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You mean, it is too big?
AAR_ap_TITAN_supremancy
I get your point, but terraforming doesn't work that way. So blacklisting is not possible.
A black list when you want all but the listed.
Usually there won't be overwritten in these area. However, many similar functions overlap and coexist, but that is beyond my control.
As for blacklisting... terraforming is peer-to-peer function, so there shouldn't be any possibility of blacklisting.
I may not understand what you mean. In your opinion, how do you implement blacklist and whitelist?
white
测试了没问题, 和机械船一样
No, any trouble you met?
OK
The Steel Erosion Ascension Perk which Let you Teraform Barren World to Machine World suffer the same problem as well, unable to Teraform Cold Barren World into Machine World.
No, perhaps try without it and test.
已修
New version synced, fixed numerous bugs.
Despite the log error, it works well. If anything wrong shows in the UI, just remaind me.
今年可能不更新了
我测试了下没问题啊...我给的减速是把额外增加的500%在战斗的时候清除, 以及进入敌对领域只保留75%, 你怎么会变成-80%呢, 我觉得应该是有其他mod共同作用导致的吧?
我知道了,是舰R mod的问题,不知道作者10号调整了什么,正好碰上,抱歉哈
等我有空看一下吧,你这个问题太奇葩了, 从来没遇到过
不可能啊
出问题了吧
Sure
I am not sure. But as harshmoon is a brand new technology, so it should be.
You should check if you have complete the special project and technologies required.
It shares cap with colossus. Up to 3.
https://steamcommunity.com/sharedfiles/filedetails/?id=2881430068
Previously, consecutive FTL jumps and deep strikes were separate mechanics, with jump cooldowns hidden from view. Now unified:
First jump = Deep Strike: Extends jump range, triggers post-jump assault bonus
Triggers cooldown after completion (duration matches standard FTL cooldown)
Cooldown timer now visible in fleet interface after first jump
[Maginot Line] Balance adjustments:
Addressed reports of overpowered defensive perks making starbases invincible against fleets of comparable strength. This appears to be triggered by the Maginot Line effect. All defensive bonuses have been reduced, particularly Maginot Line – now only 35% effective against players.
[Only Through Blood] Bug fix:
Rebuilt the "no fleet capacity cost" mechanic for Homeland Defense Fleets. The functionality is now properly active.