Counter-Strike 2

Counter-Strike 2

Prodigy
64 Comments
Heimdàll Nov 12, 2024 @ 3:59am 
Is the map available for CS2 ?
{DCSA} MGP^CP Feb 13, 2023 @ 9:12am 
Map is in rotation on:
DK-Casuals
2.104.129.83:27015
Server online 17.30-00.30 CET.
Limited access for IP's located in Northern Europe.
sliseʞk Jan 18, 2023 @ 5:45pm 
Cs.1.6 nostalgia
Gordon Dec 1, 2022 @ 10:09pm 
Can I use already made things from this map? like pillars, doors, etc? I'm making a nuke style map and I like some of the things you did here
TSG gorshock⁴² Sep 11, 2022 @ 10:49am 
So cool visual update of prodigy
yandhi Aug 29, 2022 @ 2:02am 
this map should be added officialy
it too good
helm2505 Aug 24, 2022 @ 9:51am 
i managed to easily get on top of garage without any cheats, you might wanna add clipbrushes in the ceiling :melon:
PhyroMenn May 2, 2022 @ 11:25am 
Woaw so beautiful , i love this map
CosmicReaver Apr 24, 2022 @ 4:40am 
A classic map beautifully recreated in CS:GO. The new pathways are great too. Thank you very much!
0dd451 Apr 19, 2022 @ 5:09am 
very nice map
MisterTYLEN Jan 30, 2022 @ 7:30pm 
это шедевр. Valve прошу заметь эту карту, видно автор очень старался, баланс безупречен
Drakonuid5 Dec 8, 2021 @ 7:23am 
Hello Cyvo. I see you Love to remaking maps. Why not contact with Classic Offensive dev team and join them. They very much need mappers
MaVi May 8, 2021 @ 9:16am 
This map we need on compentitive !!!!!!!
Nosferatu*Joe Mar 18, 2021 @ 9:42am 
I really love this map but for some reason I'm getting errors in my console.log

Here are some of them, but it's filled with the same kind of errors and not sure if this is an issue?;

Mar 18 16:36:07: Setting invalid soundscape, pro.BombsiteB, as the active soundscape. There is probably no script entry matching this name. BUG THIS!

Mar 18 16:36:09: message repeated 3 times: [ Dynamic prop prop_dynamic: no sequence named:idl]

Mar 18 16:36:09: Setting invalid soundscape, pro.TSpawn, as the active soundscape. There is probably no script entry matching this name. BUG THIS!

Mar 18 16:36:31: Setting invalid soundscape, pro.Stairwell, as the active soundscape. There is probably no script entry matching this name. BUG THIS!

Besides this, great job on the map dude!
Noøken Dec 23, 2020 @ 7:57pm 
Love the explosion effect.
On A site , the effect of C4 explosion makes the electricity going out of nowhere while on B site, the explosion effect is pipes are leaking and produces fire particle.
The alarm also sounded when the bomb is planted.
Really nice map actually! :steamthumbsup:
BOT Arcane Nov 23, 2020 @ 11:02am 
Very beautiful map but fix bomb site A's lights it's to dark
wawa enthusiast Aug 16, 2020 @ 10:31am 
Awesome remake of an often-forgotten map. Would love to see this included in an operation in the future.
Lo9fock Jun 24, 2020 @ 7:11am 
so classy very nice
Nanzao Oct 5, 2019 @ 6:25am 
Good map, but the bombsite A is too dark.
trysn Oct 3, 2019 @ 11:16am 
Wow, looks absolutely amazing, VALVE bring this classic back! lovely map!
StoneGreninja Jul 10, 2019 @ 8:30pm 
Love this remaster. Please consider wingman compatibility
.*Samochud*. JUMP2009.WMV Jul 2, 2019 @ 3:03am 
It doesn't fit the art style of the game.
🅱🅻🆄🅴🆁🅰🆈™ May 15, 2019 @ 1:15pm 
Awesome remake! The most interesting bomb sites I have seen so far :emofdr:
Funfi <3 Mar 22, 2019 @ 6:28am 
Remind my times when i was play CS 1.6
EwylKo♚ Feb 26, 2019 @ 3:14pm 
so undernoticed :lunar2019deadpanpig:
-niklaas Feb 23, 2019 @ 3:13am 
valve should bring the map in the next operation
Testing Acc Feb 22, 2019 @ 9:19pm 
This map is so. Good. But I'm really confused about the road to B site and to T Side.. But you're so awesome about it
on gasoline and promethazine Feb 22, 2019 @ 9:51am 
look at this tranny below me u are Worst of Human race
L.J. Feb 6, 2019 @ 12:45am 
this map has nothing to do with prodigy, its only a map with the same map.

Your map is full of RNG effects and i think your map is made for newbs. The real Prodigy map was made so there was almost no Random Effects.
Moreover the people with the best aim and who had the fastest movement usually won. Here your map has nothing to do with this brutal and nice map i know and played over 12years

Hope you can change that to make a real prodigy remake because this is shit. Then call it different.
yandhi Jan 27, 2019 @ 11:09am 
LOTS OF PARKOUR AND NADES :D
NoEmpathie Jan 10, 2019 @ 4:40pm 
if there a communityserver with this map?
lorjason34 Dec 27, 2018 @ 8:12pm 
This is the map I first played on Counter Strike Condition Zero. I thought for sure this didn't exist, but it does.
It's so nastogic, and this one brings refreshes here.
Really good.
Adam Dec 13, 2018 @ 10:11am 
Your map is completely amazing, I love it so much! This really deserves to be in the next operation! Best wishes to you!
Immortal GEOTUS Dec 3, 2018 @ 3:19am 
WHY WASNT THIS MAP IN FROM THE BEGINNING YOU FUCKING FOOLS????
Nanzao Nov 23, 2018 @ 4:06pm 
PRODIGY ON THE NEXT OPERATION!
Outstanding job! Here you can test map - 145.239.24.170:28095
olja Nov 3, 2018 @ 7:23am 
VALVE PLEASE ADD.
SyntaX_[E]rr0R Nov 3, 2018 @ 6:04am 
This version of Prodigy map is great and more fitting with the current rendition of CSGO. But the BOT on T-side seem like the Bomsite B so much... i love this map since cs 1.6.. hope this map get appeared on next operation...
Bhoppi Jul 18, 2018 @ 11:16am 
good update!
quilennnn May 2, 2018 @ 5:50pm 
It turns out the map already has a .kv file.
It just uses the default playermodels.
quilennnn May 2, 2018 @ 5:32pm 
Ok, but if you will change the playermodels.
Atleast make the CTs, the SAS.
Cyvo  [author] May 2, 2018 @ 9:44am 
Yeah that might be broken for workshop files and swiches to the default settings after matchmaking. I'll look for a more map integrated solution. Maybe I'll try to include new models or change the playermodels to a better map fitted group
quilennnn May 2, 2018 @ 4:07am 
@Cyvo when i did that the playermodels didn't change at all
well i did see different arms at first before switching weapons
ÖLGEMÖLLER Mar 3, 2018 @ 2:02pm 
This map looks very cool and clean. It used to be my favourite map in CS. It was my clan's "home map".
chysty list paperu 2008 Jan 11, 2018 @ 10:24pm 
Do you also remeber community-created Backalley?
chysty list paperu 2008 Jan 11, 2018 @ 10:22pm 
+rep
To the new operation!!
prodigy Jan 11, 2018 @ 8:49pm 
WOW. I fully support this map.
This map is so rich in details and quality wise very well designed.
Especially brings so many good memories of good old days.
This map is one of the first competitive map in CS history.
I can not believe Valve never made this map for the users but here it is..
CYVO, you are true fan of CS, really talented map designer, and I think you should be hired by valve seriously at least receive big credit for this map.
Believe it or not, my esea account is 'de_prodigy' because I miss this map so bad.
Too bad that young generation does not know much about this legendary map.
Valve should really consider this map as in competitive mode. Thank you.
Nanzao Jan 8, 2018 @ 8:08pm 
Hi Cyvo, your map is very nice looking and is rich on details.

The B site is impressive and offers many opportunities for cover while invinting to the gunfight, I want to see how it plays out.

The outside offers the best gun fights of the map, so much possibility of gameplay there.

However, there is some issues I found, mainly the easy passage behind the B bombsite that Ts can abuse. The routes to B offers so much interesting gun fights, but that passage behind the CT Spawn/B Site can ruin everything.

There's too much conections on routes to A Sites, and it can be too dark to spot enemies.

I aways thought of Prodigy's A Site as one of the hardest to retake. I would need see how to it plays out if it is too T-sided, because CTs are easily surrounded there, and I think Ts can hide and wait until someone defuses with too much frequency. It should be more gunfight oriented, like the B Site is.
StoneGreninja Jan 8, 2018 @ 5:33pm 
This map is nuts :2016whoadude: ! I wish it could be played competitively. or can it
Cyvo  [author] Dec 15, 2017 @ 10:34am 
@BrainBr3ak I would love to change the playermodels but i can't do that due to some gameplay issues.

The Good news is: You may can do it for your version by going into your /maps and/or /Workshop folder (whereever the content is been located) and create a .kv-file named "de_prodigy.kv" and copy this into the file:

"de_prodigy"
{
"name" "Prodigy"
"t_arms" "models/weapons/t_arms_separatist.mdl"
"ct_arms" "models/weapons/ct_arms_gsg9.mdl"
"t_models"
{
"tm_separatist"""
"tm_separatist_variantA"""
"tm_separatist_variantB"""
"tm_separatist_variantC"""
"tm_separatist_variantD"""
}

"ct_models"
{
"ctm_gsg9"""
"ctm_gsg9_variantA"""
"ctm_gsg9_variantB"""
"ctm_gsg9_variantC"""
"ctm_gsg9_variantD"""
}
}

This method also allows you to change the models to whatever you want to have.
This should instandously work. Otherwise I'll look for an alternative as soon as I can.