Stellaris

Stellaris

! Reworked Advanced Ascension
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Update: Jul 3 @ 5:30am

Update: Jul 2 @ 8:18am

【敌对海域】增加一个特殊项目,完成以后可以通过法令建造一枚铁疫导弹。如同传统RTS的超级武器,将定位器跃迁到目标星系,在目标星系与临近星系中创造一片钢铁疫区。与边疆铁疫类似,机械细菌会强化我方舰队并削弱敌方舰队,再进行大规模攻击前可以先发射导弹削弱敌人。此外,星际基地被摧毁以后,也会在星系中留下为期两年的铁疫区域。
[Hostile Territory] adds a special project. Upon completion, enables construction of an Iron Plague Missile via edict. Functioning like superweapons in classic RTS games: deploy a beacon to target system to create an Iron Plague Zone affecting target and adjacent systems. Similar to Frontier Iron Plague, the nanites enhance allied fleets while crippling enemies - deploy before major offensives to weaken targets. Additionally, destroyed starbases now leave behind a two-year Iron Plague Zone in their system.

Update: Jul 2 @ 8:17am

Update: Jul 1 @ 7:48am

法令时间缩短到6个月,但每增加一个飞升槽,下次法令维护消耗+100%
修好了实验性船坞的建造问题
→ Edict cooldown reduced to 6 months; however, each additional perk slot increases subsequent edict upkeep by +100%.
→ Fixed construction issues for experimental shipyards.

Update: Jun 30 @ 7:43am

20250630
新飞升【无尽城建】使得星球可同时建造两个设施,同时通过一个可重复执行的决策为星球无限添加最大区划上限,如果是普通星球还会附带一半数量的资源区划上限提升。当然代价就是,你开垦的新区划越多,星球的环境就越差。
New ascension perk [Infinite Urbanization]:
Enables simultaneous construction of two facilities per planet. Through a repeatable decision, this perk infinitely increases maximum district capacity. For non-specialized planets, it also provides half the added capacity as bonus resource district slots.
Cost: Environmental degradation escalates with each new district developed.

Update: Jun 29 @ 3:41am

-优化了地改飞升的盖亚星球
星球盖亚化完成后,会有一个弹窗,你可以在4种加强方式中选择1种。每种加强都会使基础资源区划上限大量增加,使盖亚星球的基础资源区划可以无限建造,类似蜂巢星球这样的专业星球。同时大量增加全部基础资源或某一类基础资源的产出和效率。
-怒月现在可以正确升级和拆除了
-Optimized Gaia world mechanics for terraform ascensions:
After completing planetary gaiaformation, a prompt appears allowing you to choose one of four enhancements. Each enhancement:
Massively increases base resource district capacity, making Gaia worlds' basic resource districts effectively unlimited (similar to specialized planets like Hive Worlds).
Greatly boosts output and efficiency of either all basic resources or one specific resource type.
-Harshmoon-class mega warships can now be correctly upgraded and dismantled.

Update: Jun 28 @ 8:24am

重做掌控自然进阶的两个分支
【自然和谐】更加倾向于顺应自然,发挥星球本身的优势。一方面添加额外资源地块,一方面翻倍了“最大资源区划数 ”,如果你喜欢碰碰运气,用这个。
【征服自然】更加倾向于手动改造,无论星球多么懒,就是固定地各资源区划
修复了【再现飞升】法令

Redesign of the advanced branches for Mastery of Nature:

Nature and Harmony
Focuses on adapting to planetary ecosystems to enhance innate advantages.
Effects:
Adds bonus resource districts
Doubles "Max Resource Districts"
Recommended if you prefer variable outcomes with higher potential rewards.

Conquer the Nature
Prioritizes forced terraforming regardless of planetary constraints.
Effects:
+8 fixed bonus to all resource district types
*Note: These bonus districts gain +50% effectiveness from "Mastery of Nature".*

repair edict to add ascension perks

Update: Jun 26 @ 8:27am

科技【再现飞升】现在被同名法令所取代
The technology [Recurring Ascendance] has now been replaced by this edict of the same name.

Update: Jun 25 @ 8:16am

修好了【精英舰队】相关的bug,不会再出现不可思议的恢复能力
为【敌对海域】和【唯有浴血】这两个飞升添加一个新科技,解锁技能【决死爆破】,如果星际基地被天灾摧毁,会引爆星系内所有雷区,不分敌我毁伤一切。因为这两个飞升一旦丢失领土,效果就会大打折扣,这使之无法对抗能摧毁星际基地的敌人。
Fixed the bug related to 'Elite Fleets', their incredible recovery capabilities will no longer occur.
Add a new technology to the 'Hostile Territory' and 'Only Through Blood' ascension perks, unlocking the ability 'Deathblow Minefield'. If a starbase is destroyed by an endgame crisis, it will detonate all minefields within the system—destroying everything regardless of affiliation. This enhancement addresses both perks' core weakness: they become ineffective against enemies capable of destroying starbases once territory is lost.

Update: Jun 22 @ 7:19am

新增3个飞升
整地飞升增加两个分支
【以毒攻毒】需要【排毒】,改造剧毒星球后将获得一个为所有基础岗位增加战略资源产出的特殊地块,利用剧毒物质进行化工制造。同时这个星球还可以招募新的陆军【蛛网怪】,类似异形军队,但是拥有更小的战殇,可以随意送死的高强度军队,不过很容易拆房子。
【碧海蓝天】需要【水之心】,虽然会大幅提升海洋化地貌改造的花费,但是完成地改的海洋星球可以直接升格为盖亚星球。
防御飞升增加一个分支
【唯有浴血】允许通过法令生成本土防御舰队,最多2支。这种舰队不允许离开领土,但不计入海军容量。且自带领袖,且几乎没有维护费。
解锁【本土机动歼灭战】,向国土内的跃迁没有冷却,且跃迁能够突脸入侵舰队并造成严重的debuff。
三种防御飞升的区别:
【超级防线】为星际基地装备要塞护盾形成堡垒化防线
【敌对海域】借助地利优势,通过环境危害拖垮入侵者
【唯有浴血】借助地利优势,通过舰队直接肃清入侵者
选择你的防御手段,无情地驱逐入侵者吧!

Adds 3 new ascension perks
Terraforming ascension perk gains 2 new branches:
[Toxic Refining]
Requires: Detox
Effect: Terraforming Toxic planets grants a special district that increases strategic resource output from all basic jobs through chemical processing of toxic materials.
Unlocks Webspinner armies: high-strength alien-like troops with minimal casualties. These expendable units excel in assaults but cause significant collateral damage.
[Ocean Paradise]
Requires: Hydrocentric
Effect: Dramatically increases ocean terraforming costs, but successfully transformed ocean planets immediately become Gaia Worlds.

Defense ascension perk gains 1 new branch:
[Only Through Blood]
Effect:
Unlocks edict to spawn Homeland Defense Fleets (max 2).
These fleets cannot leave sovereign territory, are exempt from naval capacity, include embedded leaders, and have near-zero maintenance.
Unlocks Homeland Mobile Annihilation:
Enables cooldown-free FTL jumps within borders.
Jump maneuvers ambush invading fleets at close range, inflicting severe combat penalties.

Defense perk distinctions:
Maginot Line: Fortifies chokepoints using starbase-mounted Citadel Shield System.
Hostile Territory: Wears down invaders through environmental harzard.
Only Through Blood: Directly eliminates invaders with rapid fleet engagements.

Choose your defensive doctrine and purge invaders relentlessly!