Arma 3
NATO Marine Corps Overhauled [RHS]
93 Comments
EverClouds Jun 16, 2024 @ 1:26pm 
It works but it replaces other uniforms from other mods as well so it works too well
InnocentDeadly Aug 12, 2023 @ 3:01pm 
i want them to have ops core helmets :(
nanner Nov 3, 2022 @ 6:02pm 
That's so strange that Drawdown doesnt work with RHS but it does with CUP
tt_rambo Nov 2, 2022 @ 3:06pm 
Thanks.
jarrad96 [4SFG]  [author] Oct 31, 2022 @ 3:28pm 
Yes, it will not work, they both replace NATO so will fight with each other and cause severe issues, do not enable two mods that replace the same faction for any of my mods, just pick the one you want to run that particular launch.
tt_rambo Oct 31, 2022 @ 7:28am 
Will anything happen if i load this overhaul with the US army version together?
jarrad96 [4SFG]  [author] Oct 28, 2021 @ 4:36pm 
Updated with MP Signing, compatibility fixes.
jarrad96 [4SFG]  [author] Jul 14, 2020 @ 4:25am 
I just launched A3 and tested them on my end, in Editor, custom scenarios, Zeus and the main campaign. They are all working perfectly fine on my end-
https://cdn.discordapp.com/attachments/441006479177416707/732436135225065492/20200714131727_1.jpg
so the only think I can think is that you may be running another mod that conflicts with it- AI mods like LAMBS should be fine, but I’m not sure about other mods you may have on.
Milano Jul 13, 2020 @ 3:38pm 
Hello, I've used your Overhauled mods for years and for some reason they don't seem to be loading. I have a bunch of other mods rolling with it as well, Project Injury Reaction, Real Engine, GLX 1.09, lambs Danger, etc. What kind of mods would conflict with yours to have them not load?
jarrad96 [4SFG]  [author] Mar 19, 2020 @ 8:21pm 
Play the first mission of the campaign with the mod off, then you can play from mission 2 onward with the mod on just fine- it's just something weird with the base campaign, every other BI campaign works without that problem.
Scorch Gaming Mar 19, 2020 @ 8:14pm 
I never saw a skip option. for the past few years I have only used eden editor and not the campaing, as soon as I tried the campaing it wouldnt work for the helicopter.
jarrad96 [4SFG]  [author] Mar 19, 2020 @ 2:51pm 
There is a bug with the MH-9 helicopter in the first mission of the campaign, 'Drawdown 2035' so skip that mission if you are playing the main campaign, start with the second mission instead.
Scorch Gaming Mar 19, 2020 @ 9:11am 
In Campaing, it won't let me enter helicopters. Can someone help me with why it is glitching like this.
Six Feb 23, 2020 @ 12:56pm 
The stopping power of the MX does have its merits, however.
jarrad96 [4SFG]  [author] Feb 23, 2020 @ 12:53pm 
Yes, loading a NIA and RHS version of the SAME faction will not work. You can however, for example load a RHS NATO and a NIA FIA for example.
aLi112 Feb 23, 2020 @ 11:23am 
Can i load this witch NATO Marine Corps Overhaul NIA ? or it will overplay it ?
Six Feb 3, 2020 @ 8:00am 
Never liked the uniforms or MX weapons anyway.
Arma 2 all the way.
OverLoad Dec 10, 2019 @ 1:33pm 
Don`t know if you've considered it, but what about creating a separate faction for the marines so it doesn't override the changes to the US Army units? Would that be difficult?
Brian Hates Games Oct 15, 2019 @ 7:00pm 
Hey any chance you can have these marines replacing nato pacific insteas?
thebigpettis Aug 31, 2019 @ 4:37pm 
Wow, never saw that. My apologies buddy.

My story keeps respestfong itself so I’ll kolby through ok vanilla then load up your mod. Thanks!
jarrad96 [4SFG]  [author] Aug 31, 2019 @ 2:43pm 
Read the description please, I mentioned the first mission (Drawdown 2035) doesn’t work, skip it and play the second.
thebigpettis Aug 31, 2019 @ 1:35pm 
having trouble on the first mission, it wont let me board the littlebird:/
FancyMelon Aug 24, 2019 @ 5:06pm 
Hello! I'm trying to put this onto a dedicated server but it is telling me that it needs a key, but I cannot find the file that usually has the key. What do I do?
Jaycee Apr 22, 2019 @ 5:07pm 
yessssss been looking for a good replacement pack so I can enjoy the campaign more. Love it
jarrad96 [4SFG]  [author] Apr 22, 2019 @ 2:02pm 
It Wass intentional, as the USMC organisation in RHS means there is no ‘medic’ unit, so used a Corpsman class man.
starve2act Apr 22, 2019 @ 11:02am 
I'm assuming this is a mod conflict, but is anyone else having the problem of all blufor factions' medics being replaced with marine Corps medics in-game?
jarrad96 [4SFG]  [author] Mar 6, 2019 @ 1:52pm 
I did not give all classes pistols because the AI sometimes get confused and use them instead of primary weapons. As far as DMR's go, the use of the EBR was intentional, but if you want another weapon the M2010 and M11/ SR-25 are also used by some units.
DRMZZY Mar 6, 2019 @ 6:18am 
Also is there a way for the Marksman role to use a SR/DMR from the RHSUSAF mod? Currently it's using the default one from vanilla.
DRMZZY Mar 6, 2019 @ 5:55am 
Hello! Is there a chance you can add sidearms/pistols for all the classes/roles on the Co-op missions? I've played as the Combat Life Saver and my primary runs out of ammo pretty quick,and there's is no pistol to keep my combat ability effective.
jarrad96 [4SFG]  [author] Mar 5, 2019 @ 1:45am 
Because they are replaced with MARSOC like Marine units in the main official campaign, and I can't just pick one or other, it has to be both appearances of the CTRG.
Wastl Mar 5, 2019 @ 1:39am 
Why exactly does this replace the CTRG units for the Apex campaign?
jarrad96 [4SFG]  [author] Feb 9, 2019 @ 4:13pm 
Yeah, I did the best I could to get as many units replaced as reliably as possible, but because of the way the mod is made (and I can't change it) in order to replace all the NATO units in ANY mission without having to build special versions of every mission in every campaign or Workshop mission it's basically a batch load on start, which means it occasionally bugs and doesn't load a guy sometimes.
It could also be a small number of people, usually named ones, who are in the campaigns and cannot be edited as their kits are forced by the mission.
Jaden.650 Feb 9, 2019 @ 4:09pm 
That’s the only thing, ok then thank you, also sometimes the characters don’t load
jarrad96 [4SFG]  [author] Feb 8, 2019 @ 10:12pm 
It's not a campaign issue, as everything else, including other missions in the official campaigns as well as un-official/downloaded missions work fine, except for the MH-9 side seats.
Jaden.650 Feb 8, 2019 @ 9:35pm 
Do the other campaigns work
Jaden.650 Feb 8, 2019 @ 9:11pm 
Ok thanks for responding, great mod by the way

jarrad96 [4SFG]  [author] Feb 8, 2019 @ 9:07pm 
Please read the description-
'There is a bug with the MH-9 helicopter in the first mission of the campaign, 'Drawdown 2035' so skip that mission if you are playing the main campaign, start with the second mission instead.'
Jaden.650 Feb 8, 2019 @ 9:06pm 
When I play Campaign, it doesnt let me get in the helicopters
HirriMirri Jan 27, 2019 @ 7:57am 
I can't get this to work on listen server in Dynamic Recon Ops Altis/Stratis mission, it worked in SP. Only 1/10 units spawn with correct gear, US Army version works fine.
Goose Nov 19, 2018 @ 10:38pm 
Alright
jarrad96 [4SFG]  [author] Nov 19, 2018 @ 10:06pm 
Skip that mission, it's a known bug.
Goose Nov 19, 2018 @ 9:58pm 
Every time I try to play the first mission, it wont let me board the helicopter in the first minute of play. Any suggestions? Its an error relating to cargo turret and such
Mıkı Nov 8, 2018 @ 4:59am 
Could you make it so it doesn't change the unit loadout with a script, but actually replaces the weapons and uniforms? That way you could bypass the errors where some things are not replaced in the campaign
🦇Pachira🦇 Jul 26, 2018 @ 12:13am 
Damn, that's a shame.
jarrad96 [4SFG]  [author] Jul 26, 2018 @ 12:06am 
Not possible, I already tried it- basically converting NATO into Marines or Army cancel each other out between the NATO and NATO Pacific factions- converting one converts both at the same time.

I'm considering doing a NATO US Army RHS Overhaul in the future though, these just are time consuming to make.
🦇Pachira🦇 Jul 26, 2018 @ 12:03am 
If you decide to go back to modding NATO, it'd be neat to have RHS USMC for NATO Pacific and RHS US Army for NATO Altis.

That way you have both USMC and US Army and it'd fit pretty well for each theater.
DeadBryant Jun 27, 2018 @ 12:35am 
thanks tho its a good mod to play with
DeadBryant Jun 27, 2018 @ 12:35am 
alright
jarrad96 [4SFG]  [author] Jun 26, 2018 @ 8:42pm 
So I looked into it, and it's not something I can easily fix because it's related to the helicopter dynamic loadout changes. For now your best bet is it just use the RHS MH-6 instead of the base game one, but the AH-6 seems fine.