Sid Meier's Civilization VI

Sid Meier's Civilization VI

Immersive Eras
30 Comments
makaleu Dec 21, 2023 @ 5:32am 
ainda está funcionando?
Thisguy May 15, 2021 @ 11:50am 
Just saw this thank you
@Venatorae
Thisguy Apr 22, 2021 @ 3:51pm 
Please Update
Venatorae Mar 18, 2021 @ 2:46pm 
@UncivilizedGuy

Hi, I've nearly completed updating this mod (and converting it to a more readable SQL) - please let me know if you would like the code to update the mod
Beef_Wellington Oct 21, 2020 @ 10:27am 
Please update! This is a great mod!
Nedotroga Aug 27, 2020 @ 11:51pm 
update plssss
Thisguy Jun 19, 2020 @ 1:55pm 
update pls
xxx78 Feb 7, 2020 @ 2:59pm 
How is the update going, any chance we will have it soon?
:{BabyloN_PaladiN}: Oct 21, 2019 @ 3:34pm 
Can you make an update ? :S
Rams0505 Mar 21, 2019 @ 6:24am 
when are you planning on updating this?
Matthias Feb 22, 2019 @ 3:29pm 
Thanks for the great news!
UncivilizedGuy  [author] Feb 18, 2019 @ 6:05am 
I definitely plan on updating this one but I'm currently working on Strategic Industry.
[ZSU] Roof_Korean Feb 17, 2019 @ 10:46pm 
Any chance of a GS update ?
KrumStrashni Feb 21, 2018 @ 5:20am 
@UncivilizedGuy Hi, I use this mod with Warfare Expanded and there is a little problem, namely the Cartography tech. In WE it unlocks the Caravel ad Galleas , but in Immersive Eras it is only unlockable in the Renaissance Era rather than the Medieval one.
The problem is that WE has a powerful Galleon unit that is give ny the Education tech in the Medieval Era.
...Soo, we not get a Galleon, which is not ocean faring before we get a galleas and a caravel and it is not very realistic. Could you see of this can be addressed with some fix?
UncivilizedGuy  [author] Feb 12, 2018 @ 8:56am 
That’s good news. It doesn’t look like there was any changes to the tech tree in R&F.
Gideon Feb 12, 2018 @ 4:52am 
I tested this with the new expansion and it seems to work perfectly fine.
UncivilizedGuy  [author] Feb 11, 2018 @ 8:22am 
I haven't tested it yet
Rams0505 Feb 11, 2018 @ 2:28am 
@uncivilizedguy does this work with R&F expansion?
UncivilizedGuy  [author] Jan 12, 2018 @ 4:10pm 
It depends on how the other mod is coded. All I can suggest is to give it a try. I have considered doubling the research costs but that requires balancing the calendar.
Gideon Jan 12, 2018 @ 9:40am 
I would love to use this in conjuction with a mod that increases research time for techs and civics, as I believe they go way too fast. But is that possible?
eric Dec 9, 2017 @ 11:36pm 
oh,thanks! it is it indeed
UncivilizedGuy  [author] Dec 9, 2017 @ 11:33pm 
Sounds like you have a mod conflict. It's not compatible with other mods that change research costs.
eric Dec 9, 2017 @ 11:15pm 
some classical era techs are missing and it's interface is horribly messed up
UncivilizedGuy  [author] Dec 9, 2017 @ 7:27pm 
What's wrong with it?
eric Dec 9, 2017 @ 5:17pm 
Please, fix the Tech Tree!
Volk zubami shelk Nov 12, 2017 @ 6:53am 
Very good, but i think ideology change moment need more balance. Now communism opens much more easy than democracy or nationalism. Please rebalance this - and sorry for my bad pesant english ;)
0A Nov 9, 2017 @ 12:46am 
its amazing,even changed the way i always play to win.a new gaming experience
dstrelek Nov 8, 2017 @ 5:48pm 
Interesting idea. I'll give it a whirl. :-)
Jodenkind Nov 8, 2017 @ 11:33am 
Look promising:steamhappy: