Arma 3
Athena AAR - An AAR Solution for Athena
34 Comments
diveyez Aug 6, 2023 @ 6:58am 
Is there anyway I can speak with you about working on this project and helping you continue it?
Gerry of Ravine Oct 28, 2022 @ 11:48am 
Hi bus, Athena is awesome, it's such a shame there's been no update since 2017.
I've sent you a friend request, I'd love to possibly talk business with you, in the hopes of purchasing your software (for the rights to edit and update)

Thanks in advance!
bus  [author] Sep 14, 2022 @ 12:36pm 
@Rowan - This is more of a community server tool. You should look at the 2nd screen application workshop listing.
Rowan Sep 11, 2022 @ 1:28pm 
Am I blind, or does this not actually include the desktop application? I've tried re-downloading and repairing, but I'm not seeing anything in my workshop folder to run.
Sgt. Foose Feb 16, 2022 @ 11:53pm 
Hi Bus, is there a simple fix to make your mod not crash when we zoom in or out? Realy like your mod!
RavenSunray Jul 25, 2021 @ 10:54pm 
@bus I've sent you a friend request and message on steam was just wondering if the features you showed on your youtube channel could be shared or uploaded. Thanks :)
bus  [author] Jun 29, 2021 @ 4:22pm 
Raven, glad you like it! It's completely doable but unfortunately, the chances of me doing that are zero. I have no problem with anyone else writing a mod that uses the AAR output to accomplish that but I will not be writing that mod. Sorry.
RavenSunray Jun 28, 2021 @ 7:52pm 
@bus Love the mod! What are the chances of making a mod which reads the data created by the logger and displays it as markers in game rather than using the 2nd screen application? Similar to Dslyecxi's Hindsight series.
bus  [author] Apr 27, 2021 @ 6:41am 
It's a script running during a mission so yes, there is an impact. It will monitor every unit in the game. If it's just players, it probably won't be that bad. If it's an Alive mission with hundreds of AI, it could be pretty bad. Only way to know is to test it and find out.
Hawkins Apr 26, 2021 @ 11:41am 
What is the performance impact of this? Will this cause any frame loss in large-scale multiplayer?
❤ Vexxi ❤ Dec 29, 2019 @ 12:35am 
I need help with the map importing. Athena doesn't do anything when i hit the start icon
F. Raven May 26, 2019 @ 2:59pm 
Thanks Mate Cheers!!
bus  [author] May 26, 2019 @ 2:58pm 
Does not create a dependency. Does not require clients to run Athena.
F. Raven May 26, 2019 @ 1:10pm 
Quick 2 part Question, Does running this Create a "Dependency" For a Mission File and if not, If running this as a mod Server Side, will that require everyone to need it in order to connect?
bus  [author] May 19, 2019 @ 6:21am 
Oh, right. I ripped that out. 'Why would a server need to export a map?' was the thought process at the time.
Inqie May 18, 2019 @ 7:42am 
Something to note, I don't think Athena Desktop is grabbing "new map" data through the relay when this mod is active. Easy fix to just disable it while processing new maps, but thought it was noteworthy.
bus  [author] May 14, 2019 @ 8:24am 
Separate the data streams? Unfortunately not. The scripts collect the data and then make them available via the relay which then pushes it to the clients (logger/Athena Desktop). They each get the same stream because it's all sourced from the same script.
Inqie May 14, 2019 @ 7:13am 
Yeah I can get why people might see it as a little advantageous. But the battlefield is never fair to even the most hardened of soldiers! On a more serious note thought, I've known our host for over a decade and I only intend to use it for AAR anyway (atleast until I get a 2nd monitor). If the modification I made just now works then.. yay! Do you reckon there's any way to separate the data streams or is it hard-coded into the .exes?

Either way thanks for replying. This will be of great help.
bus  [author] May 14, 2019 @ 6:22am 
Yep. Just make sure they forward/open the port (and preferably limit it to your public ip) and you can run the logger. I envisioned the logger running on a separate machine from which people could download the packages post mission. As far as as why only the host can run this particular mod, I was touchy about people thinking Athena was a cheat tool. If cheating isn't something to worry about then there's no reason to prevent anyone from running this - you can modify the AAR mod and let whoever you want run it. The only problem then is whoever runs the logger will also see all the data in Athena as well. The relay supports multiple clients so they can run a modified mod from which the logger and the Athena Desktop pull data. In Athena, they'll see everything though. The scripts determine what is 'seen'.
Inqie May 14, 2019 @ 5:45am 
Thank you - So the host just needs relay, and I can run logger on my computer as long as I get his IP? I reckon I can work with that if that's the case.

And yes prohibition from distribution is understandable. What is the backend reason for needing to be run on the host? Is it just that the data the logger needs is only available from the host?

bus  [author] May 14, 2019 @ 5:11am 
Also, to be very clear, I don't mind you modifying the scripts for use within your own community but I do prohibit you from distributing any customized variants of the official Athena scripts.
bus  [author] May 14, 2019 @ 5:09am 
Understandable. By default, the mission host has to run the mod/relay. The logger can be run anywhere that has access to the port opened by the relay. That being said, the limitation (of which data is collected) is in the scripts. You can always unpack the PBO, modify the scripts to not require being run on a server, repack it in your own PBO (sign it w/ your own key if required) and then run the mod/relay/logger elsewhere. It's your environment so it's completely up to you.
Inqie May 13, 2019 @ 5:47pm 
Hi, been bit of a while since this page has had activity but-
To confirm the setup for this, our mission host needs to have both the relay and logger installed and active? It can't be run clientside like Athena itself? I ask because the less things our host has to run on his computer the better.
Delta_5-1 Sep 8, 2018 @ 10:42am 
Hey. Huge bug. so I've recently found that if I have athena running before I start ARMa that it will cause arma to hold down the W key... causing me to run forward for a few seconds after i release the key. Needless to say, this has proved fatal. It might be the way I have th monitor i run it on set up, but i also have noticed that the WASD keys all seem to pan, even though do not have them bound. I'm wondreing if maybe this may be the cause of my glitch. I love this mod, and even though I would love it more if I had a decentered version where up was always the direction I was facing, I still love it tremendously. Let me know if you need more info.
bus  [author] Aug 29, 2018 @ 10:02am 
Another alternative would be to work with something like OCAP which is a web based AAR solution but you'd have to write some sort of format conversion utility ... and I'm not sure if it supports any sort of real time streaming but it's something worth looking into.
bus  [author] Aug 29, 2018 @ 10:01am 
Well, the server component works much in the same way as the client side component. The server side mod launches a relay and the logger connects to the relay and occassionall stores frames. If you were to connect to the server's relay from an Athena Client, you would see everything in real time (all sides). So, you can expose the relay's port on the dedicated server and limit the allowed remote IP's in your firewall to just your generals or perhaps setup some sort of VPN configuration. Then you would instruct those users to connect to the server's relay rather than the default one which is 'localhost'. That's a method I've used in the past. As far as making it available on Android or via the web, there aren't any existing android or web clients. If you were absolutely willing to jump through hoops, you could setup a Virtual Machine or an RDP server and run Athena on a Windows workstation and then connect to that workstation remotely via an Android/Web based client.
EldariusLeLama Aug 26, 2018 @ 3:29am 
Hello, first of all a huge congratulations for this mod more than successful.
I want to use the mod on a dedicated server so that the generals can follow what happens on the server without connecting to it.

But above all I would have used the application on a web page or an android system is that possible?

thank you in advance for this big job!
rcdxph Apr 25, 2018 @ 8:35am 
how to set up? Are there any videos about set up Athena AAR system?
duece_big Dec 23, 2017 @ 11:46am 
Yes, it works perfectly
bus  [author] Dec 16, 2017 @ 6:34pm 
Thanks! Have you guys had a good experience using the AAR mod?
duece_big Dec 16, 2017 @ 5:34pm 
Great Mod
bus  [author] Nov 18, 2017 @ 12:59pm 
Babyface, let me know if you run into any issues. I'm eager to hear about your experience with it.
Nem Nov 18, 2017 @ 12:52pm 
I'm going to take a crack at this this weekend and let you know how it ogoes. Thanks for all the work you put into the mod so far.
bus  [author] Nov 4, 2017 @ 12:06pm 
Please let me know if any community is actually using this? I would appreciate feedback of any sort. Thanks!