Stellaris

Stellaris

! Reworked Advanced Ascension
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Update: Aug 26 @ 8:06am

修复错误的封面
fix wrong thumbnail

Update: Aug 25 @ 6:19pm

wrong upload

Update: Aug 25 @ 7:23am

新版同步,修复大量bug.
New version synced, fixed numerous bugs.

Update: Aug 11 @ 6:10am

minor fix
小修复

Update: Aug 7 @ 8:21am

Update: Aug 6 @ 7:59am

【雷霆万钧】修改了机制,原来连续跃迁和深入打击是分开的,连续跃迁的CD无法查看。现在两者合一,首次跃迁即深入打击,可以增加跃迁距离并能触发跃迁后的突击加成,且完成跃迁后进入冷却状态,冷却时间等同普通跃迁的冷却时间。这样只要你进行了首次跃迁,就能在舰队界面看到冷却提示。
【超级防线】上次更新有人说防御类飞升效果太强,导致同战力无法摧毁星际基地。我觉得他应该遭遇了超级防线效果了,所以现在削弱了所有防御相关的效果,尤其是超级防线。AI对玩家的效果将只有35%。
【唯有浴血】国土防御舰队不消耗舰队容量的效果不生效,现在重做了一下这个功能,不会再不生效啦。
此外,修复大量bug。以上三个飞升应该不会再有任何bug了,除了数值上可能还有问题。

[Thunderstruck] Mechanics revised:
Previously, consecutive FTL jumps and deep strikes were separate mechanics, with jump cooldowns hidden from view. Now unified:
First jump = Deep Strike: Extends jump range, triggers post-jump assault bonus
Triggers cooldown after completion (duration matches standard FTL cooldown)
Cooldown timer now visible in fleet interface after first jump
[Maginot Line] Balance adjustments:
Addressed reports of overpowered defensive perks making starbases invincible against fleets of comparable strength. This appears to be triggered by the Maginot Line effect. All defensive bonuses have been reduced, particularly Maginot Line – now only 35% effective against players.
[Only Through Blood] Bug fix:
Rebuilt the "no fleet capacity cost" mechanic for Homeland Defense Fleets. The functionality is now properly active.
Additionally, fixed numerous bugs. The three aforementioned ascension perks should now be completely bug-free, though potential numerical balance issues may still exist.

Update: Aug 3 @ 6:00am

Update: Jul 27 @ 6:04am

Update: Jul 23 @ 7:33am

Update: Jul 21 @ 8:16am

根据本mod设定,星球飞升固定为10
Per this mod's settings, planet ascension is fixed at 10.