Total War: WARHAMMER II

Total War: WARHAMMER II

Rinorns starting units
79 Comments
Doofalicious Supreme Oct 16, 2019 @ 8:23pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=1891340465

This is a mod I made to replace this one. Hope yall enjoy
graham Oct 14, 2019 @ 1:44pm 
Used to be the first mod i added, the mod has not been updated in over 2 years, so i'm guessing that the guy has no intention of returning or updating, therefore i suggest people, either look for someone to take over the mod or add reports to have it taken down, far too many mods in the workshop are abandoned like this one and just clutter up the workshop with outdated junk when your looking for something good to include in your next playthrough....Unsubbed, down rated and reported. Time to get the workshop tidied up i would say.
devious goblin wizard Sep 7, 2019 @ 1:23pm 
update?
Neroski Aug 26, 2019 @ 6:18pm 
The Forge button from the interface is missing when starting new campaigns with Dwarfs.
Prinz Eugen Jul 5, 2019 @ 7:04am 
Upppppdate
King Belegar Ironhammer May 7, 2019 @ 7:26am 
please update the mod!
Man with No Name Apr 28, 2019 @ 10:15am 
Update plz!
⛧Lilith⛧ Feb 28, 2019 @ 7:56am 
update plz
heavystorm Feb 28, 2019 @ 1:29am 
update :(
Gerthquake Feb 22, 2019 @ 1:27pm 
update plz!!!!
Castor Troy Jan 25, 2019 @ 8:20am 
does this work for the vortex campaign?
Ciaphas Cain Jan 7, 2019 @ 3:32pm 
Another shout for an update
Kriegsfürst Roy Tykai Nov 4, 2018 @ 1:43am 
Can you please update this mod. I love this so much <3 <3
graham Jun 3, 2018 @ 4:04am 
missing this mod so much, hope the guy returns or someone takes it over and updates :(
Helfist Jun 3, 2018 @ 3:32am 
Please update i love this mod.
mazemaster89 Apr 23, 2018 @ 10:24pm 
Second that, this mod causes Tomb Kings to be MIA unfortunately. Love it otherwise.
Mr Chaosz Apr 21, 2018 @ 3:52pm 
I still dont see the tretch/tomb kings update unfortunately
ejj123 Apr 13, 2018 @ 6:40am 
This mod just seems soo good any chance of a update?
slapda11as Apr 7, 2018 @ 6:14am 
any update coming soon please
溥天之下小灵通 Mar 22, 2018 @ 11:54am 
update pls
trevorbergershank Mar 8, 2018 @ 3:26pm 
Does not work unfortunately, needs an update
Dust05 Mar 2, 2018 @ 12:28pm 
update pls
Kblocks Feb 15, 2018 @ 4:18am 
come on yo do it
RC-1138 Feb 10, 2018 @ 3:19pm 
Please update this mod, Lol I can't seem to find anything like this one anywhere else :steamhappy:
af17317596 Jan 31, 2018 @ 10:19am 
I love this mod so much, can't wait for an update!
[BIJI]GetRektSon Jan 30, 2018 @ 2:19am 
update?
Keldec Jan 27, 2018 @ 5:36am 
thevvu05, i can confirm that it is for every playable faction
thevvu05 Jan 26, 2018 @ 1:18pm 
Is this change only for you? Or is it for every playable faction?
Keldec Jan 26, 2018 @ 5:22am 
Will you update for Tomb Kings? Please do, i love the mod!
srandpa Jan 22, 2018 @ 4:20am 
give black dragon for malekith.
Zeon steal heart Jan 21, 2018 @ 5:31am 
You can take Marienburg by turn one with vanilla.
I like to have end game units at start so i can train them into level 9 units without having to disbanding them in end game.
mazemaster89 Dec 25, 2017 @ 10:34pm 
Dude.... This sounds bias af but Bretonnia is way too powerful early game. They've already taken all of Marienburg by turn 3 and I havent even finished united all of Reikland.
teg07c Dec 18, 2017 @ 11:27pm 
update please
Tea, Earl Grey, Hot Dec 17, 2017 @ 2:43pm 
Love this mod to speed up the grind at the begining! Please update, thanks!
kaly186 Dec 16, 2017 @ 10:13am 
Could you update this please???
Nomad Nov 26, 2017 @ 4:17pm 
Does not work with Faction Unlocker. Had to disable it in order for this mod to work. Is there a chance to make this compatible?
Musclebadger Nov 26, 2017 @ 11:44am 
@Rinorn - Im trying to edit this mod in packfile for some other units but it only shows bookmarks. Do you know id be able to change the settings? Great mod btw! just want to tweak it for myself.
Curry Crusader Nov 21, 2017 @ 1:42pm 
if you think it's too OP you should just disband those additional units from the start like I do and keep a few.
Queco Jones21 Nov 19, 2017 @ 2:56pm 
This changes the start pos files, so if you have any other mods that edit it, this wont work.

that file is notorious for its low compatability.
TALOS2789 Nov 19, 2017 @ 2:17pm 
still cant get this to work unless i turn off all other mods any ideas ?
Queco Jones21 Nov 16, 2017 @ 1:14pm 
@Testudo The still works for the Vortex campaign with no issues. If you would like to make some suggestions (I agree with you about Kholek), then do so.
TALOS2789 Nov 15, 2017 @ 10:31pm 
doesnt work for me
Tetsudo Nov 15, 2017 @ 8:14pm 
Can you make a sperate mod that was the previous version of the mod? I feel like this mod is a bit too OP expecially for some lords Kholek etc etc
Nova Samurai Nov 12, 2017 @ 3:11pm 
Seems not to work for me, im disabling 1 mods that rename/change the units but im at a stump atm.
graham Nov 12, 2017 @ 10:52am 
can you bring back the original vortex units mod please
Wolf Nov 11, 2017 @ 7:53am 
Hellcannon and Knights for Archaon???
Joe_z Nov 10, 2017 @ 6:26pm 
mod crashes on startup for me
DaJacob Nov 10, 2017 @ 3:44pm 
why does this mod no longer work this is the only mod i have enabled but yet it doesnt change my starting units it was fine for awhile but now its just ♥♥♥♥♥♥
Queco Jones21 Nov 10, 2017 @ 7:38am 
Haven't been able to play yet, but damn, Kemmler and the Fey Enchantress (Carcassonne) start off with a large number of heavy hitting units! And Khazrak, 3 minotaurs!!! Kholek, 4 dragon ogres!!! Archaon, 4 Chosen (maybe cut it down to 2 chose and give him a hellcannon instead?!!! These guys seem a bit strong.

On the other hand, Wurrzag seems pretty weak. Maybe give him 1 unit of savage orc big 'uns?

For the last Defenders, maybe switch out the 2 units of spears for 1 temple guard or maybe a unit of cold one riders?

For Teclis, how about 2x Swordmasters instead of 1?

Just my initial thoughts from looking at the additions. Like I said, I have yet to play these past few days and have not seen how all the factions hold up.
Rinorn  [author] Nov 10, 2017 @ 2:34am 
@lordmalorne. The mod might not work with other mods that change the starting units,renames them or change they'r value in the database tables. Try to disable 1 and 1 mod and see if it makes a difference