Total War: WARHAMMER II

Total War: WARHAMMER II

Guv's Larger Kholek (WH2) (Updated 2021-07-15)
52 Comments
Guvenoren  [author] Jul 21, 2021 @ 3:22am 
Makes perfect sense, doesn't it?
Read the context of the mod and you could kind of understand why it conflicted:

Glad you found the issue :P
Darkwolf Jul 21, 2021 @ 2:59am 
I found it. "Total unit resize" overruled this mod i guess.
Guvenoren  [author] Jul 21, 2021 @ 2:26am 
@PERC 30 no plans for that

@Darkwolf Disable all mods and try again and gruadually enable mods until you the mod that causes the conflict.
Darkwolf Jul 20, 2021 @ 4:54pm 
Hm. Doesn't seem to take affect for me. I don't have any other mods that change his size.
PERC 30 Jul 20, 2021 @ 2:18pm 
Love the mod. Could you make a version where he's even bigger? I feel like he should stand taller than settlement walls.
Guvenoren  [author] Jul 15, 2021 @ 8:08am 
Mod updated to remove warning sign on launcher!
Next_Xeneration Mar 8, 2021 @ 6:43am 
Holy shit thanks man, this was one of my favourite mods back in game one so thanks for reviving it!
Guvenoren  [author] Mar 8, 2021 @ 6:41am 
yes
Next_Xeneration Mar 8, 2021 @ 6:34am 
Does this mod still work in 2021?
PericoElPinguin Jan 25, 2021 @ 5:42am 
i love this mod 10/10
Guvenoren  [author] Jun 23, 2020 @ 2:20am 
Ok
Guvenoren  [author] Apr 24, 2020 @ 4:08am 
Mod Updated! Removed speed bonus from Kholek to make it more balanced. Imagine that Kholek simply walks into the battlefield because he's a cockly semi god bastard.

Updated images for more comparissions and updated mod description to be more concrete.
Guvenoren  [author] Oct 18, 2019 @ 6:54am 
Anyone has any requests or suggestions for Guv's Foundation Skills for Old World Legendary Lords' 2 year anniversary the 17th of December? :) Maybe it's time to implement something new or something smaller?

For more details, head to this recently created discussion on my group:
https://steamcommunity.com/groups/GuvsReskins/discussions/0/1607148447813347076/
Guvenoren  [author] Jul 6, 2018 @ 11:38pm 
@Shadow_Ordo that will probably not happen xD
Shadow_Ordo Jul 6, 2018 @ 7:29pm 
i think you make a good point, i do like your chosen beserker unit, surprised that was not already part of vanillia.

The one overhaul mod i REALLY would use(when in any other case i would not feel a need) is a 40k overhaul LOL.
Guvenoren  [author] Jul 6, 2018 @ 9:44am 
@Shadow_Ordo Should be save game compatible :) I do recommend more mods since this game needs sometimes the new content. Perhaps not overhauls, but reskins and minor changes sometimes :)
Shadow_Ordo Jul 6, 2018 @ 9:10am 
oh shoot, forgot to ask, is this saved game compatible?
Shadow_Ordo Jul 6, 2018 @ 9:09am 
I was just refrencing the wiki stat page, your changes make sense however after your explantions. Thank you for the mod, I am dling now. Dont normally run mods on total war games but it always looked strange to me how small kholak was on tactical map vs what i was expecting from campaign.
Guvenoren  [author] Jul 6, 2018 @ 8:53am 
@Shadow_Ordo Do you have huge unit size on?

And I increased it by a fair bit. Had to to compensate for the size. Otherwise he would walk really slow and his running animation would never trigger.
Shadow_Ordo Jul 6, 2018 @ 8:48am 
Hi there, did you also increase his health? I think he normally has 7592 but your it seems he has far more on your mod page.

how much did you increase his speed by as well?
Guvenoren  [author] Jun 8, 2018 @ 2:16am 
@Planewalker It will change size and his speed to make him trigger running animation.
Planewalker Jun 8, 2018 @ 1:56am 
does this only change his size, or stats too?
Guvenoren  [author] Jun 7, 2018 @ 12:51am 
@۞ஜ ஜ۞ Works in custom alright.
۞ஜinfiniteஜ۞ Jun 7, 2018 @ 12:45am 
sorry, i mean it is the same large in custom battle:steammocking:
Guvenoren  [author] Jun 7, 2018 @ 12:32am 
@۞ஜ ஜ۞ Seriously thought, what do you mean?
Guvenoren  [author] Jun 7, 2018 @ 12:32am 
@۞ஜ ஜ۞ Custom campaign? Now that's something I've never heared of.
۞ஜinfiniteஜ۞ Jun 7, 2018 @ 12:14am 
Hey Guv,is it no effect on custom campaign?
Guvenoren  [author] Jun 6, 2018 @ 11:59pm 
@۞ஜ ஜ۞ Yep! :steamhappy:
۞ஜinfiniteஜ۞ Jun 6, 2018 @ 11:58pm 
whoo! so fast!!!!!!!!!
Guvenoren  [author] Jun 6, 2018 @ 11:57pm 
Updated :P
۞ஜinfiniteஜ۞ Jun 6, 2018 @ 11:57pm 
thank you Guv!:steamfacepalm:
Guvenoren  [author] Jun 6, 2018 @ 11:47pm 
Fret not, I will make sure to update this mod :P
۞ஜinfiniteஜ۞ Jun 6, 2018 @ 7:04pm 
I like this mod very much since WH1:steamhappy: But it seems no effect in the last version
۞ஜinfiniteஜ۞ Jun 6, 2018 @ 6:55pm 
plz update!
Guvenoren  [author] Nov 22, 2017 @ 1:46am 
@RedStar21 you're most welcome :P
Emperor'sVigilance Nov 21, 2017 @ 7:55pm 
Thanks for this, Guv. You're the man!
Guvenoren  [author] Nov 19, 2017 @ 8:18am 
@Sir Pervesalot Yep, I remember I've had a similar response on the original mod. I just never bothered to remove it :P
Quattro_Bidan Nov 19, 2017 @ 8:09am 
That models not official. He was never given a model. In the lore he's actually much larger than even that but couldn't put his real size in game. He'd barely fit on the map.
Daelin Nov 19, 2017 @ 5:36am 
@Guv: Yeah :p
Guvenoren  [author] Nov 19, 2017 @ 5:35am 
@Daelin You mean balance? :P
Daelin Nov 19, 2017 @ 5:34am 
@Guv - so glad you made this, as it works with Total Unit Resize II and that's great because it's a good optional mod for people who want a larger kholek and don't care about animations.

Very good job!
Guvenoren  [author] Nov 15, 2017 @ 1:26am 
@Vandamsel correct, he won't engage in running animation which looks awkward. The biggest reason why I don't use this mod myself as it totally breaks his balance.
Vandamsel Nov 14, 2017 @ 12:40pm 
So if his speed is under 105 he won't run?
Guvenoren  [author] Nov 14, 2017 @ 8:50am 
@IntrepidH I thought the lightning fix was purely for portholes.
IntrepidH Nov 14, 2017 @ 8:48am 
yeah they claimed to fix lighting but its still on the brighter side
All glory to the mountain!
Guvenoren  [author] Nov 13, 2017 @ 4:21pm 
@ Epiphany You're welcome :P
Guvenoren  [author] Nov 13, 2017 @ 4:20pm 
@Aus Swagg it's the lightning of this game, same for other unit's armour.
Solace Nov 13, 2017 @ 3:50pm 
Thank you :)
Angry Wombat Nov 13, 2017 @ 1:11pm 
Looks great btw :D
Angry Wombat Nov 13, 2017 @ 1:10pm 
Didn't Kholeks armour use to be black in warhammer 1 or did i have a mod that did that x)

I only just noticed