RimWorld

RimWorld

The Complete Drug Overhaul
168 Comments
Wu Zi Mu Sep 22, 2024 @ 11:07pm 
hi
killgaet Jun 7, 2022 @ 3:20am 
yes they are, there is a specific trader "chemical supplier" or something akin to that.
some are able to be made but most are only puchasable
Samir Al Hyde Jun 7, 2022 @ 12:23am 
Ik this mod is outdated but are most of these chemicals only purchasable?
Mr. Big Smalls Feb 27, 2022 @ 11:01am 
This mod made me the one who knocks. 10/10
shit-for-brains Nov 16, 2021 @ 10:49am 
Yeah a 1.3 version of this would be nice. I wanted to find a mod that adds meth and I saw yours i believe which was from 0.16 so thats SUPER outdated. I'm going to tell you guys what I think of this mod.
Admiral Allah Akbar Aug 2, 2021 @ 9:27pm 
It does works pretty well in 1.3 with no problem @TotallyAm
TotallyAm  [author] Aug 1, 2021 @ 9:36am 
Does the mod work at all with 1.3?
TotallyAm  [author] Aug 1, 2021 @ 9:36am 
Can't see myself updating the game to 1.3 anytime soon since I don't really play RimWorld anymore. But maybe at a later date I will, especially with the new DLC. @TitoComeBack @Admiral Allah Akbar
cory Aug 1, 2021 @ 9:24am 
1.3 pls
Admiral Allah Akbar Jul 26, 2021 @ 4:28pm 
Is this mod updating for 1.3?
killgaet May 15, 2021 @ 9:45am 
@CROW APPRENTICE
yes, yes it is don't worry!
CROW May 11, 2021 @ 1:30pm 
Is it CE compatible?
Hazardous Apr 15, 2021 @ 11:43am 
I have no idea why or when i subscribed to this, did it have a different name, or compatibility with another mod?
crake Apr 8, 2021 @ 1:32pm 
but the comments are from like 2 months ago so it might have improved now.
killgaet Apr 8, 2021 @ 1:21pm 
it feels okay for me so idk?
crake Apr 8, 2021 @ 1:13pm 
yes the comments say that it lags a lot
killgaet Apr 8, 2021 @ 12:47pm 
oh is it?
crake Apr 8, 2021 @ 11:40am 
on the mod page iin the comments it says its very lagy
killgaet Apr 8, 2021 @ 4:36am 
oh i found the name of the mod, it's called "Aurora Orbital Trade Station".
crake Apr 7, 2021 @ 12:57pm 
what mod is that
killgaet Apr 5, 2021 @ 11:56pm 
@Kazerkarerk traders, iirc there is a mod that adds some trader that constantly stays here, like an orbital station and that has a shitton of stuff, including precursors.
Kazerkazerk Apr 5, 2021 @ 4:05pm 
Does anyone know of a good way to get the things you can not make like acetone and sodium hydroxide?
apparition.757 Mar 12, 2021 @ 6:07am 
Also much love to the mod author. This is after combat extended and rimatomics in my mind for the fun/utility factor.
apparition.757 Mar 12, 2021 @ 6:06am 
I want my pawns to alternate intelimax / blue ice, but I can't see any way to make them do this consistently. I can set a schedule to have them take each every 2 days, and then manually prevent them from taking one for an entire day, but this arrangement always decays eventually.

Any ideas?
Stainless Jan 28, 2021 @ 1:05pm 
NICE
qhostyqirlie Jan 5, 2021 @ 7:15pm 
i was hoping there would be breaking bad references. thanks for letting me know, rademenes
konstantynopolitaneczka Dec 21, 2020 @ 7:52am 
>drugs such as chloroform
>Breaking bad references

Holy shit don't make this mod die. I love it already
narwhal09 Dec 15, 2020 @ 6:31pm 
Hey so this might just me but isnt BlueIce abit OP? Has massive bonuses to learning and working with less tiredness yet it is a drug which has a safe schedualing
AppearAnon Nov 25, 2020 @ 11:35am 
Could not load UnityEngine.Texture2D at Things/Item/Coffee/CoffeeBean_a in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.Graphic_Collection:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__268_0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
AppearAnon Nov 25, 2020 @ 11:34am 
i'm receiving this error here is my mod list

https://gist.github.com/e8a3842744099b03801ecc235e10c621

Could not load UnityEngine.Texture2D at Things/Item/Coffee/CoffeeBean_b in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.Graphic_Collection:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__268_0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
killgaet Oct 18, 2020 @ 6:50am 
nevermind found it, i just had a translation problem. it's with the smithy, time to make meth!
killgaet Oct 18, 2020 @ 6:44am 
there may be a problem with the element extraction research, as i have the research, and have a stonecutting table, nothing, looked into the code to see how to make it, it says "fueled smithy" or "electric smithy" have both, nothing still...
Wi-Fi Mero Sep 3, 2020 @ 8:32am 
What is the incompability with Seeds Please?
Dave. Aug 20, 2020 @ 10:22am 
How do you extract elements?
Tuna Man Aug 18, 2020 @ 6:44am 
Please, Update to 1.2
Lenin's Cat Aug 17, 2020 @ 3:30am 
@HYDRA DEALER no
Moons1st Jun 26, 2020 @ 5:31am 
its good to install with saves?
Lenin's Cat Jun 12, 2020 @ 11:48pm 
Works with Royalty
TotallyAm  [author] May 24, 2020 @ 1:57pm 
It would be pretty easy, however there are limitations to it, because the damage would not be pretty uniform, and if the minimum damage is 1, it would lead to organ failure very quickly in addicted pawns, a good idea though.
Rohan the Honkerer May 24, 2020 @ 12:07pm 
How difficult would it be to mod drugs to do small damage to pawns on use instead of adding hediffs for negative effects? For instance having beer do one point of liver damage(chemical) would, over considerable game time or a few hours of binge drinking, lead to scarring and a natural cirrhosis instead of a separate hediff of cirrhosis that seems tacked on as in vanilla.
TheLionOfYehoshua May 19, 2020 @ 2:24pm 
Do you think there’s a way to update his mod to be compatible with VPG vegetable garden? The drugs don’t show up in the planting option but shows up in the research tab. So I can research it but I can’t plant it or cook it. I really love your mod dude , literally the best drug mod out there and I refuse to play this game without either. I just feel as if both these mods are essentials. I know you have a life to live but I’m asking if that would be possible for u to do on your free time ? This drug mod is the goat and I’m a big fan 👍🏼 If not thank you anyways.
Lain Iwakura Apr 29, 2020 @ 7:25pm 
wow! thank you! best mod! :skyelaugh:
TotallyAm  [author] Apr 10, 2020 @ 8:34am 
The mod has been updated to 1.1, for those asking. Check the change notes for more information if you wish.
Hydra Apr 10, 2020 @ 7:44am 
Omg I want to run my drug cartel again! :O
fluxuat Apr 3, 2020 @ 4:26am 
1.1 pleeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaaaaeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaasssssssssssssssssssssseeeeeeeeeeee
AppearAnon Apr 1, 2020 @ 2:10pm 
pllllleeeeaaaaaaaaaasssssssseeeeeeeee bring to 1.1
fluxuat Mar 27, 2020 @ 12:05am 
Any word on when that update will come?
TotallyAm  [author] Mar 7, 2020 @ 7:55am 
@Speedy Speed Boy, @flux
I may update it in the coming weeks, but currently I don't have the time to update it I'm afraid.
404 Mar 6, 2020 @ 6:28am 
Is there any chance we'll be getting a 1.1 compatibility patch soon?