Total War: WARHAMMER II

Total War: WARHAMMER II

Additional Faction and Race Specific Lord Skills
304 Comments
SirVival Feb 19, 2024 @ 4:17pm 
nice mod ty <3
InfoManiac Jan 14, 2024 @ 1:50am 
"A full list of all skills can be found in the update notes." hmm
Wukong Jun 16, 2023 @ 11:58am 
May i ask for Prophet of Sotek, Tehenhauin he got a skill Religious Fanatic. what does it do?
Jon Aug 27, 2022 @ 8:33am 
This is awesome I will try it out with my mod collection along with SFO. You said you have SFO so it must be working fine even with the final sfo patch: The Last Kiss? Thank you in advance.
hoppo9 Aug 13, 2022 @ 2:24pm 
I don't know if it's a conflict or a feature, but this mod ups your magic pool to 200 WoM. Just an fyi
dragonoverlord1996 Jul 26, 2022 @ 7:24pm 
Also could you make this compatible with Lustria Rises?
dragonoverlord1996 Jul 13, 2022 @ 9:26pm 
Could you do LoW black guard legion?
HughJanus69 Jul 4, 2022 @ 9:15am 
balanced for sfo submod?
Imperator Caesar Augustus  [author] Jun 27, 2022 @ 12:54pm 
I did freshen up the Vampire Coast skills. I'm looking at polishing existing skills that seem lackluster before adding anything new.
tongmaster Jun 27, 2022 @ 6:42am 
At long last , an update?
Imperator Caesar Augustus  [author] May 28, 2022 @ 2:51pm 
There is a WH3 version uploaded now.
伟仔 Apr 25, 2022 @ 6:41pm 
thank you
Imperator Caesar Augustus  [author] Apr 25, 2022 @ 6:12am 
Yes, I am going to make a WH3 version.
伟仔 Apr 23, 2022 @ 8:07am 
will there be a wh3 verision? thanks
流星的爱1 Feb 19, 2022 @ 7:23am 
其他派系和种族特定的领主技能
伟仔 Jan 2, 2022 @ 7:52pm 
mixu,Need you to update
totoro0924 Oct 17, 2021 @ 10:34pm 
update plz~~~~~~
Karchedon Sep 20, 2021 @ 12:58am 
amazing news:D there are not so many mods which are adding skills for agents and usually additional skill points are adding them also for agent sigh
i must admit you made amazing work with your mod and i cannot imagine playing without it

do you plan to add additional global modifiers for LL? like small bonuses +5 growth for all settlements?
Imperator Caesar Augustus  [author] Sep 19, 2021 @ 12:32pm 
I will update the missing lord from supported mods, I just have to have time to do so.

I have a similar mod for agents partially finished, but it needs refining. Especially with SFO adding similar skills for agents. Five or so skills for each agent that add something useful and loreful without being overpowering or duplicating something existing takes a good amount of time.
Karchedon Sep 15, 2021 @ 6:43am 
can you consider doing something similar for agents?
The Dark Ranger Aug 28, 2021 @ 7:01pm 
Can you integrate Mixu's lords and heroes mods?
Kragg Aug 25, 2021 @ 6:19am 
YES! Thank you for sharing this :cozyrealmroyale:
伟仔 Aug 21, 2021 @ 9:34pm 
Hey mate, thanks for keeping this alive. Unfortunately, Grimm Burloksson (from Mixu's LL mod) who belongs to Zhufbar doesn't seem to have the new skills (even after a fresh download).
伟仔 Aug 9, 2021 @ 6:31am 
mixu,Need you to update
|/|/573|)|/|006™ Jul 22, 2021 @ 4:39am 
@Imperator Caesar Augustus
i just made a compatibility version of your mod and the new parte ll lords mod for the dwarfs i can send you the extra lines for the skill node table if you want
Noir Jul 22, 2021 @ 4:30am 
The beastmens Raider Skill is kinda lackluster now, since they don´t have any upkeep to be reduced. Could you change it?
|/|/573|)|/|006™ Jul 21, 2021 @ 3:03pm 
@Imperator Caesar Augustus
Thanks for the update dude i would like to inform you of the fact that the parte mod that seems like u ahve compatibility for the older versions ( still having rakarth )
has been revived

https://steamcommunity.com/sharedfiles/filedetails/?id=2552358097
AngelPhoenix Jul 20, 2021 @ 9:42pm 
Thank you!
Imperator Caesar Augustus  [author] Jul 17, 2021 @ 3:10pm 
Yes, it will be updated in a few days when I have some time off.
伟仔 Jul 16, 2021 @ 11:12pm 
Update,sir
Rivuaiasan Jul 14, 2021 @ 12:33pm 
Will you be updating it for taurox?
Lion Jul 14, 2021 @ 12:03pm 
excited to see what happens with the new legendary lords
AngelPhoenix Jun 6, 2021 @ 3:17pm 
Looks pretty cool. Will this work with the Bretonnia replenishment skill mod?
Redfog May 15, 2021 @ 10:02am 
i understand its relatively minor but using SFO Arkhan the black has a overlap between the Wind of Death SFO adds and Preternatural Speed this mod adds.
Shadow1474 May 12, 2021 @ 8:25am 
@Imperator Caesar Augustus - That's fine, take your time. I'm appreciative enough you're willing to consider it anyways! Oddly, my issue doesn't happen with the Empire. Your mod doesn't cause this issue alone so it's technically nothing wrong on your end, it's obviously just a combination of mods (Probably Radious, as it's an overhaul and edits a lot). I'm just one of those people who are practically OCD over consistency so I'll probably just keep a personal edited file with that entry deleted. I wouldn't want to trouble you over something that's on my end to begin with.
Imperator Caesar Augustus  [author] May 12, 2021 @ 7:01am 
@ Mathayus: I fixed Alarielle, the tax increase works for me. Let me know if everything is fixed for you.

@Shadow1474 I haven't looked at more lords, yet. The entries in this mod for the Lizardmen temples add those buildings into a category so that they receive a discount to construction cost, the same as the Sigmar temples. Does the same thing happen when you play the Empire?
Shadow1474 May 9, 2021 @ 10:29pm 
@Imperator Caesar Augustus - That's awesome to hear! In that case, I'd be hopeful to see support for Norsca Werekin Lord, Radious Total War (There's three parts and I haven't a clue which part the lords are in), We'z Speshul, and Skaven Master Moulders. Also, I'm pretty sure Mixu's Legendary Lords has been updated quite a few times and new lords have been added somewhat recently. Thanks in advance! :steamhappy:

EDIT - As for the building category issue, I think it's this mod in certain combinations with other mods that make it happen because disabling this mod fixes it but loading it alone doesn't cause it. I'm not well-knowledged in Warhammer 2 modding, but I do see that in RPFM it has entries regarding that building. As a test, I temporarily deleted the lizardmen entry from the building_set_to_building_junction_tables and it fixed my issue. I'm unsure if this would cause any problems though.
Mathayus May 8, 2021 @ 5:02am 
To be more precise: Master Craftsmen's tax rate is not applying, while it looks like tradeable resources boost is.
Mathayus May 7, 2021 @ 12:58pm 
@Imperator Caesar Augustus I am playing Tyrion. For example I confenderated Alarielle, and there is no increase in growth with her Gift of Isha (iirc).
Imperator Caesar Augustus  [author] May 7, 2021 @ 8:41am 
Shadow1474: I am open to adding support for other lords. Some of the enlarged skills are because I used ancillary icons for them. If i can find a fitting replacement, I'll swap them out. I don't know what to tell you about the Lizardmen temple buildings, they are still located under Advanced Military for me.

Mathayus: I just created a new Tyrion campaign and gave him every skill that increases some campaign stat, be it public order, tax increase, or leadership and they all work. What stats on which lord are not working?
Mathayus May 7, 2021 @ 6:39am 
Not working with SFO. Skills have no effect at all on campaign map (no tax rate increase, no growth increase..)
Shadow1474 May 5, 2021 @ 1:53pm 
If you're ever looking to support additional modded lords and heroes in the future, I have quite a few suggestions but since you're still wondering if the demand is high enough to even bother with it, I'll save that for the future.

Though, count my vote for it! :steamhappy:

Also, two potential bugs. Firstly, I noticed some skills have icons that are very enlarged. Secondly, for the Lizardmen (and maybe other races), this mod moves the Old One temple buildings into a separate, blank building category instead of keeping it in Advanced Military.
Imperator Caesar Augustus  [author] Apr 5, 2021 @ 6:00pm 
It works fine with SFO for me.
River Apr 5, 2021 @ 3:29pm 
This mod do not work with SFO, is it a bug or is it the point?
EdTheMad Mar 31, 2021 @ 3:52am 
I was playing Norsca, after a while i got my first sorccerer. When i got into battle with him, i noticed the winds of magic starting limit was broken and changed to be 80. I went into a witch hunt, using ME teclis and discovered that this mod when activated alone in KMM has this side effect.
Imperator Caesar Augustus  [author] Mar 21, 2021 @ 7:25pm 
Fixed the factionwide skills.
zir Mar 21, 2021 @ 6:56am 
Hey, playing with Dwarfs, the skills "Architect" and "Delving in the deep" were updated to affect all provinces, but they don't work at all. There's no cost reduction or income increase.

Lemonz Mar 18, 2021 @ 8:56pm 
Thank you!
Imperator Caesar Augustus  [author] Mar 18, 2021 @ 8:54pm 
Added Rakarth. Tweaked quite a few skills across all factions, Wood Elves got a complete rework.
Lemonz Mar 18, 2021 @ 6:20pm 
Could you update this for Rakarth?