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DK-Casuals
2.104.129.83:27015
Server online 17.30-00.30 CET.
Limited access for IP's located in Northern Europe.
it too good
Here are some of them, but it's filled with the same kind of errors and not sure if this is an issue?;
Mar 18 16:36:07: Setting invalid soundscape, pro.BombsiteB, as the active soundscape. There is probably no script entry matching this name. BUG THIS!
Mar 18 16:36:09: message repeated 3 times: [ Dynamic prop prop_dynamic: no sequence named:idl]
Mar 18 16:36:09: Setting invalid soundscape, pro.TSpawn, as the active soundscape. There is probably no script entry matching this name. BUG THIS!
Mar 18 16:36:31: Setting invalid soundscape, pro.Stairwell, as the active soundscape. There is probably no script entry matching this name. BUG THIS!
Besides this, great job on the map dude!
On A site , the effect of C4 explosion makes the electricity going out of nowhere while on B site, the explosion effect is pipes are leaking and produces fire particle.
The alarm also sounded when the bomb is planted.
Really nice map actually!
Your map is full of RNG effects and i think your map is made for newbs. The real Prodigy map was made so there was almost no Random Effects.
Moreover the people with the best aim and who had the fastest movement usually won. Here your map has nothing to do with this brutal and nice map i know and played over 12years
Hope you can change that to make a real prodigy remake because this is shit. Then call it different.
It's so nastogic, and this one brings refreshes here.
Really good.
It just uses the default playermodels.
Atleast make the CTs, the SAS.
well i did see different arms at first before switching weapons
To the new operation!!
This map is so rich in details and quality wise very well designed.
Especially brings so many good memories of good old days.
This map is one of the first competitive map in CS history.
I can not believe Valve never made this map for the users but here it is..
CYVO, you are true fan of CS, really talented map designer, and I think you should be hired by valve seriously at least receive big credit for this map.
Believe it or not, my esea account is 'de_prodigy' because I miss this map so bad.
Too bad that young generation does not know much about this legendary map.
Valve should really consider this map as in competitive mode. Thank you.
The B site is impressive and offers many opportunities for cover while invinting to the gunfight, I want to see how it plays out.
The outside offers the best gun fights of the map, so much possibility of gameplay there.
However, there is some issues I found, mainly the easy passage behind the B bombsite that Ts can abuse. The routes to B offers so much interesting gun fights, but that passage behind the CT Spawn/B Site can ruin everything.
There's too much conections on routes to A Sites, and it can be too dark to spot enemies.
I aways thought of Prodigy's A Site as one of the hardest to retake. I would need see how to it plays out if it is too T-sided, because CTs are easily surrounded there, and I think Ts can hide and wait until someone defuses with too much frequency. It should be more gunfight oriented, like the B Site is.
The Good news is: You may can do it for your version by going into your /maps and/or /Workshop folder (whereever the content is been located) and create a .kv-file named "de_prodigy.kv" and copy this into the file:
"de_prodigy"
{
"name" "Prodigy"
"t_arms" "models/weapons/t_arms_separatist.mdl"
"ct_arms" "models/weapons/ct_arms_gsg9.mdl"
"t_models"
{
"tm_separatist"""
"tm_separatist_variantA"""
"tm_separatist_variantB"""
"tm_separatist_variantC"""
"tm_separatist_variantD"""
}
"ct_models"
{
"ctm_gsg9"""
"ctm_gsg9_variantA"""
"ctm_gsg9_variantB"""
"ctm_gsg9_variantC"""
"ctm_gsg9_variantD"""
}
}
This method also allows you to change the models to whatever you want to have.
This should instandously work. Otherwise I'll look for an alternative as soon as I can.