Serious Sam HD: The Second Encounter

Serious Sam HD: The Second Encounter

Melody's Fast Gameplay Mod (Extreme Edition) (SP/Co-op)
23 kommentarer
PsyKosten 21. okt. 2024 kl. 7:50 
can you make enemies less fast? they are not built for that kind of speed and look like cows on ice (literally in the case of the were-bulls). and why grenade launcher shots cannot be charged? it throws grenades a maximum of a meter, and with a low rate of fire
Chicken_Wang 6. feb. 2018 kl. 19:44 
The enemies are wayy too fast. I like Sam's speed but the enemies literally look like they're running at mach speed on ice..
Oh_My_Goddable 4. jan. 2018 kl. 23:36 
Why "ayooo"?
Melody  [ophavsmand] 4. jan. 2018 kl. 15:17 
@Djmj3391
Making it this fast crashes the game for some reason in Fusion. I'll retry whenever I have some free time.
ATabs24 4. jan. 2018 kl. 15:16 
Would it be possible to have a Fusion port for this version?
Melody  [ophavsmand] 18. nov. 2017 kl. 0:17 
@Oh_My_Goddable
Once again, this comments section is about THIS MOD and not about other mods.
Oh_My_Goddable 17. nov. 2017 kl. 23:23 
I examined the Serious Sam 3 workshop, and found that you may have to add a feature that you can play as a multiplayer character in the single player mode.
Melody  [ophavsmand] 17. nov. 2017 kl. 10:11 
@Oh_My_Goddable
I may have made an edit to MP parameters as a test, but it's not intended to be played in MP. I've planned a Quake Gameplay Mod for MP and I've probably left some parameter in this while testing.
Oh_My_Goddable 16. nov. 2017 kl. 23:39 
But they do. It's just like the modded Serious Sam 3. You shall see about it.
Melody  [ophavsmand] 16. nov. 2017 kl. 13:20 
@Oh_My_Goddable 2
I don't get what you mean. Do you mean porting it to MP? Because this is only for SP/Coop and not intended for PvP games.
Oh_My_Goddable 16. nov. 2017 kl. 10:30 
Like Serious Sam 3, you need to create this mod from where you can player as a multiplayer character in single player.
Melody  [ophavsmand] 2. nov. 2017 kl. 15:38 
@volcanic_lightning
I'm sorry you didn't like it.

The mod is only tested on TSE unfortunately, I haven't tested it for TFE. I've completed the game (TSE) 2 times when testing in the Editor (without cheats) and I could complete it without encountering many problems.

First time I completed the game, it was the first version of the mod (kinda unbalanced), then I rebalanced it a little bit in this version (second time I completed the game in the Editor Testing).

Yes, the mod is not tested for TFE, so that's probably why you're experiencing issues when trying to complete it with my mod.

As for the factors, I made sure that all factors were equally balanced. Enemies speeds and projectile speeds are in line with Sam's capabilities. Reaction times of enemies, instead, are way higher than normal.
MuscularMelvin 2. nov. 2017 kl. 15:32 
So I finally tried this out, and I didn't like it I'm sad to say. In fact, I couldn't even make it halfway through level 2. In the open areas, it's fun to run fast and dodge enemies, but the corridor sections make it literally impossible. There's no way to kill Kleers and Beheaded Kamikazes when you have no room to strafe and your weapons only fire so fast. Their increased speed f***s with the physics and makes them able to zig-zag in impossible ways and also shoot up steep hills. I don't even want to imagine the Marsh Hopper fight in the Oasis, which is the single hardest fight in the frachise for me on harder difficulties.

In my opinion, this really needs a rebalance. Say, if Sam's speed is multipled by 1.5%, then all other factors should be equally raised by that amount. If the enemies are still too fast, then the base speed should be lowered in increments until a fine balance is reached. But again, that's just my opinion and you have the right to disagree with me.
Melody  [ophavsmand] 2. nov. 2017 kl. 1:49 
@volcanic_lightning
I played few levels several times and found fixed values for both enemies and player, I then playes the whole game in order to check the values. Did that 2 times for 2 different patches of the mod. Regarding weapons, I've put similar values to Quake on most weapons.
MuscularMelvin 1. nov. 2017 kl. 15:58 
Wow, I had this exact same idea from the last time I replayed Serious Sam. I thought to myself, " it's really neat how Sam's movement speed and the enemies' attacks are all balanced for each other ". Whenever you get the speed power-up in TSE, it's less tedious to traverse the levels but the enemies become jokes. This saves me the trouble of having to spend dozens of hours learning Serious Sam's scripting language and variables.

One question before I play: did you use the speed values from the "Faster" multiplayer setting? I timed that in a SSR remake of Quake 1's DM4 and I found out it was the same exact movement speed as in Quake 1.
Melody  [ophavsmand] 27. okt. 2017 kl. 3:32 
@Oh_My_Goddable
This is not the right place to ask for this stuff. Comments here are related to this mod and ideas for this mod.

This mod provides fast gameplay for SSHD. That's all it does.

Post either a discussion in the game hub or in a modder's comments section (excluding me, since I've already read it).

Thanks.
Andreiki 26. okt. 2017 kl. 6:20 
Spy niggahnigga
Spy's Cr3ed 26. okt. 2017 kl. 5:52 
Andreiki niggah
Andreiki 26. okt. 2017 kl. 5:30 
Spy Nigga!
Orias 24. okt. 2017 kl. 23:32 
Falle per l'HD le mod fusion fa cagare allo scroto fa xD
Spy's Cr3ed 24. okt. 2017 kl. 6:49 
@Melody~ lel.
Melody  [ophavsmand] 24. okt. 2017 kl. 6:49 
@Spy's Cr3ed
Eheh, I couldn't make the Extreme Version for Fusion due to several issues I was having with enemies...
Spy's Cr3ed 24. okt. 2017 kl. 6:48 
Nigga wtf? Tommorow i want Ultra mega cyber neo xtreme fast edition !!!11