Divinity: Original Sin 2

Divinity: Original Sin 2

Monk - 15 new Warfare + Scoundrel skill combinations PLUS Unarmed Attacks!
164 Comments
Maravin May 20, 2023 @ 2:20pm 
Hey there, I was wondering if I could request that you upload the definitive edition of this mod into steam workshop? Theres not really any unarmed weapon mods out there and Id like to avoid going through the hassle of using a nexus mod manager.

Would really appreciate it if possible.
BargleDargleFargle Jan 11, 2022 @ 5:25pm 
Anybody know how to get the crafting to work for DE? Keeps coming up as invalid combination.
Ra389 Mar 8, 2021 @ 3:43pm 
I sub my mod for unarmed attacks and while everything else works: monk types, different class, etc, the unarmed attacks don't seem to be working. Do I need to combine the same staffs to get it to work or do I need to use the herb with the staff instead I don't get it. Note: I sub the other required mods in already too.
Gunthor Jan 2, 2021 @ 1:13am 
not showing up in my mod list?
Zkysa Jun 8, 2020 @ 7:10am 
I don't like the staff weapon requirement for the skills (I'm talking about the DE Nexus Mod version, not sure if that matters)
Foof May 3, 2020 @ 6:22pm 
Haven't used this mod in a while so when I re-installed it and tried making a strength unarmed weapon with a sword it gets turned into a helmet instead of a two handed weapon. Anyone have the same problem?
Water Sep 13, 2019 @ 2:27pm 
Where are the skillbooks please, isn't there any vendor or sellor ?
Foof Jul 14, 2019 @ 11:45am 
The warfare skill onslaught doesn't work with this mod, It will only do one swing of the weapon and be done.
Also, 2 of the 3 attack animations are just kicks which is weird when the main appeal is punching but I'm sure that's an easy enough fix for me to look into it myself.
Overall pretty good, the unique skills were well done.
MannyMiami Jun 17, 2019 @ 2:47pm 
So dose the unarmed count as dual weilding or just one onehanded wepon?
Vegas2121 Apr 7, 2019 @ 6:04am 
So I have recently installed the mod (the DE version from Nexus) and activated it at the bottom of the mod list. However I cannot combine 3 staffs to make an unarmed it says the three items cannot be combined. I had the crafting overhaul but it is unactivated.
phoenixgerick Mar 18, 2019 @ 9:16pm 
Sever, can u tell/show me how u got it to work? What did u do? I too am not very savvy with this kind of stuff, so I'm In the same boat as u were in.
Sever Mar 12, 2019 @ 4:56pm 
I got it to work! Thanks for the mod!! I am curious, though...Is Tempest Kick intended to do electric damage in an area when used as a finisher? I seem to be noticing this.
Sever Mar 12, 2019 @ 9:29am 
I'm not very savvy with this kind of stuff. Would someone help me with applying the mod to the game? I have used mods through the Workshop, but I don't know how to download and apply this mod from Nexusmods. Thanks for any help!!

John 3:16
phoenixgerick Dec 18, 2018 @ 10:22pm 
Nice. Thank you for converting it to the DE.
Balkoth  [author] Nov 30, 2018 @ 3:12pm 
I didn't convert that particular mod to definitive. Just boot up the game and read the description of THIS mod. This is just a skillpack.
ShakkaShuu Nov 29, 2018 @ 8:36pm 
but with that - http://steamcommunity.com/sharedfiles/filedetails/?id=1200707694 , i can for previous version.
so what this mod about? new skill?. i just want to play monk.
Balkoth  [author] Nov 28, 2018 @ 1:59pm 
Not with this mod, this mod never actually added a class.
ShakkaShuu Nov 28, 2018 @ 1:55am 
Is it possible to choose monk in Definitive Edition from character creating menu?
Balkoth  [author] Nov 27, 2018 @ 2:59pm 
Definitive Edition has been uploaded to my Nexus page:
https://www.nexusmods.com/divinityoriginalsin2/mods/425/?tab=description
phoenixgerick Nov 4, 2018 @ 7:10am 
Same. As soon as these mods are converted to DE the sooner I can REALLY get into DOS2.
Danger Close Oct 18, 2018 @ 12:27am 
I'm eagerly waiting on the conversion to DE. I can't play without this mod; this mod is that good.
Jamaree Oct 16, 2018 @ 1:07am 
If you don't mind me asking, any news on the conversion?
Abstrakt Drey Oct 3, 2018 @ 8:32pm 
Please convert this to DE! This is my favorite mod for DOS2, I tried converting it myself but I couldn't get it to work. I will buy you a coffee if you can save my DE playthrough!
Space__Rover Sep 25, 2018 @ 11:32am 
how to conver to deffinitive version https://www.reddit.com/r/DivinityOriginalSin/comments/9c3tg7/how_to_upgrade_classic_mods_to_the_definitive/ I havent tried it for this mod yet but it works with sourcery worth of a collar
Meilak Sep 24, 2018 @ 10:33am 
Does putting points into 2H increase the damage of unarmed attacks?
Balkoth  [author] Sep 18, 2018 @ 9:40pm 
I'm working on it. But blame Larian if I can't port it. I don't have the files and right now the editor won't even load for me.
GatlingCombo Sep 13, 2018 @ 1:20pm 
Definitive Please. I love using your mod.
Shadow Sep 8, 2018 @ 6:12am 
Definitive Version would be good.
Deranged Dota Enjoyer Sep 5, 2018 @ 1:28am 
Any chance this will ported to Definitive Edition?
Chief Romanji Jul 25, 2018 @ 4:12pm 
Correction, I know how you "craft" them. but I'm curious if you can Come across them or earn them through the course of the game.
Chief Romanji Jul 18, 2018 @ 8:28pm 
So, I'm curious. How do you acquire the skillbooks for said skills.
zyocuh Jul 4, 2018 @ 12:08pm 
I seem to be hurting myself when I use attacks sometimes, and it hurts A LOT. Is there any reason for this?
Talthewarrior Jun 23, 2018 @ 6:19am 
is there a way you can make it Unarmed without the wand and abilities that you can pick Unarmed and spend points to it that unarmed does critical like single handed dual wielding..etc..

Paraduux Jun 17, 2018 @ 7:49am 
Is there a way to get items that are better than white?
Balkoth  [author] May 22, 2018 @ 2:41pm 
The source potions/orbs use a skill to give you a Source point. I simply attached that skill to mine and put a % chance on it.
Voxeriino May 22, 2018 @ 1:33pm 
Quick question about the Flurry of Blows skill. How did you make it to where it uses a % chance to not use a source point/refund a source point?
Balkoth  [author] May 20, 2018 @ 1:42am 
Sounds good.
PK_Ultra May 19, 2018 @ 11:39pm 
id rather punch myself in the nuts
Balkoth  [author] Apr 17, 2018 @ 6:02pm 
This isn't helpful feedback.
jrad7702 Apr 17, 2018 @ 4:09am 
I really want to play a unarmed class but the way this was done it is just too complicated.
RndmPlb Apr 15, 2018 @ 4:39pm 
You've probably been asked this a lot, I get it, w/e then I guess ¯\_(ツ)_/¯
Balkoth  [author] Apr 15, 2018 @ 3:49pm 
Nope.
RndmPlb Apr 15, 2018 @ 2:52pm 
Would you consider doing this class mod in a more "conventional" way, meaning with a skill book trader and other traders being able to sell fist weapon ? It would be way more immersive. DOS2 really needs an unarmed class mod (vanilla hand fighting animations being already awesome) and this one could very well be it ! Good work so far !
Balkoth  [author] Apr 14, 2018 @ 6:33pm 
I have added an addon to the Monk mod to allow Strength and Finesse versions of the unarmed attacks.

While it goes against my vision, I decided as long as I had the editor open, I would make it for the people who want it.
Balkoth  [author] Mar 22, 2018 @ 7:49pm 
Have fun!
Digan Mar 22, 2018 @ 6:27pm 
i Guess its a lil confusing at first till i start to use it :D
Balkoth  [author] Mar 22, 2018 @ 5:58pm 
The description has your answer. You can just upgrade it at any time.
Digan Mar 22, 2018 @ 5:42pm 
ooh but how does it scale then?:O is it depending on what staffs u mix? to get the dmg on unarmed attacks?:O
Balkoth  [author] Mar 22, 2018 @ 5:18pm 
Read the description or my previous comment for your answer. :)
Digan Mar 22, 2018 @ 4:54pm 
So wait... do u have to use staffs ? or is this literally....unarmed? :O