Arma 3
[E2TB] Export to Terrain Builder
22 Comments
Ratchet the Wusky | Lost Mar 13 @ 6:31am 
This seems a bit outdated. It works, but am curious if any new updates will come out?
If not, maybe I could take over?

Nerdy talk, for example of outdated, you can now check if an object has 'placement=slopelandcontact' instead of needing a table to do it :P
Rylan Oct 30, 2024 @ 10:15pm 
Is anybody aware of any functional alternatives to this?
Rylan Oct 16, 2024 @ 6:48pm 
Would it be possible to add support for exporting "scale" values, particularly those found from editing an object's attributes? This option might be a part of the 3den enhanced mod
little andy Jun 17, 2023 @ 7:46am 
can confirm this still (mostly) works today, thx bro
exported wayyyy faster than normal eden
Berniemac Jun 29, 2021 @ 3:41pm 
i clicked export to terrain builder (E2TB) and i didn't get a response from my PC for 10 minutes, had to force close in the end, is it supposed to take that long?
EAGLE Jun 2, 2021 @ 3:15am 
Great work
Kira Apr 17, 2021 @ 5:51am 
@SubsidedLemon
On my project, we used the export of EDEN and had a lot of problems

this mod solved all our problems
SubsidedLemon Mar 11, 2021 @ 12:21pm 
Anyone, is this still a relevant and necessery mod these days?
LoRo May 5, 2020 @ 3:06pm 
thanks!!
Blackadder Jun 28, 2019 @ 10:33am 
Apparently the solution is that TB hasn't got all the objects you've placed on the map. Load these into TB and retry.

Import objects to new layer, right click layer > show info.
If it's 150 objects for example. Open the text file you are trying to import, line 151 is the missing object.
Blackadder Jun 28, 2019 @ 6:29am 
same problem
alFrumpus May 9, 2019 @ 2:28pm 
I have a problem. I got the following TerrainBuilder Error:
"Dialog - TxTImport - Wrong file format or source template not found. Operation will now quit." Ideas?
Kaiser Apr 3, 2018 @ 11:38am 
This does as it says, you can create a project with xcam and click clipboard and paste the build into a notepad, but how would you make it a mission.sqm :S


Grandpa Gropes-A-Lot Mar 10, 2018 @ 6:53pm 
eyyy my man comin in with the save
Spaghetti Monster Dec 28, 2017 @ 9:41pm 
Good shit my dude!
swurvin Oct 23, 2017 @ 7:56pm 
Been an issue for years, finally a fix. Amazing work SCAR.
misultin  [author] Oct 21, 2017 @ 12:28am 
Thanks @Killjoy!
Austin Oct 20, 2017 @ 4:06pm 
again great work @_SCAR and the rest of the terrain makers channel on the a3 discord. also #ponds and #volumetricfog
misultin  [author] Oct 20, 2017 @ 12:02pm 
@cring0 thanks! And yeah... #ponds
XfinityPacketLossProPackage Oct 20, 2017 @ 9:52am 
We got this BI, hold our beers!

But really, great work Scar, and everyone who helped. This has, well.. always been an issue afaik.

Now if only on_surface/land_contact items acted the same in an editor as they do in buldozer or crunched into the maps wrp.. we would barely even need buldozer. Or, you know, if we could mod for buldozer. =P

Also #ponds.. jk.
misultin  [author] Oct 20, 2017 @ 9:25am 
^^_
Dan Tronic Oct 20, 2017 @ 5:36am 
Wow we have been in need of something like this for a while. Thanks