Arma 3
Rested Weapon Movement
169 Comments
Teurastaja Jan 7 @ 2:27am 
For what I remember, the player seems to jog a little faster than the NPCs. I could be wrong though.:steammocking:
honger Jan 16, 2024 @ 11:11am 
Some time ago I noticed that with that mod, when player enables the 2xCtrl stance (weapon lowered down) and starts moving, he will be faster than the AI. Not sure if this would ever be fixed but leaving this as a notice in case someone would want to tweak the anim speeds.
Warhammer Actual Feb 24, 2023 @ 1:22am 
As of this date I can also confirm this is working and we run 150 mods... But the one mod we do not run is P.I.R. so I can not comment on that .
honger Jan 28, 2023 @ 7:55am 
It works as always with no issues. Don't load 100s of mods at once if you want your preset working.
mfrisch100 Jan 22, 2023 @ 3:30am 
Seems to be broken since the latest ARMA updates. Any alternatives?
Chimpanzini Bananini Sep 27, 2021 @ 6:34am 
Hello, I am making an addon that collects some small addons to use with friends, I would like to know can I include your addon in this, obviously you will be mentioned along with the url of the workshop. I will upload the mod in private since it is not for any type of public use, or, obviously, commercial use.
dong May 7, 2021 @ 8:45am 
Doesn’t work,how can I use it?
coreia Apr 24, 2021 @ 10:49am 
Just me that the mod is not working anymore?
Greifus_OnE Apr 1, 2021 @ 8:10pm 
Good find, it's a little different from Rested Weapon, but overall it makes for a perfect replacement.
Mayoringram Mar 28, 2021 @ 12:00pm 
I found an another mod for PiR users, I mean you won't still be able to use this mod but it replaces it's own animations with the ones kinda looking like this mod's, just a heads up.

https://steamcommunity.com/sharedfiles/filedetails/?id=2411197915
Greifus_OnE Mar 21, 2021 @ 7:44am 
@Frosted Vert
I don't believe it is a platform update that is the culprit. If you run this mod by itself with vanilla ARMA 3 and nothing else, the mod still works fine.
There now appears to be a conflict between Rested Weapon Movement and the Project Injury Reaction mod, as that mod also modifies and adds new animation behaviors to the game. If you unload the PIR mod and leave Rested Weapon enabled, then the correct low ready animation will play.
Unfortunately, this probably means that if you are reliant on the PIR mod for your ARMA experience, then you'll have to remove Rested Weapon, unless one or the other does something to change this.
Sneakypeaky  [author] Mar 13, 2021 @ 9:02pm 
I honestly forget everything. I had to look up many tutorials scattered on the official site and non official videos and still had trouble getting it to work, (I hate C++) luckily Kol9yN was kind enough to point me in the right direction when I got stuck. I donno man, I feel bad but all I can do is wish you the best of luck.
Frosted Flake Mar 13, 2021 @ 2:42pm 
Oh darn. I hope you reconsider, this was an all-time great mod.

if I were to check which files BIS would have updated, where would I look?
Sneakypeaky  [author] Mar 12, 2021 @ 8:08am 
I'm happy that many people enjoy this mod but I do not offer support for it anymore, I don't have access to the original files nor do I have to time to relearn how to dig through and fix things for updates. I'm really sorry. The mod is free to redistribute and modify as you wish.
Frosted Flake Mar 12, 2021 @ 6:17am 
I'm not sure if there was an update to ArmA or to one of the major mods, but my player is back to running while carrying his rifle in a high chicken wing. Any chance you could give things a once over?

It's strange to say, but I can't imagine going back to playing without this mod.
Sneakypeaky  [author] Nov 24, 2020 @ 8:00pm 
The ai use an animation that looks better in third person. The players use a different animation that is up farther in view of the fps camera. It was a design choice by the devs to make the game feel more familiar with other shooters on the market.
Frosted Flake Nov 24, 2020 @ 7:54pm 
Were the player or AI using "better" animations, from a realism/detail/mocap point of view?
Oldru_Vallière Sep 12, 2020 @ 9:24am 
kinda the advantage of having your weapon lowered, you move faster because this mod puts the weapon in the fully down position as if you are walking which is lower than just double tapping ctrl
gman Sep 12, 2020 @ 5:19am 
Great mod but I dont like the fact that it makes you move faster than vanilla. Its almost sprint speed
Sneakypeaky  [author] Jun 3, 2020 @ 9:17am 
Free to use as you see fit.
Oldru_Vallière Jun 2, 2020 @ 10:47pm 
@Kronk

I would like to add this to a mod-pack for my unit, is there any chance I could get your permission to use it?
Sneakypeaky  [author] Apr 6, 2020 @ 11:02am 
Yes just default files. I don't code so I just renamed them to use a simple path but it doesn't really matter. Your free to use my files if you want, I unfortunately don't have them anymore.
The Real MANN Apr 5, 2020 @ 8:00pm 
Did you any work about .rtm files? I saw your addons contain files moving animation like a.rtm, w.rtm etc. However, they are just default files from Arma 3 but only changed name by you?
The Real MANN Apr 5, 2020 @ 7:41pm 
It must be "moving" animation but when I try to change them it turns to be static animation...
The Real MANN Apr 5, 2020 @ 7:40pm 
Thanks you for answer my question. I mean I ported animations from Arma 3 .pbo file but it's not a "moving" animation but it's "static" animation. I just wonder you had same problem like me.
Sneakypeaky  [author] Apr 5, 2020 @ 7:07pm 
The animations that the AI use can be found in the animation viewer. I forget what they are named but you should find them with ease. I don't quite understand what you mean "and didn't those animations static"
The Real MANN Apr 5, 2020 @ 6:44pm 
Hi. I really enjoy your addon. But i have few question. Where did you find animations that are used by AI? And didn't those animations "static"? I'm working on making new addon like this and i try to port some Arma 3 default but it's "static" animation. The problem is those animation are not actually static animations.
gunk sucker Oct 31, 2019 @ 9:03pm 
You should update this version with a proper key. If you don't know how I can take over if you'd like.
Smoker Jun 29, 2019 @ 1:55am 
Is this mod clientside ?
Gehock Jun 4, 2019 @ 10:02am 
@banebu The resigned version (also linked at the bottom of the original description) has a working key
Sneakypeaky  [author] Jun 2, 2019 @ 9:08pm 
Sorry guys, after a fresh reinstall I don't have the original files, nor do I have the time to relearn how to republish the mod. Anybody is more than welcome to take over and republish.
banebu Jun 2, 2019 @ 7:55am 
Could you add a public key to the mod for the purpose of signature verification?
[ACPL] Jon Mar 13, 2019 @ 10:46am 
Swapped Crouch Move should be switch back to Default and it would be perfect.
Toby S. Aug 22, 2018 @ 1:30pm 
Think you could add in the old walking with weapon lowered anim with 1 arm to the side?
Bvnditi Jul 29, 2018 @ 5:24am 
@ctrsnarebear You can change that in the actual ACE settings - clientside for local usage and serverside for MP.
Salty Bear Jul 28, 2018 @ 5:51pm 
I love the concept. My only problem is that using ACE3, the actual "Lower Weapon" action causes you to run just a bit slower and use up less stamina. This mod makes it difficult to do that - I can't tell if my weapon is lowered (for stamina purposes) or not. If you could make it so this mod makes your stamina not get eaten up so fast, I think that'd be helpful.
Ice Jun 2, 2018 @ 6:34pm 
I would like to request to use this modification's PBOs in my group's modification. Thanks so much for your work! If it is alright with you, I would give links and credit in the mod's description. Completely understand if the answer is no. Thanks for the consideration!

Sam
Blindside Mar 10, 2018 @ 12:10am 
Really love the mod man :) I've had this idea years ago and it fits so well. A quick suggestion though that maybe you can make as a seperate mod, but do you think you could increase the speed for the swimming animation with no dive gear equipped?
dirty3rd11b Feb 13, 2018 @ 12:27am 
That's a bummer man. Thank you for the effort though, still a great mod.
Sneakypeaky  [author] Feb 12, 2018 @ 8:17pm 
This was close to what I was aiming for but had trouble locating the functions that controled the weapon lower system. I could edit the speeds and swap out animations but couldn't get rid of that annoying forced movement that freeses your character as he changes stances. For now progress has haulted. Here's hoping that Arma4 uses a less clunky system.
dirty3rd11b Feb 12, 2018 @ 12:56pm 
First, great mod, cured a serious pet peeve of mine! Is there any way you can make it so the ai have their weapons in a rested position while walking? You can currently have this if they are in 'safe' behavior but they move to a 'file' formation by default. Kind of silly, nobody walks around on patrol in a wedge at the high ready...
Sneakypeaky  [author] Feb 4, 2018 @ 4:46pm 
It's been a while since I published it, but I'll see if I can find where I placed the key
Gehock Feb 4, 2018 @ 12:59pm 
The .pbo seems to be signed but the .bikey isn't included in the mod. Where could I find the key file?
SlimNinjaRuu Jan 4, 2018 @ 8:21am 
Veeeeryyyy Niiiceee
Aron Dec 31, 2017 @ 12:54am 
Great Quality of life mod!
=7Cav=SSG.Taylor.C Dec 28, 2017 @ 11:03pm 
I would love to know how you made the mod to make my own based off of your idea.
ReaperCide Dec 28, 2017 @ 11:49am 
very good! :D
Bud Liteyear Dec 27, 2017 @ 2:41pm 
I wish there was a way to change the animation presets in game, so certain soldiers used different postures. When I run WWII mods, it looks odd: troops didn't carry weapons in the low & ready position in the old days, it wasn't practical back then. It looks odd when you see a man with a full sized M1 Garand drawing lines in the grass with his bayonet.
Diego Dec 23, 2017 @ 12:47pm 
possible to add a key to swap between default and mod animation? would be really nice
J4KC4L Nov 19, 2017 @ 11:35am 
@PLDRC117 I use this with RHS, it seems to work fine.