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I Need To be Able To Move Them
I myself neglected the development of such a model because of this factor. Unreal Engine uses a mask for blinking and eye movement, there is no such technology in the Source Engine.
The eyes moved ingame, so they can't just be a texture!
You can tell by their motion that they worked like a facial flex, at LEAST...
Now comes the part where I call the police. jk
It is a pity that I abandoned my version. I have an original skeleton with all the animations and advanced materials with the detail / normal map.
On the right is my attempt to add animations to your model ... Apparently the skeleton is hopelessly corrupted.