can learn the butcher animal recipe datadisk from the workbench, as well as the ones to make kibble/bulk kibble, I was unable to use it to create bills at the universal assembler. Autocooker does not appear have these recipes by default either. Other uses for recipes learning seemed to work just fine, so wonder if it has something to do with butcher/kibble being a cooking task but not at a cook station? Maybe let the just universal assembler handle anything to fix? Really need automated kibble making to keep my armored bionic Husky pack fed.
Wild Dog Aug 27, 2018 @ 6:17pm 
I have previously used the Mending mod, which is great for repairing items, and removing the "Worn by a corpse" status for clothing. I noticed in the notes that the Mending mod does not work with this mod. Does this mod have anything that can repair items, remove the "Worn by a corpse" status?
Spdskatr  [author] Aug 26, 2018 @ 4:06am 
Check the help button for crates. You need a pusher to output to them.
silaor Aug 25, 2018 @ 8:16am 
Hi, I can't seem to get crates to work with the Industrial Rollers mod. Is it impossible or am I doing something wrong ?
[HÆLL] TheR4nDom1 Aug 22, 2018 @ 11:46am 
@Spdskatr thanks for the help i hoped i would be able to export certain item types (similar to the smart hopper through storage settings) e.g. pul all meats - to feed the cooker. my workaround for now is using mushrooms from vegetable garden as meat replacement in order to always use the same ingredients for lavish meals
Spdskatr  [author] Aug 17, 2018 @ 5:17pm 
@[HÆLL] TheR4nDom1 To configure the storage unit I/O port, set the mode (input or output), and the unit you want to connect to. If you choose output, remember to also select the item that you want to pull.
[HÆLL] TheR4nDom1 Aug 17, 2018 @ 7:40am 
I really love this mod, but im having issues understanding how to automatically pull from ISUs with an io hopper. i tried using it with pullers and on its own next to a cooker and neither worked for me
Turmoil Aug 16, 2018 @ 12:52pm 
Can you please add compatibilty to make the smart hopper able to collect items that pass through it's zone that are being moved by the industrial rollers mod. I love everything about this mod, but it's frustrating that I can't get the hoppers to collect items from the rollers.
[TiC] Dumpshock Aug 16, 2018 @ 11:42am 
I can't get Orbital Trade Beacons to work my Industrial Storage Unit anymore. Any ideas why that might be happening?
Spdskatr  [author] Jul 30, 2018 @ 12:40am 
@gablbin You're going to have to put the storage unit in a freezer to freeze meals.
Goubidity Jul 29, 2018 @ 1:32pm 
Hey, your mod is perfect but I have a question, do the industrial storage unit freeze meals or stop the spoil ?
Red Jul 24, 2018 @ 5:30pm 
I've been prowling around for Rimworld mods for a while and when I stumbled upon this mod (with indutrial rollers) omg... I spent 3 days (where did the time go?) setting up my factories and LOVE watching them play the 'production-line mini-game" that I setup.

Great mod that pretty much combines Factorio + Rimworld. I even perfer this mod over my previous all-time favorite to stroage Quantum Stockpiles.
knogleknuser Jul 23, 2018 @ 4:15am 
I am wondering if this is working as intended:

I have two learning crafters, both at a little over 400 % speed.

One of them is mass producing dusters with masterwork/legendary quality

The other is mass producing grand wood sculptures that are around normal quality.

Is this huge discrepency in quality intential due to sculptures being art? If so, its probably a good idea to mention it somewhere.
Spdskatr  [author] Jul 23, 2018 @ 3:03am 
@FeelTea Show me a screenshot of your layout so that I can replicate it. Also, drones are in the Project RimFactory 1.0 public beta mod, not this one.
FeelTea Jul 22, 2018 @ 8:45pm 
I'm having a problem with the cultivator drones... One that I have set up works wonderfuly, but a different one that I have has the two drones go out and continuously plant and cut and plant and cut the same tile, never moving anywhere. Has anyone else encountered this? Is there a fix? Thanks!
knogleknuser Jul 22, 2018 @ 4:25am 
Thanks! Btw, I higly recommend adding that information somewhere, either here on the mod page or in the crafter's respective descriptions
Spdskatr  [author] Jul 22, 2018 @ 12:02am 
@Knogleknuser From memory, I think universal always produces level 10 and learning depends a bit on speed such that 100% produces roughly normal quality.
@obrien979 You need to research magnetic tape first, and then produce them at the machining table.
knogleknuser Jul 21, 2018 @ 8:15am 
Hi author love the mod. Quick question regarding a mechanic.

What skill level does the universal and learning universal crafters emulate? I am wondering what kind of quality appeal/weapons I can expect to mass produce with them.
THE_m00n Jul 20, 2018 @ 9:11am 
Ok,It just like some minecraft mod like BC,AE2,FC... in rimworld.
GrumpySmurf Jul 20, 2018 @ 8:47am 
@spdskatr I have looked there and dont see it