RimWorld

RimWorld

[RF] Fertile Fields [b18]
293 Comments
JackBlack1024 Sep 10, 2021 @ 1:46pm 
ok, so I may have a REALLY dumb question here but I don't see it directly addressed (unless I am just purely blind) but... when you terraform with this mod does it change the ground so that heavy buildings can be built on previously unbuildable ground? If so then this mod is the one I am looking for. I have a river and fertile soil that I want to build over with bridges and flooring but it will not let me build a stove or some other heavy object on top. My rooms have unbuildable spots in them. I am hoping this mod will fix that
Benjamin the Rogue Nov 13, 2018 @ 8:04pm 
Never hurts to ask if it's actually plugged in. Works far more than it should as a troubleshooting step. But yes, they're definitely plugged in, I can read the surplus/stored energy through them. And they're right next to the batteries in the janitor's closet.
E-Claire  [author] Nov 13, 2018 @ 6:07pm 
Fair enough. If you do happen to track down any useful info down the road, let me know.

(This is probably a stupid question, but it occurs to me to ask, the bin *is* connected to your colony's power grid, right?)
Benjamin the Rogue Nov 13, 2018 @ 5:57pm 
@Rainbeau Flambe Ah, you're right, wrong version. Glad I mentioned that. I think it's probably some sort of mod conflict most likely. I'm doing a playthrough with quite a few more than the 5 or 6 I was using. I'll just suck it up, I'm to far into this game to want to start taking it apart to figure out what is going on.
E-Claire  [author] Nov 13, 2018 @ 6:44am 
@Benjamin: Nobody else has ever reported such a problem, so I'm afraid I'm not sure what might be causing it. I think you might have posted on the wrong thread, though. Since you specifically mention *30* compost, I assume you're using the 1.0 version of the mod. This thread is for the old b18 version, in which compost bins only held 10 compost. ;)
Benjamin the Rogue Nov 13, 2018 @ 6:10am 
Is anyone else having issues with the Compost Bin being stuck at 0% saying it needs 3 days, even in optimum temperatures and filled with 30 compost? I can't take the compost out once it goes in, and so I'll have to dismantle the whole thing.
Limdood Oct 20, 2018 @ 7:03pm 
Thanks for the reply. Sorry It was B19, I apparently posted my comment in the wrong mod version. My apologies. I was probably mistaken about the double revert (plowed to normal)...I probably only thought I plowed it. Thanks again for a great mod!
E-Claire  [author] Oct 12, 2018 @ 11:03am 
Thanks for pointing out the tooltip issue, though. I should probably add a note to the "fertilize normal soil to rich soil" description similar to the one on the "plow rich soil" description.
E-Claire  [author] Oct 12, 2018 @ 11:00am 
@Limdood: What you're posting about isn't actually relevant to the b18 version of the mod, as it's a feature that was only introduced in the b19 version.

But yes, in b19, plowed soil can revert to rich soil when crops are harvested, and rich soil can revert to normal soil. (Both possibilities can be adjusted in the mod's settings; if you don't like the behavior, you can simply turn it off.) It is, however, impossible for plowed soil to revert directly to normal soil. There are no conditions under which rich soil will be "skipped" in the degradation process.

Also note that by default, when soil degrades after crops are harvested, the tile will immediately be flagged to be refertilized or replowed, preventing new crops from being planted until the tile is back to what it was before. But again, this behavior is configurable.
Limdood Oct 12, 2018 @ 10:34am 
The mod says that tilled soil can "un-till" when you harvest a plant. I'm getting both rich soil and fertilized topsoil BOTH also reverting back to regular soil when I harvest as well, which is not indicated in the tooltips (in fact, sometimes I have tilled soil reverting all the way back to regular soil). Is that a bug or is it intended, but the tooltips aren't there?
The Spare Ace Sep 23, 2018 @ 3:59pm 
Praise Rainbeau!
Malminas Sep 23, 2018 @ 3:23pm 
WOOOOOOOOOOOOOOOOO
E-Claire  [author] Sep 23, 2018 @ 3:18pm 
DrStarfish Sep 23, 2018 @ 8:50am 
You are amazing!
Sheyka Sep 23, 2018 @ 7:44am 
thanks a lot :D the ice planets can come :D
Lex_Ms Sep 23, 2018 @ 3:28am 
*happy* :steamhappy:
Malminas Sep 22, 2018 @ 7:04pm 
NOT ALL HEROS WEAR CAPES!!!! Thanks RF!
"The" SeanMacLeod Sep 22, 2018 @ 7:03pm 
@RF
We believe in you! :steamhappy:
E-Claire  [author] Sep 22, 2018 @ 6:43pm 
Just thought I'd let y'all know that "Fertile Fields" is, in fact, getting updated to b19. Work is progressing reasonably well. I can't promise I'll have it ready to release tomorrow, but I'm going to try.
Fistandantillus7 Sep 22, 2018 @ 4:54am 
I enjoyed this mod, I hope you find the time and desire to update it.
beetlecat Sep 21, 2018 @ 9:56am 
Let's order a few cases, grapenuts! :D
grapenuts Sep 20, 2018 @ 9:16pm 
How many Dr. Peppers would it take to get this bumped up to the top or near the top of the priority list ;)

I'm j/k, but I am +1 on the list; this is really the only mod I'm missing from b18 and the new map I rolled desperately needs terraforming to be more viable for farming.
Malminas Sep 18, 2018 @ 9:43pm 
@Rainbeau Flambe, Thats fair haha.
Tyrant Sep 18, 2018 @ 9:03pm 
Fertilizer, compost, the sort of things that make the fields, well, fertile.

The features of the Terraforming research that are largely vanilla oriented could be its own mod, and Fertile Fields could expand upon it.
E-Claire  [author] Sep 18, 2018 @ 7:46pm 
Split it from... what? This entire mod is about terraforming. :)
Tyrant Sep 18, 2018 @ 7:25pm 
Could you split Terraforming into its own mod?
Silvermink Sep 18, 2018 @ 5:04pm 
Even if some functions are lost, just being able to terraform from rock to rich soil would be great. The other mods I've looked at all seem to be more about "paving" over terrain, or making up their own terrain than enhancing existing systems.
Rantul Sep 18, 2018 @ 3:36pm 
The terraforming in this mod is my favorite, looking forward to an update.
E-Claire  [author] Sep 17, 2018 @ 5:30pm 
@Malminas: Water in this mod, as in the base game, is completely abstracted. It's just assumed that you have it when you need it. I doubt that I'd bother trying to make use of another mod's water, as if I did, the perfectionist in me would want to make it a part of *every* terraforming function that might actually need it. And you'd also *get* it from other functions. I'm not the sort to just say, "hey, you can use water to make mud," but not also say, "you need water to make a water tile, and you *get* water from drying up a water tile, and you also need it for this, and this, and this, and get it from that, and that...." :D
Malminas Sep 17, 2018 @ 4:54pm 
If you do decide to update this mod can you add compatability with Dub's Bad Hygeiene to make mud from your mod with water from his?
E-Claire  [author] Sep 16, 2018 @ 4:38pm 
No promises about delivery, but now that I'm getting back into the "swing of things" with modding, I'll probably go ahead soon and take a look at this one, to see how much work an update would actually be. It's not my top priority, but it *is* back on my radar, at least.
dominicawb Sep 16, 2018 @ 4:15pm 
this mod NEEDS to be updated to b19
cucumpear Sep 16, 2018 @ 9:04am 
I might also poke my nose in, because Fertile Fields is exactly what I want a terraforming mod to be, but I'm not expecting much success, since my C# skills are terrible.
WhisperBlade Sep 16, 2018 @ 7:59am 
@dninemfive

Any luck updating to B19? I tried to update myself for personal use and failed, the disconnect between folders and files in this game sends my mind whirling, it'd be easier if things were more organised / the game had a modding tool, or if there was a modding repo that could easily be imported into an IDE like netbeans.

@Captain Lurney You were actually able to read that mess? My brain refused to, but I guess that could be because of my skim reading habits.
Lurmey Sep 16, 2018 @ 6:23am 
@Mine Treasure! Try making a post on Ludeon Forums. You can post mod suggestions for other modders to make or make a post requesting help with starting to learn modding Rimworld. But please, do touch up on your comment formatting. It's hard to read when it's riddled with smiley faces and lacking separation into paragraphs.

As a rule of thumb, a single paragraph should be no larger than 5 lines. It can vary, but 5 lines on average.
Lex_Ms Sep 12, 2018 @ 9:25am 
@dnimefive: Is it possible to share your updated version from his mod with us ?

@Rainbeau Flambe: Thank you for your great work and all the time you spend on modding for RW! It was a great time with your Mods!
I am a little sad to hear that FF is abadonned.
Voymir Griffitz Sep 12, 2018 @ 1:10am 
Greetings, honorable Modders :), I'm starting (I hope riddled with Roses['n'Guns] ^^) a Adventure with modding now with this Topic I ridi'n :) - I have many plans - they escaping from my head with speed of Light, then - I have a many questions, can I ask you a few questions here, because I do not even know where to start really it would be nicely and organized :) Is there a principle that you can not break when modding? Is there any hint for the beginning? Or maybe I could take a few minutes on a private channel - on the Steam in example? :) Because as I mentioned - I have a lot of ideas, and I do not know which one I can really implement? Could you help me? :) And if it was not completely off-topic - it's a pity that I learned that this MOD will not be continued, for some time I have been sharpening my teeth and waiting for him to be able to download it, but - maybe - when I get into feather I will do something similar :) Greetings once again, guys and girls ^^
Tablenack Sep 12, 2018 @ 12:57am 
any 1 who plan to update this PLEASE let me know cuz this mod is the best ... and i got 2 right now that totaly suck...
KiameV Sep 11, 2018 @ 11:16pm 
I was not planning to update this one so it's all yours dninemfive
Xilo The Odd Sep 11, 2018 @ 6:15pm 
i know that feeling, the ability to terraform tiles to clean up stone patches is infinitely useful. and the tilled soil and such just seem unbalanced.
dninemfive Sep 11, 2018 @ 2:43pm 
Thanks! It's been painful playing without it.
E-Claire  [author] Sep 11, 2018 @ 2:39pm 
So far as I'm aware, FF is not one that Kiame's interested in. So if you want to tackle it, feel free to do so. ;)
dninemfive Sep 11, 2018 @ 2:30pm 
@Rainbeau Flambe If that's the case, mind if I update Fertile Fields myself?

That is, if Kiame isn't already doing so...
"The" SeanMacLeod Sep 11, 2018 @ 2:21pm 
HE'S NOT DEAD! :steamhappy:
Xilo The Odd Sep 11, 2018 @ 10:02am 
no worries man! hope you find another aspect to mod for, you do some pretty good work :)
E-Claire  [author] Sep 11, 2018 @ 8:52am 
My apologies for the long absence. I do plan to get back into modding, though on a much lesser scale than what I was doing last year. Unfortunately, I have to admit, at this point, "Fertile Fields" seems unlikely to get an update. I appreciate the support the mod's gotten since I first released it (as my initial venture into Rimworld modding), but it's grown into such a monster that the prospect of tackling it again for an update is rather daunting.
Xilo The Odd Sep 9, 2018 @ 10:27am 
any hope of a B19 release? this is by far the most well coordinated ground modifying mod out there. the rest either have OP variables to soil quality or dont have as much range.
dninemfive Sep 8, 2018 @ 4:11pm 
I don't want to contribute to update spam but can we get a response as to whether you're planning on updating your mods? If not there are plenty of people in the community who'll do it.
Lex_Ms Sep 8, 2018 @ 8:57am 
I miss fertile Fields :(
Zorlond Sep 6, 2018 @ 7:05pm 
Think I've found a 'fill in' mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=1185307686

It's not as complex as Fertile Fields, but it does allow for soil to be moved around, fertilized, and tended. It's also one mod in a pretty complex suite, but it does function solo.