Serious Sam HD: The Second Encounter

Serious Sam HD: The Second Encounter

Melody's Fast Gameplay Mod (Extreme Edition) (SP/Co-op)
23 Comments
PsyKosten Oct 21, 2024 @ 7:50am 
can you make enemies less fast? they are not built for that kind of speed and look like cows on ice (literally in the case of the were-bulls). and why grenade launcher shots cannot be charged? it throws grenades a maximum of a meter, and with a low rate of fire
Chicken_Wang Feb 6, 2018 @ 7:44pm 
The enemies are wayy too fast. I like Sam's speed but the enemies literally look like they're running at mach speed on ice..
Oh_My_Goddable Jan 4, 2018 @ 11:36pm 
Why "ayooo"?
Melody  [author] Jan 4, 2018 @ 3:17pm 
@Djmj3391
Making it this fast crashes the game for some reason in Fusion. I'll retry whenever I have some free time.
ATabs24 Jan 4, 2018 @ 3:16pm 
Would it be possible to have a Fusion port for this version?
Melody  [author] Nov 18, 2017 @ 12:17am 
@Oh_My_Goddable
Once again, this comments section is about THIS MOD and not about other mods.
Oh_My_Goddable Nov 17, 2017 @ 11:23pm 
I examined the Serious Sam 3 workshop, and found that you may have to add a feature that you can play as a multiplayer character in the single player mode.
Melody  [author] Nov 17, 2017 @ 10:11am 
@Oh_My_Goddable
I may have made an edit to MP parameters as a test, but it's not intended to be played in MP. I've planned a Quake Gameplay Mod for MP and I've probably left some parameter in this while testing.
Oh_My_Goddable Nov 16, 2017 @ 11:39pm 
But they do. It's just like the modded Serious Sam 3. You shall see about it.
Melody  [author] Nov 16, 2017 @ 1:20pm 
@Oh_My_Goddable 2
I don't get what you mean. Do you mean porting it to MP? Because this is only for SP/Coop and not intended for PvP games.
Oh_My_Goddable Nov 16, 2017 @ 10:30am 
Like Serious Sam 3, you need to create this mod from where you can player as a multiplayer character in single player.
Melody  [author] Nov 2, 2017 @ 3:38pm 
@volcanic_lightning
I'm sorry you didn't like it.

The mod is only tested on TSE unfortunately, I haven't tested it for TFE. I've completed the game (TSE) 2 times when testing in the Editor (without cheats) and I could complete it without encountering many problems.

First time I completed the game, it was the first version of the mod (kinda unbalanced), then I rebalanced it a little bit in this version (second time I completed the game in the Editor Testing).

Yes, the mod is not tested for TFE, so that's probably why you're experiencing issues when trying to complete it with my mod.

As for the factors, I made sure that all factors were equally balanced. Enemies speeds and projectile speeds are in line with Sam's capabilities. Reaction times of enemies, instead, are way higher than normal.
MuscularMelvin Nov 2, 2017 @ 3:32pm 
So I finally tried this out, and I didn't like it I'm sad to say. In fact, I couldn't even make it halfway through level 2. In the open areas, it's fun to run fast and dodge enemies, but the corridor sections make it literally impossible. There's no way to kill Kleers and Beheaded Kamikazes when you have no room to strafe and your weapons only fire so fast. Their increased speed f***s with the physics and makes them able to zig-zag in impossible ways and also shoot up steep hills. I don't even want to imagine the Marsh Hopper fight in the Oasis, which is the single hardest fight in the frachise for me on harder difficulties.

In my opinion, this really needs a rebalance. Say, if Sam's speed is multipled by 1.5%, then all other factors should be equally raised by that amount. If the enemies are still too fast, then the base speed should be lowered in increments until a fine balance is reached. But again, that's just my opinion and you have the right to disagree with me.
Melody  [author] Nov 2, 2017 @ 1:49am 
@volcanic_lightning
I played few levels several times and found fixed values for both enemies and player, I then playes the whole game in order to check the values. Did that 2 times for 2 different patches of the mod. Regarding weapons, I've put similar values to Quake on most weapons.
MuscularMelvin Nov 1, 2017 @ 3:58pm 
Wow, I had this exact same idea from the last time I replayed Serious Sam. I thought to myself, " it's really neat how Sam's movement speed and the enemies' attacks are all balanced for each other ". Whenever you get the speed power-up in TSE, it's less tedious to traverse the levels but the enemies become jokes. This saves me the trouble of having to spend dozens of hours learning Serious Sam's scripting language and variables.

One question before I play: did you use the speed values from the "Faster" multiplayer setting? I timed that in a SSR remake of Quake 1's DM4 and I found out it was the same exact movement speed as in Quake 1.
Melody  [author] Oct 27, 2017 @ 3:32am 
@Oh_My_Goddable
This is not the right place to ask for this stuff. Comments here are related to this mod and ideas for this mod.

This mod provides fast gameplay for SSHD. That's all it does.

Post either a discussion in the game hub or in a modder's comments section (excluding me, since I've already read it).

Thanks.
Andreiki Oct 26, 2017 @ 6:20am 
Spy niggahnigga
Spy's Cr3ed Oct 26, 2017 @ 5:52am 
Andreiki niggah
Andreiki Oct 26, 2017 @ 5:30am 
Spy Nigga!
Orias Oct 24, 2017 @ 11:32pm 
Falle per l'HD le mod fusion fa cagare allo scroto fa xD
Spy's Cr3ed Oct 24, 2017 @ 6:49am 
@Melody~ lel.
Melody  [author] Oct 24, 2017 @ 6:49am 
@Spy's Cr3ed
Eheh, I couldn't make the Extreme Version for Fusion due to several issues I was having with enemies...
Spy's Cr3ed Oct 24, 2017 @ 6:48am 
Nigga wtf? Tommorow i want Ultra mega cyber neo xtreme fast edition !!!11