RimWorld

RimWorld

[XND] Genetically Engineered Plants
37 Comments
battlemage64 Mar 22, 2020 @ 1:44pm 
Thank you!
XeoNovaDan  [author] Mar 22, 2020 @ 10:27am 
@battlemage64 - Yeah, you can! :)

I'd rather you uploaded your own release if that's the case though, since I specifically just don't want to maintain releases.
battlemage64 Mar 22, 2020 @ 10:08am 
Would I have permission to update this mod myself? I like this mod, and someone asked me if I could update it since it sounds like you won't be doing so. Full credit will be given to you (and you can post it under your account if you want). I'm also sending a DM request if you'd rather discuss there.
XeoNovaDan  [author] Feb 22, 2020 @ 9:23am 
Note for 1.1: This mod will not be updated
Acerrrr12 [ENG] Jun 28, 2019 @ 9:08am 
NVM found it finally, but the artivege seems to have a lower nutritional output per harvest than corn, although it is quite a bit better when playing with modded soils curtsy of it's 240% (or is it 260%) soil fertility importance
Acerrrr12 [ENG] Mar 5, 2019 @ 11:00am 
hell I still don't know what to research to get Artivege...
Acerrrr12 [ENG] Feb 24, 2019 @ 8:28am 
Has anyone had the same problem I have, How do I fix it?
Barak Yisrael Feb 21, 2019 @ 4:58am 
will this conflict with vgp vegetable garden in any way?
Acerrrr12 [ENG] Feb 16, 2019 @ 6:58am 
Oh and I have tried the search function on both and it (the search function) seems to be broken
Acerrrr12 [ENG] Feb 16, 2019 @ 6:56am 
So I am having an issue where I can't find the research for artiveg, that being said I am using around 170 mods (none of which change the normal research orders, only add new ones) and am Going between using 2 UI mods for the research tab, Nither of which the research shows up for. (that I can find)
These are the mods that I have used for the Research UI (only one at a time)
https://steamcommunity.com/sharedfiles/filedetails/?id=1266570759&searchtext=research+pall
https://steamcommunity.com/sharedfiles/filedetails/?id=946390822&searchtext=researchpal
XeoNovaDan  [author] Sep 28, 2018 @ 2:12pm 
Rocketree is actually a combination of the words 'Rocket' and 'Tree', not 'Rock' and 'Tree'. One's more combustible than the other :P
apadilla124us Sep 28, 2018 @ 2:06pm 
Wait rock tree explodes?
Kartel' Jun 6, 2018 @ 5:35am 
texture was updated, i understood the error, if it need
Kartel' Jun 3, 2018 @ 12:35pm 
I just thought that you can make the fruits of duraveg and artiveg different, because you yourself wrote in the description of the first that he is not so nutritious
XeoNovaDan  [author] Jun 3, 2018 @ 5:29am 
@Karel' - Thanks, but both artiveg and duraveg sharing the same yield is intentional, mainly to prevent stockpile bloat. Think of the visible part of the sprite as a shell of sorts, protecting the actual yield.
Kartel' Jun 2, 2018 @ 12:43pm 
I made a simple texture to duraveg (item) if you want to use it just download (edit if you want)
https://drive.google.com/file/d/1eU4zUepeEpCBSV5Mk1aI0aEZytCbuXqp/view?usp=sharing
Planetfall Feb 27, 2018 @ 11:33am 
oh when I'm having to feed a herds of bionicly enhanced alphabears and cuthuluthrumbos on an ice map with permanent eclipse I'm fine with "out of hand" :)
XeoNovaDan  [author] Feb 27, 2018 @ 10:57am 
Planetfall - Sounds about right. Artiveg may hold up balance-wise with the vanilla ground options which is what it was balanced around, but throw in super soil types from mods and things could get out of hand ;)
Planetfall Feb 27, 2018 @ 7:56am 
Artiveg+ultrasoil=
XeoNovaDan  [author] Feb 14, 2018 @ 7:48am 
@whitejpg According to SeedsPlease's description, this should automatically be patched for it.
whitejpg Feb 14, 2018 @ 2:31am 
Any chance of a seedsplease patch?
XeoNovaDan  [author] Nov 23, 2017 @ 12:15am 
@MiamiHurricane In theory, they should work perfectly fine.
MiamiHurricane Nov 22, 2017 @ 4:42pm 
is this compatible with vegetable garden?
jcewazhere Nov 22, 2017 @ 9:49am 
Thanks for the fix, the trees are growing now. :steamhappy:
XeoNovaDan  [author] Nov 22, 2017 @ 9:34am 
Also done several minor rebalances for both tree-type plants since vanilla trees have had their yields adjusted.
XeoNovaDan  [author] Nov 22, 2017 @ 9:33am 
And fixed!
XeoNovaDan  [author] Nov 22, 2017 @ 9:22am 
@jcewazhere Just investigated the issue a bit further: the cause is that the Rocketree's tickerType is set to Normal. Did that because of the fact it's a combustible.

I've reverted it do default, but this means that explosions will behave a bit strangely.
jcewazhere Nov 22, 2017 @ 8:31am 
Yeah, they got planted fine but they sat at 5% grown for many days until I noticed they weren't growing and I did some testing on them. It's probably just a mod conflict I have ~70 other mods. Why it only affects the rocketrees idk but oh well, still a nice mod.
XeoNovaDan  [author] Nov 22, 2017 @ 3:05am 
@jcewazhere Have you researched rocketrees or have a level 8 grower to sow them? Just fired up my test world again and they still work fine for me.

And thanks!
jcewazhere Nov 21, 2017 @ 10:52pm 
All of the plants except the rocketree work fine, is there some trick to growing it? I've tried on modded tilled soil, rich soil and plain soil to no avail. I removed a mod that synchronized plant growing and replanted all the trees and afaik I don't have any other mods that would interfere with your trees so in theory it should work but it's not.
Even without the booming trees this is a neat mod thanks for your work.
Jäger Nov 19, 2017 @ 8:12am 
LOL, I read that and then I hit Subscribe. Gotta have exploding trees.
Primal_DLove Nov 19, 2017 @ 5:50am 
Nothing says rimworld like exploding trees
Dio Nov 18, 2017 @ 11:40am 
@Mehni...... You have foiled my mind and now I'm stuck saying those words like a song stuck in my head. I hate you.
XeoNovaDan  [author] Nov 18, 2017 @ 6:34am 
@Mehni however you wish :P
Mehni Nov 18, 2017 @ 5:17am 
(☞゚ヮ゚)☞ ayy

Is it pronounced Rocketry, Rocket-tree, Rocky-tree or Rock-eh-tree?