The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

New Spells: Stronger Sparks, Flames, Frostbite
25 Comments
Bapador  [author] Dec 1, 2018 @ 11:37am 
I'm glad they are still being used!
Old Nosey Nov 30, 2018 @ 2:07pm 
I know it is a little late, but thanks for this simple yet fun mod!
Very much appreciated for somebody who liked the beginning spells the most.
Bapador  [author] Jan 27, 2015 @ 10:12am 
I'm glad you like them, @ravenwolf2
Kalona The Drunk Native Jan 25, 2015 @ 10:54pm 
these are my favourite spells in the game, i'm glad to find a stornger version of them.
dudemanclassic Feb 19, 2014 @ 4:27pm 
thanks
j.fergal Feb 7, 2014 @ 11:40am 
Great Mod Thx Dude Helped
Bapador  [author] Feb 7, 2013 @ 4:08am 
You guys should also check out my mod for the "skinnier" elven armor: "Suck It In."
Green Raven Feb 5, 2013 @ 6:10am 
Huge improvement. Thanks for your work.
Bapador  [author] Feb 4, 2013 @ 1:43pm 
I've beaten it with the nerf stick. Tell me what you think.
Bapador  [author] Feb 4, 2013 @ 12:27pm 
Playing on master with mods that make it more difficult kinda makes me oblivious to anything that's op. And I only used it on a level 15ish Mage. Thanks for the feedback
Green Raven Feb 4, 2013 @ 10:52am 
I cant promise that everyone wants you to tone it down. But we have dozens of overpowered mods that make the player invincible;your mod has the potential to actually add something to the game.
Ideo Feb 4, 2013 @ 6:07am 
well i had this same discussion with freyzor when he made his mod, but only cause he wanted balanced spell. if you don't care about balance, don't read, if you do, I'd say your solution is there.

Test is simple. IF you can shot down a dragon your level with the dual cast version of this spell without depleting all your magicka before he's dead, it's over powered. it means you can run in any dungeon, happily dual cast forever and a day anything to death with no retaliation. No tactic, no challenge, no fun ^^
Ideo Feb 4, 2013 @ 6:07am 
First you need to set the magicka cost a little higher than the 'walls of' elements. Since they don't benefit from % augment dmg perk, but let a dmg/s on the surfaces. yours benefit from the % dmg but stop if you stop cast for any reason (staggered, magicka etc)

remember any mage archetype will fast reach the 5 points perks in +20% enchantement effectiveness, + bonus on skill enchant. meaning around levels 22-28 destruction spells will cost almost 0 magicka... if the spell is too much dmg/s you'll get a free havok tool hehe.
Ideo Feb 4, 2013 @ 6:07am 
Now to set your dmg correctly i think you should take 5 fireball/chainbolt overall dmg divided by the time needed to cast 5 fireball one after another the faster you can chain it in the game, and you'll have a DPS max for your concentration spell. fireball is range aoe benefitting from impact, but take time to cast, you have to aim a bit and you can't move, concentration spells are instant and you can move spreading it like crazy but almost melee range and don't benefit from impact. so the dps should be the overall equivalent while the level of the spell should be higher. Fireball and such are adept if i remember correctly, so put your concentration spells expert with a little higher magicka cost than 'walls of elements.

now that's a solution seemingly balanced, your choice what to do next ^^
Bapador  [author] Feb 4, 2013 @ 5:40am 
Well, since I have 755 subscribers, how do I know all of the. want me to tone it down?
Bapador  [author] Feb 4, 2013 @ 5:37am 
Will do when I get the chance
xBallAnnihilator69000x Jan 25, 2013 @ 4:35pm 
i agree with a few other commenters.
this is a great premise, and i would love a stronger concentration spell, but these are insanely overpowered. tone them down to maybe 15-20 base damage and they might be more balanced.
Green Raven Jan 24, 2013 @ 12:32pm 
Great idea,I would love a late game concentration spell,but in its current form its wildly overpowered.
Ideo Jan 23, 2013 @ 12:27pm 
Hey yo! just wanted to tell you you may have made something already existant here. Check out Freyzor's 'balanced new spells' mod if you wanna be sure! Cheers and keep up the good fun.
Omaha Jan 23, 2013 @ 4:32am 
nice work
Fine Jan 22, 2013 @ 8:35pm 
Or you could just get a scaling damage mod for destruction.
Barzûl Jan 21, 2013 @ 11:17am 
how do you consider this a mid lvl spell wen its stronger thne the master lvl spell ???
Apo Jan 20, 2013 @ 4:57pm 
Thank you! The concentration spells are simply the coolest, they deserve to be used longer. ^u^
wolf235 Jan 17, 2013 @ 4:57pm 
I want it. Thanks
nekkommc Jan 12, 2013 @ 8:45pm 
Fi...Fi...Fi...First