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Thanks for the comment! you are currently my only subscriber.
There's a spot with a button that turns on bounce gel, as well as revealing two turrets behind a trap door. Portaling to the wall behind the turrets can result in a trap.
I found the final section frustrating. You need the funnel to capture that dropping reflector cube, which means you have to understand what the cubes are for before you reuse the funnel portals. Once you lose the funnel, that's it - no backtracking. This is a problem when the cube dropper is activated by a laser target that's also used later - the cube is destroyed, with no way to retreive another. I ended up having to position the cube on the button to activate its own laser, an almost impossbly fiddly task.
A good map, but there should always be ways to backtrack without restarting.