RimWorld

RimWorld

FFSmilodonPopulator
19 Comments
Mythophile Jul 2 @ 7:02am 
Eagerly awaiting 1.6 update
forestfey  [author] Apr 26, 2024 @ 8:31am 
-> all creature and according "wyred"-mods are up_to_date for 1.5.
Enjoy!
forestfey  [author] Apr 22, 2024 @ 7:25am 
@Rabbit thanks so much, appreciate to hear that (even tho the style of the texture is so wholly different than other RW textures!^^)
I will try to update this week or on the weekend. ...The weather is bad enough I do not have the big excuse of "garden calls!" ;)
Rabbit Apr 22, 2024 @ 4:19am 
1.5? love the mod by the way a must have in every playthrough
forestfey  [author] Nov 2, 2022 @ 9:29am 
...updated to 1.4.
Let me know if there are any issues!
forestfey  [author] Sep 13, 2020 @ 9:58am 
lo and behold: the update to 1.2
Karmapowered Jul 4, 2020 @ 3:25pm 
Thank you very much for updating the mod to 1.1!
forestfey  [author] Mar 4, 2020 @ 7:57am 
mod has been updated for 1.1.
Have fun!
forestfey  [author] Oct 21, 2018 @ 7:19am 
@jpinard: as far as I know it isn't, only my dire- and spirit wolves are in the Animal Collab Project.
jpinard Oct 20, 2018 @ 8:49am 
Is this in animal collab project? Don't want to duplicate it. Great mod!!!
forestfey  [author] Oct 18, 2018 @ 3:33am 
updated for the release of 1.0, please let me know if there are any issues. Have fun!
forestfey  [author] Oct 1, 2018 @ 8:01am 
mod has been updated to B19, please let me know if there are any issues.
GKFreshD Mar 1, 2018 @ 1:03am 
*pretty well.
GKFreshD Mar 1, 2018 @ 1:03am 
The Mods itself was perfectly fine, just wanted to remove it due to another animal mod which ads smilodons. the artworks didnt match so i wanted to take one out of my game. I managed to remove it already tho, wasnt that hard at the end. just made sure no smilodons get mentioned in the behavior of a pawn(i. e. attacking a smilodon or getting attacked by one) and no smilodon on the map that in any way intecarcts with another pawn or animal. then just removed all the items connected to the mod. got a few red messages on the first load, but no weird bugs and evrything went fine after saving and loading afterwards, so it worked out pretts well.

Thanks for the awesome mod anyways, had fun while it lasted :D
forestfey  [author] Feb 27, 2018 @ 8:35am 
@GKFreshD: I don't know to be honest, I thought that (what you mentioned, the pawn and its drops) was it. The only other thing I can think of at the moment would be the bond between an animal and its master, that WOULD leave a trace but can also be removed with the devtools. And stuff made from the drops, too, like meals or clothing.
Also, I never tampered with saves directly in a text-editor, I always used the devtools to remove things and that usually worked.
Sorry, but I don't think I can help you, you even might be more advanced in fiddling around with mods than I am, I'm glad my mods work at all ;D
GKFreshD Feb 18, 2018 @ 12:42pm 
Is there really no way to remove it? I found most of the Data in my Savegames and rewrote or deleted it, got the save running but got some critical errors. Couldnt figure out how this mod changes the tales. Where does the mod leave its traces in the savegame apart from the smilodon and its drops?
Sir Luis Feb 3, 2018 @ 11:37am 
add moew
forestfey  [author] Nov 24, 2017 @ 12:29pm 
@PhoenixMastM yes, I've noticed that, too. But I couldn't figure out why yet :steamfacepalm:
PhoenixMastM Nov 24, 2017 @ 8:33am 
Something I noticed with this, the Health, Social, Training, etc tabs are duplicated.