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https://steamcommunity.com/sharedfiles/filedetails/?id=2458656056
那只能减少ai使用敌海的频率了
尤其觉醒堕落ai特别喜欢乱铺地,直接把我当天灾刷了,经常拿着0盾去抗战巡泰坦的光矛
只对境内有效, 不判断是否是星际基地, 只判断是否是境内
不回血这个我得研究研究, 可能是新版本改了这个机制了
没动过
本来就是防御为主的飞升啊
说的也是, 那就加回来
法令
至少给右侧管理菜单加一个分类选项吧,大不了把分类改了,不和星港划分到一起呗。
现在应该行了吧
repaired
【敌对海域】增加一个特殊项目,完成以后可以通过法令建造一枚铁疫导弹。如同传统RTS的超级武器,将定位器跃迁到目标星系,在目标星系与临近星系中创造一片钢铁疫区。与边疆铁疫类似,机械细菌会强化我方舰队并削弱敌方舰队,再进行大规模攻击前可以先发射导弹削弱敌人。此外,星际基地被摧毁以后,也会在星系中留下为期两年的铁疫区域。
[Hostile Territory] adds a special project. Upon completion, enables construction of an Iron Plague Missile via edict. Functioning like superweapons in classic RTS games: deploy a beacon to target system to create an Iron Plague Zone affecting target and adjacent systems. Similar to Frontier Iron Plague, the nanites enhance allied fleets while crippling enemies - deploy before major offensives to weaken targets. Additionally, destroyed starbases now leave behind a two-year Iron Plague Zone in their system.
AAR_mod_cntr_SCOURGE_energy:_desc0 "$AAR_relic_SCOURGE$激活了,我们将更高效地收集天罚能量。"
本来就设置成不显示在星际基地, 因为就是个地方防御系统, 不算星际基地
我计划做成, 每隔多年, 对存活的船进行提升, 只要你这艘船一直存在, 没有毁灭, 那么就会一直提升, 或者提升到某个极限
法令时间缩短到6个月,但每增加一个飞升槽,下次法令维护消耗+100%
修好了实验性船坞的建造问题
→ Edict cooldown reduced to 6 months; however, each additional perk slot increases subsequent edict upkeep by +100%.
→ Fixed construction issues for experimental shipyards.
找到原因了,明天秀
新飞升【无尽城建】使得星球可同时建造两个设施,同时通过一个可重复执行的决策为星球无限添加最大区划上限,如果是普通星球还会附带一半数量的资源区划上限提升。当然代价就是,你开垦的新区划越多,星球的环境就越差。
New ascension perk [Infinite Urbanization]:
Enables simultaneous construction of two facilities per planet. Through a repeatable decision, this perk infinitely increases maximum district capacity. For non-specialized planets, it also provides half the added capacity as bonus resource district slots.
Cost: Environmental degradation escalates with each new district developed.
会自动取消么...奇怪了,等我看看
我在想如果第一快,往后逐渐累加呢?
因为有人不喜欢科技池子里有那个才改成法令的...emmmm,这样吧,你给个比较合适的时间我考虑下
-优化了地改飞升的盖亚星球
星球盖亚化完成后,会有一个弹窗,你可以在4种加强方式中选择1种。每种加强都会使基础资源区划上限大量增加,使盖亚星球的基础资源区划可以无限建造,类似蜂巢星球这样的专业星球。同时大量增加全部基础资源或某一类基础资源的产出和效率。
-怒月现在可以正确升级和拆除了
-Optimized Gaia world mechanics for terraform ascensions:
After completing planetary gaiaformation, a prompt appears allowing you to choose one of four enhancements. Each enhancement:
Massively increases base resource district capacity, making Gaia worlds' basic resource districts effectively unlimited (similar to specialized planets like Hive Worlds).
Greatly boosts output and efficiency of either all basic resources or one specific resource type.
-Harshmoon-class mega warships can now be correctly upgraded and dismantled.
【自然和谐】更加倾向于顺应自然,发挥星球本身的优势。一方面添加额外资源地块,一方面翻倍了“最大资源区划数 ”,如果你喜欢碰碰运气,用这个。
【征服自然】更加倾向于手动改造,无论星球多么懒,就是固定地各资源区划
修复了【再现飞升】法令
Redesign of the advanced branches for Mastery of Nature:
Nature and Harmony
Focuses on adapting to planetary ecosystems to enhance innate advantages.
Effects:
Adds bonus resource districts
Doubles "Max Resource Districts"
Recommended if you prefer variable outcomes with higher potential rewards.
Conquer the Nature
Prioritizes forced terraforming regardless of planetary constraints.
Effects:
+8 fixed bonus to all resource district types
*Note: These bonus districts gain +50% effectiveness from "Mastery of Nature".*
repair edict to add ascension perks
等修