RimWorld

RimWorld

[FSF] Growable Mushrooms
81 Comments
FrozenSnowFox  [author] Jul 14 @ 7:31pm 
@MajorityOfTheInternet
Well it could be a little while. People keep giving me more work to do and I still want to play the game.
MajorityOfTheInternet Jul 14 @ 7:09pm 
Looking forwards to grow the boomshrooms, they are pretty and you can make a very magical town in the glowforest with them as lighting
FrozenSnowFox  [author] Jul 13 @ 8:58pm 
@Pres10
Looks like there's a couple non growable mushroom types. I'll put it on my to do list.
Pres10 Jul 13 @ 8:53pm 
Would it be possible to add growable Boomshrooms or is that alr in base game?
FrozenSnowFox  [author] Jun 8, 2023 @ 5:44pm 
@DeathGun
There's two types of mushrooms with the dlcs the normal ones that require light and these which are plantable with this mod that require darkness.
DeathGun Jun 8, 2023 @ 5:42pm 
Mushrooms don't grow in the dark...
Is there a mod that will fix this?
fitznorway Dec 7, 2022 @ 1:19pm 
No more error! Thanks for the quick response!
FrozenSnowFox  [author] Dec 7, 2022 @ 12:32pm 
@fitznorway
Thanks for letting me know. I've put out an update it should fix the problem. Unsubscribe and resubscribe to force steam to update the files.
fitznorway Dec 7, 2022 @ 11:27am 
Hello! This mod is terrific, thank you for the work. Have you encountered 'Timbershrooms cannot grow under a roof' as an error before? This is confusing because, you know, that's sort of the only place they grow? I tried it on fungal gravel in my base, and in a growing zone on naturally occurring soil in a cave network - same error.

The other mushrooms grow just fine, this is the only one complaining.
FrozenSnowFox  [author] Jul 29, 2022 @ 4:54am 
@kotobike
If you have the Ideology dlc the Tunneler meme will unlock the ability to place fungal gravel over stone which can be used for growing mushrooms. Otherwise you'll need a mod to place soil on mountain stone. I have my own mod called Simply Soil but there's a dozen or so mods to choose from.
Kotobike Jul 29, 2022 @ 4:44am 
the mountainous area is not allocated for planting, how to plant mushrooms under the mountain?
FrozenSnowFox  [author] Jul 7, 2022 @ 1:00am 
@frickheckcrud
As per the description the small variant can be grown in hydroponics however the large tree like ones cannot. The reason for that is simply that in vanilla such large plants are not growable in hydroponics.
frickheckcrud Jul 7, 2022 @ 12:57am 
@FrozenSnowFox is it possible to be able to grow these mushrooms in hydroponics? if not would an update be possible to make it so?
FrutiWrath Jun 22, 2022 @ 1:14pm 
Thanks for the swift answer lol
FrozenSnowFox  [author] Jun 22, 2022 @ 1:12pm 
@FrutiWrath
Yes there's no problems with adding it mid save. Even removing it shouldn't cause any issues except maybe a minor error you can ignore.
FrutiWrath Jun 22, 2022 @ 1:06pm 
is this mid save safe?
Shadowguardian91 Aug 10, 2021 @ 4:56am 
I’m oh okay, and I get what your saying I just like these mushrooms lol, they are pretty.
FrozenSnowFox  [author] Aug 9, 2021 @ 3:20pm 
@Shadowguardian91
They should be able to grow on that soil to begin with. Potatoes were just used as a guide to get a reasonable yield/grow time. Honestly this mod really isn't needed if you have Ideology since the game now has mushrooms growable by default.
Shadowguardian91 Aug 9, 2021 @ 10:40am 
@frozensnowfox would it be possible to change this mod a little, instead of potatoes, use the new mushrooms with ideology, so these mushrooms can grow on the new soil.
FrozenSnowFox  [author] Jul 24, 2021 @ 2:50pm 
@Suzi
Changing that would mean changing how the vanilla mushrooms function which I don't intend to do. The light aspect can be useful for other types of colonies. The Ideology dlc already has its own mushrooms specifically for cave dwellers so I would suggest using those. I was actually considering discontinuing this mod since we now have mushrooms you can grow in the dark anyway.
Suzi Jul 24, 2021 @ 12:53pm 
Would it be possible to add the option for these to produce darklight rather than standard light? It's tough to use them with the new tunneler meme from ideology, which would otherwise be perfect given their preference for mushrooms, since the light the shrooms give off grants unhappy mood. And the mushrooms already seem kinda darklight-y given the way they glow purple, etc.
Curiosity Nov 12, 2020 @ 8:05pm 
Thank you for your work
FrozenSnowFox  [author] Nov 11, 2020 @ 10:38pm 
@CuriosityCND
I don't think it would be too hard but sorry to say its not something I'm interested in doing. I think there's a couple mods that do plant based meat substitutes. One I know of is VFME - Simple Tofu!, it does however require a bunch of the Vanilla series mods.
Curiosity Nov 11, 2020 @ 8:26pm 
I love how vanilla this feels. Would it be hard to make raw fungus into a meat substitute?
Dirty Mike and The Boys Aug 16, 2020 @ 6:42am 
@FrozenSnowFox, thanks! I didn't know agarilux was more like a tree so I was looking for that. Love the mod, it's perfect for a tribal cave run
FrozenSnowFox  [author] Aug 15, 2020 @ 2:32pm 
@Dirty Mike and The Boys
I checked it to be sure. Glowstool can be planted in planter boxes as intended. Agarilux however cannot be planted in them but that's intended (since its basically a tree). The load order shouldn't matter however in my load order [FSF] Growable Mushrooms is loaded first.
Dirty Mike and The Boys Aug 15, 2020 @ 7:00am 
Is there a way to get the mushrooms to work with the planters from Vanilla Furniture Expanded - Farming? The Noku mushroom mod works with the planters, I might have a load order issue?
UpTheArts Oct 7, 2019 @ 8:20am 
Mushrooms FTW. Thank you!
FrozenSnowFox  [author] Oct 4, 2019 @ 11:44pm 
@Mistletoe The Bard
No worries glad I could help.
Mistletoe The Bard Oct 4, 2019 @ 11:13pm 
@FrozenSnowFox Found it! Really appreciate for all your help!
FrozenSnowFox  [author] Oct 4, 2019 @ 11:08pm 
Mods go under the folder path below.
Steam\steamapps\common\RimWorld\Mods\

So you should have a folder for Core (main game) and a folder for Growable Mushrooms under the same file path. Alternatively you can just wipe everything under the workshop number folder 1180192852 which is my mod and extract the contents of the rar there.
Mistletoe The Bard Oct 4, 2019 @ 10:56pm 
@FrozenSnowFox OK! I just never install mods out of steam before. Do I just throw the entire folder into the 294100 folder? Without renaming it?
FrozenSnowFox  [author] Oct 4, 2019 @ 10:46pm 
@Mistletoe The Bard
Not at this time I just threw it together quickly for you. These patches generally come with Seeds Please. Although both my mushroom mod and ambrosia use vanilla plants which are not normally available so its in a bit of a weird place. It's very unlikely I update this mod so you won't need to worry about updates.
Mistletoe The Bard Oct 4, 2019 @ 10:41pm 
@FrozenSnowFox Thank you very much! There isn't a steam version?
FrozenSnowFox  [author] Oct 4, 2019 @ 8:53pm 
@Mistletoe The Bard
Here's a link for a seeds please version.
https://www.dropbox.com/s/c9fuueznv0v6zct/Growable%20Mushrooms%20Seeds%20Please%201.0.rar?dl=0
Mistletoe The Bard Oct 4, 2019 @ 7:42pm 
May we have a seeds please patch?
FrozenSnowFox  [author] Apr 16, 2019 @ 6:06pm 
@Trunken
No problem, glad you enjoy my mods.
Trunken Apr 16, 2019 @ 6:04pm 
I have like every mod active from you FrozenSnowFox.

Thank you for all the great stuff.
FrozenSnowFox  [author] Mar 24, 2019 @ 1:28pm 
@Metta
Mushrooms are under the vegetable category when it comes to cooking.
Someone Mar 24, 2019 @ 6:26am 
Is their yield treated as meat, fruit, or vegetable?
Rock Paper Pyro Dec 4, 2018 @ 9:21am 
That's awesome dude, thanks so much! Didn't realize it was so easy.
FrozenSnowFox  [author] Dec 3, 2018 @ 6:54pm 
@Rock Paper Pyro
I don't plan do add it as default but here's a copy wih them plantable in pots. It was simply a matter of adding <li>Decorative</li> to the list of sow tags that I patch in.

https://www.dropbox.com/s/aol33ubbwas498d/Growable%20Mushrooms%20Decorative%201.0.rar?dl=0
Rock Paper Pyro Dec 3, 2018 @ 6:33pm 
I don't suppose its possible to add these guys to the list of plants to grow in a pot? I think it'd be hella cool to have my underground base be gently lit by mycelium.
FrozenSnowFox  [author] Nov 9, 2018 @ 7:00pm 
@Tiger
Sorry I should have asked for the error log. Yes any other mod that changes mushrooms would no doubt conflict with this mod.
Tiger Nov 9, 2018 @ 6:56pm 
I found the problem: this mod is incompatible with "Esawa's I CAN PLANT EVERYTHING" mod. One or the other works fine, but both throw a slew of red errors.
FrozenSnowFox  [author] Oct 27, 2018 @ 6:50pm 
@Tiger
This mod makes 3 alterations to each of the two mushroom types via patching. I don't see how it can possibly cause any issues.
Tiger Oct 27, 2018 @ 3:35pm 
This mod does not play well with others. By process of elimination, I've found it is the sole culprit in a long list of errors on loading.
Immortalits Oct 21, 2018 @ 6:53am 
dunno when and how many mods will I merge and to what extent, but through your mod, I've found out how can I look into the mod files of the mods I'm using :)
So now I'm perfectly able to create my own rebalance mod now even for the mods, that use different resource costs, etc.
Your mod will also be merged into that with a bit more vanilla-friendly balance in nutrient/day yields.
I just should be carefull not to miss out from the description any mods I'm using as reference :)
Immortalits Oct 21, 2018 @ 6:47am 
I just thougt to write down my suggestions to make it a bit more vanilla friendly, since it provides a clear advantage compared to regular indoor farming, solar lamps are the biggest issue of indoor farming, because of energy requirements are hard to met without expansing the size of the base for providing enough area for solar panely or expansing tovards more geyseers / building more watermills, which are all require a lot of extra territory to defend and manage.
Simply being able to grow shooms, that equal to potatoe, whitout requiring the energy, even without any bonus from fertility they can be considered a strong tool for a mountaing base.
FrozenSnowFox  [author] Oct 19, 2018 @ 1:33am 
@Immortalits
My mod is intended to make them as a usable crop that's comparible to others. The time/yield is based off potatoes and I think they work quite well overall. They don't take advantage of fertility well, they take a long time to grow and give a decent yield but require no light.

If the numbers aren't to your liking you can always edit the patch files yourself. There's also another mod called Growable Mushrooms that does not change the growth time or yield.