Divinity: Original Sin 2

Divinity: Original Sin 2

Silver Kingdom - Cardinal Sins
21 Comments
Azmo  [author] Mar 12, 2018 @ 6:44pm 
Nerfed the Ace of Fire wands. GMs that wish to change them can find them in the Enclave vendors. The old damage was broken from a patch bug, and was 52-60 fire damage with 20% fire resistance. New damage is around 23 fire damage with 10% fire resist.
Azmo  [author] Feb 18, 2018 @ 6:44pm 
Corrected negative armor value bug.
waynemcook Jan 25, 2018 @ 8:37am 
Another video. We take a different path this time.

https://youtu.be/JfbtR6sUKxE
Azmo  [author] Jan 14, 2018 @ 3:55pm 
That's exactly what my goal was; to recapture that old school feel. There are quite a few of us tabletop transplants in the growing community.
Old Man Jan 12, 2018 @ 5:23pm 
Thanks Azmo - i'm an experienced D&D player and my friend wanted me to get this game, to see if this might be a more fun way to role play, instead of just using Roll20. Thank you so much for the quick response and as soon as i'm done the story mode, i'll be jumping into the GM side of things.
Azmo  [author] Jan 12, 2018 @ 2:09pm 
It is a GM Mode game. needs a GM. There are over a hundred sticky notes throughout that explain a good deal of how to run it with helpful notes for the GM.
Old Man Jan 12, 2018 @ 12:05pm 
So do you need to have a person run this as a GM, in order for players to run it? Or can i just download it and play with friends?
Azmo  [author] Jan 11, 2018 @ 8:54pm 
Updated merchant inventory. More armor and gear available. Removed unruly bathtub. :steammocking:
waynemcook Jan 8, 2018 @ 10:19am 
My first play through act 1 with Azmo
https://youtu.be/BAQ2a2RphrQ
Sparticon Dec 18, 2017 @ 5:44pm 
This is a really fun Campaign! It feels really modular, you can do it quickly or deeply, and shades in between. I thoroughly enjoyed it!
Azmo  [author] Dec 18, 2017 @ 9:29am 
Scaled the shields to be more in line with damage output levels. Pretty sure this is the last update for a while unless anyone spots a major issue I have missed. Let me know on here or discord or steam message me. Thanks for the support and testing, folks. Have fun. :steamhappy:
Azmo  [author] Dec 11, 2017 @ 8:04pm 
Okay. Areas are debugged, lighting is properly set. Bugs corrected. Play On~!
ParanoidJack Dec 10, 2017 @ 1:11pm 
@Mattias, I think this is only for the GM Mode not a campaign.
Azmo  [author] Dec 9, 2017 @ 6:22pm 
Currently debugging the results of the last big patch. Will post an updated version after it is fixed. Sorry folks, that last patch made a few hours of work for me to fix furniture and odd bugs.
Azmo  [author] Dec 3, 2017 @ 9:10pm 
Added more notes based on playthroughs. Corrected NPCs prone to armor bug, exported merchants to be able to be spawned in later starting points for higher level play.
Azmo  [author] Nov 15, 2017 @ 1:55pm 
This campaign is for GM mode. You can play when a GM runs it, or you can GM it yourself. There are notes inside it to help show you how to GM.
Mattias Nov 15, 2017 @ 12:59pm 
So i just subbed how do you actually go about playing the campaign? Can't find it in game to load.
Azmo  [author] Nov 8, 2017 @ 9:09pm 
Cleaned up armor values, scaled levels and wrote in game guides.
Azmo  [author] Oct 25, 2017 @ 4:31pm 
Added paladin law enforcement knights to counteract murder hobo pcs. :steamsalty:
Azmo  [author] Oct 24, 2017 @ 5:07pm 
Updated. Added a few notes, corrected some bugs and spelling errors. Content is 90% playtested at this point.
Azmo  [author] Oct 20, 2017 @ 4:51am 
GM Mode only, this requires a GM and voice chat.