RimWorld

RimWorld

Stronger Quality Scaling (1.6)
99 Comments
Captain Rex Jul 25 @ 9:23am 
Can you make a customizable version so we can edit some of the values?
Ragnarok Ookami Jul 25 @ 8:22am 
Thanks for the update! I love this mod.
UselessGoddess69 Jul 18 @ 9:28pm 
yay new update
kasenra  [author] Jul 18 @ 5:55pm 
Updated for 1.6! Basically no changes, but I think I patched an Accuracy bug that may cause some large sudden swings. Considering tuning that.

I'm also planning on setting up a Combat Extended patch, because I almost always have it loaded now, and most of the weapon stats are totally different in it.
UselessGoddess69 Jul 14 @ 11:36pm 
same, hope this gets an update
I love this mod! would love an update if you could!
Lemon caro Nov 10, 2024 @ 7:37am 
is this CE compatible?
SSS-class Warlock Nov 2, 2024 @ 2:28pm 
aye aye, in RimPy this shows up as "Stronger Quality Scaling (1.4)", might wanna fix that for maximum reach
Omega Oct 8, 2024 @ 10:15pm 
Neat, just checked latest updated mods too.
kasenra  [author] Oct 8, 2024 @ 7:02pm 
Finally back into the game and updating for 1.5.

@chaotix14 was mostly right that accuracy was the only major thing that broke, but I went ahead and double checked everything else to be sure. (Which was hard because some of the info screen readouts really don't like to tell you this stuff), and all of it should be working now.
chaotix14 May 29, 2024 @ 9:46am 
Currently in 1.5 it doesn't affect the accuracy on ranged weapons, but otherwise seems to be affecting most things as desired.
Puppydoll Apr 20, 2024 @ 8:00am 
Tested in 1.5 and seems to work. Unsure if this affects 1.5/anomaly items, but it at least works comparing a standard good quality devilstrand parka in vanilla vs with this mod, the stats are higher with the mod.
Гений Apr 12, 2024 @ 12:44am 
Mates, while author is in CK3 can anyone confirm it work in 1.5?
danzloblaha13 Jul 23, 2023 @ 1:53am 
btw does it also lower the dmg rate of armor/appeal from battle ?
danzloblaha13 Jul 23, 2023 @ 1:49am 
well i always loved this mod except that price scaling ;-; makes me scared to make lots of excellent+ gear .. :steamsad: .. that aside for now .. will try it together with mod for "Quality And Durability (Continued)" updated by *Mlie* .. might make even more of that ultimate quality scaling so i dont have to make spare weapons/appeal for my paws in middle of heat of battle ..
Hun Alexander Mar 1, 2023 @ 8:54pm 
the base accuracy doesn't seem to be changing
Blooest Nov 30, 2022 @ 2:24pm 
Yeah, this urgently needs to be rewritten as patches instead of overriding so many of the entire statdefs. The market value def in particular is actively causing compatibility issues.
Thomus Nov 11, 2022 @ 10:59am 
XML PatchOperations, when ? (For compatibility issue) :steamhappy:
kasenra  [author] Oct 24, 2022 @ 9:11am 
The below **should** be patched now.
Heat✟ Oct 24, 2022 @ 1:01am 
The durability of items on the shelf begins to wear out when the shelf is outdoors or when it rains or snows.
Arrari Oct 23, 2022 @ 11:49pm 
Ty for updating! I love this mod. BUT. For some strange reason it affects deterioration rate of all foods. And they will start to deteriorate even in enclosed freezer space.
Redtor Oct 23, 2022 @ 8:13pm 
Arigato dawg.
Puppydoll Oct 23, 2022 @ 4:02pm 
much love if updated
PremierVader Aug 27, 2021 @ 4:34pm 
VERY interesting mod. Can it be added midgame?
DRT99 Aug 16, 2021 @ 7:18pm 
does this affect jump pack / locust armor jump range?
lyrium Aug 11, 2021 @ 6:30am 
the base accuracy doesn't seem to be changing
Mr.Korky Jul 29, 2021 @ 8:38am 
1.3?
Puppydoll Jul 25, 2021 @ 9:25pm 
update not happening i assume?
Uma Musume: Pretty Derby Jun 30, 2021 @ 11:40pm 
+1 on the idea for adding configs, but this mod is great regardless
Lessïlera Jun 15, 2021 @ 7:37pm 
Idea for an update : adding a little config interface to tweak the numbers.
Kaisec Mar 24, 2021 @ 7:02pm 
Same question as the gentleman below.
Koda Chan Jan 19, 2021 @ 11:57am 
is it compatible with combat extended?
M.A.R.T.I.N. Aug 12, 2020 @ 6:09am 
anyway, thank you for mod
M.A.R.T.I.N. Aug 12, 2020 @ 6:08am 
excuse me for my stupidity, i didnt even thought to make it the last in the mod`s least:)
but when i tried firstly tried to upload my save, Rim suggested me to load all mods in the same row as it was, but then it always told me, that the order is wrong (i couldnt place this mods on its old place somehow:steamfacepalm:
M.A.R.T.I.N. Aug 12, 2020 @ 6:02am 
how can give you logs?
kasenra  [author] Aug 11, 2020 @ 12:26pm 
If you have an error, I can look at your problem, but it shouldn't affect anything @M.A.R.T.I.N.
M.A.R.T.I.N. Aug 11, 2020 @ 6:32am 
Is it safe for save to uninstall midgame? Because i returned to 1.1 and now this mod dont want to load
kasenra  [author] Aug 10, 2020 @ 7:20pm 
@Tanthulas Resolved in the update to 1.2. Both armor and Insulation work again
Zaeryn Carine May 30, 2020 @ 2:36am 
If you add the Sharp, Blunt and Heats files that start like

<StatDef ParentName="ArmorRatingBase">
<defName>ArmorRating_Sharp</defName>

and the Cold and Heats files that start like

<StatDef ParentName="InsulationBase">
<defName>Insulation_Cold</defName>

then the Armor and Insulation modifiers work.
Zaeryn Carine May 16, 2020 @ 9:12am 
The Armor and Insulation modifiers are not applying to items in-game.
I.E. Regardless of what Legendary Armor Quality is set to in your mod Legendary Armor in-game gets the vanillla 80% bonus to Armor.
kasenra  [author] May 15, 2020 @ 7:46am 
@Tanthulas dude.... chill. I'll look at it if I have time. Do you even have a more helpful description of what's wrong?
Zaeryn Carine May 14, 2020 @ 11:04pm 
Still need an update.
Zaeryn Carine May 11, 2020 @ 3:26pm 
An update to fix the Armor and Insulation modifiers would be appreciated.
Zaeryn Carine May 1, 2020 @ 12:30am 
The Armor and Insulation modifiers are not working.
Terry_Voldetort_2th Apr 8, 2020 @ 12:49pm 
When i installed this mod i didn't really notice a difference at first untill I started looking more into the stats and wow what a great mod! Legendary beds for the win
Hun Alexander Mar 10, 2020 @ 9:56am 
Can you add melee weapon cooldown?
KhanKanin Mar 2, 2020 @ 12:23am 
Thanks so much.
kasenra  [author] Feb 26, 2020 @ 11:35am 
@dragonheart013, should be integrated with 1.0 in the filestructure now, yet to test it, but it should work the same
Dragonheart013 Feb 25, 2020 @ 5:37pm 
Thanking you, much appreciated :) As for multiversioning, they definitely added it, and most mods are switching to that. I've never modded Rimworld before though, and I don't know this game engine at all, so I can't really tell you how to do it. Looking at the other mods that have done it they seem to have any Assemblies and Defs inside a version number folder within the main folder, and anything else (Textures, Patches, ect) in the main mod folder.

As an experiment I tried replicating that with your mod (made a 1.1 and a 1.0 folder inside the main folder, moved your Defs to the 1.1 and extracted the 1.0 Defs to that one), and it seems to load no issue, but on the mod list it does show as a 1.1 mod, but doesn't stop it from loading. Hope that helps (especially if you have any other mods, or for future game versions as well :) )
Dynamic Feb 25, 2020 @ 2:57pm 
Thank you!