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Hmm might take a look at some warhammer mods later see if I can tinker with them :P
Find this mod, copy it somewhere else.
Backup the mod, rename it to something else
Open the renamed mod using PFM
Find the building_level_armed_citizenry_junctions_tables, delete it.
Save and close.
Put your own customized mod into the game's data folder.
Play using your own customized mod instead of this mod.
http://www.twcenter.net/forums/showthread.php?730823-PFM-4-1-2-Warhammer-support
1 you can't sell them ( I know they don't cost upkeep, but they're just in the way)
2 the AI always ends up with millions of them late game (like multiple stacks of just fort cannons)
- In-Game Guns shown with out Name (German Vers. of the Game)
- Guns shoot explosiv ammo with out resarched Tech.
(BTW - would be nice to be able to chose ammo with a button AP/HE)
P.S. Please add a move able Mortar... (must be a very heavy thing if 6 Men are not able to lift it)
(If you ever make a Ammo supply Unit MOD then you are my Super Hero NR.1 !!!)
the rocket garrison have 4
not really enough to use
the shogun rocket have 6
and higher accurate
mabye can incease its ammo?
That's North & South II Mod.
--------------
- Destructed Mortar and Cannon models fixed
- Mortars cannot be aimed in 3rd Person (its futile anyway, players can't set fuse)
- Much weaker Fire Rocket explosion - now it won't be powerful enough to fling men like it used to
I don't change Fire Support power. Not on this Mod
Also, after a siege, I capture the garrison wooden cannons, but I can't disband them. They have 0 upkeep, so not much of a problem, but I'm just worried about eventually running into AIs who have stockpiled dozens of these annoying things the same way I am as the campaign progresses. Just wondering if either of these are known issues.
Thanks for the mod, Yogi!
T1 or T2 are somewhat more accurate (The Rifled Guns, not The Smoothbores) T3 Radious are more accurate but have shorter range.
Prequisites? Check my T1 Version page in My Workshop:
http://steamcommunity.com/profiles/76561198068360317/myworkshopfiles/?appid=34330
Or you can just use DarthMod and Radious Mod. The Bayonet Mod are already integrated to Them.