Kenshi
Expanded Cities - Clownsteady
76 Comments
☢Tuziukas☢ Oct 7, 2024 @ 10:16am 
Looks like I cant enter the city anymore because some buildings are blocking small gap. Added buildings looks empty aswell. Went into the blocking one and looks like game didn't even recognize that I entered building (roof wasn't disapearing)
Berry Jul 10, 2022 @ 12:21pm 
Ty
ZarkXav  [author] Jul 6, 2022 @ 9:47pm 
I'm not sure as the mod is quite outdated, and I'm no longer working on modding. There may be bugs in general because of this. Use at your own risk lol
Berry Jun 19, 2022 @ 7:51am 
So this clearly conflicts with Genesis, correct?
TheColourOrange Aug 20, 2020 @ 11:55pm 
@Trinity thats why steady the clown exists :)
https://steamcommunity.com/sharedfiles/filedetails/?id=1452709289
Trinity May 30, 2020 @ 4:42am 
I always thought it was cloudsteady
Typical_Name Dec 30, 2019 @ 12:10pm 
Minor complaint: The mod references Clownsteady on this page, but in the mod list it's The Hook. Took me several minutes to figure out that The Hook and Clownsteady were the same place :P.

Bigger issue: Having this mod on causes all the Shinobi Thieves' towers to become general shops. I tried having the mod load order both before and after my economy mods and such, neither worked :(.
(I also don't know if the mod actually worked at all, since I hadn't seen Clownsteady before trying this mod and am currently on the other side of the map after having uninstalled it.)
thangnguyen2010 Dec 19, 2019 @ 4:24am 
Mod seems to work great, but is very load order specific though and needs to be below almost everything else but above things like Reactive world, living world, economy mods, and patches. Haven't tested how this handles in different world states yet.
Nugg Oct 22, 2019 @ 3:03pm 
This one is messing up quite a bit for me :(
Clownsteady now has 2 towns merged into 1 (the old city is inside the new one). It has also converted all the UC thieftowers into different factions (might also be purchasable idk...)
It's a shame, because clownsteady is so incredibly lacking without this mod.
Roque the Rogue May 18, 2019 @ 9:58pm 
Clownsteady is broken in my game, all city buildings is in ruins, there are no gangs, nor anything, all I see are bar, poorly stocked general store and mechanical store, and a police station surprinsingly
WolfGunt Mar 13, 2019 @ 8:16pm 
Hello, can i post translation of all your mods Expanded Cities?
Cͨaͣmͫeͤlᴛⷮoͦeͤ Mar 13, 2019 @ 7:47am 
переведите на русский хотя бы диалоги плиз.
EssenceClone Mar 5, 2019 @ 6:06pm 
i have checked again and again but i don't have any other mods that change Clownsteady but for some reason the original version of the town is on top of the old one, if i could get any help here it would be appreciated, i have imported many times and removed many mods trying to figure out what it could be
CS_Dark Jan 25, 2019 @ 10:30pm 
I have added this mod to my collection "Komrad's Kenshi Kollection" for the great addition to gameplay it provides, thank you to your contribution to this community and for keeping this great game fresh and interesting.
Mr. Balls Johnson Jan 23, 2019 @ 5:48pm 
Clownsteady looks so beautiful with this mod, I couldn't believe how lame vanilla looked compared to this.
Uthred Jan 15, 2019 @ 7:57pm 
Yeah same as @Sinderlok had the same issues, changes a bunch of the thieves towers into shops, wtf. Heft is also fucked up along with Sho-battai. Pls change makes game unplayable since I do drugs runs into these towns.
Alt Jan 12, 2019 @ 8:20am 
I have some problems with this mode. Other Expanded Cities is ok but this mode besides Clownsteady also changes Sho-battai. Shinobi tower became Traveler gear shop and Ranger Shop now is a residential building that you can buy for 56k. Can you look into it please?
djsimms1 Jan 6, 2019 @ 2:01pm 
A lotta buildings got duplicated and shift f11 isnt helpin much...any assistance?:)
123 Jan 1, 2019 @ 6:50am 
I installed mod but the old town stayed and stand along with the new one, what am I doing wrong?
ZarkXav  [author] Dec 18, 2018 @ 3:51pm 
Updated!
- Fixed hospital location. Deathknell gang should properly spawn now.
- Fixed the location of the police towers.
- Removed foilage in the outskirts.
- Moved shacks clipping through rocks in the outskirts.
ZarkXav  [author] Dec 15, 2018 @ 8:03pm 
@Bruce, I haven't updated anything, but everything seems to work fine. If there's been any major changes to Clownsteady with the release, it will be using the old/modified version of mine. It should work fine, but let me know if you find any issues. I'll also take a closer look at each town mod to ensure it's running fine.
Bruce Wayne Dec 15, 2018 @ 5:20am 
is this up to date
Dr.HientzKetchup Jul 4, 2018 @ 2:36pm 
so what makes them outdated? im only having problems with the hub tho which is a shame
Sir Luis Jun 13, 2018 @ 3:27pm 
please add more
ZarkXav  [author] Jun 5, 2018 @ 1:03pm 
The mod seems to be running fine on my end. Has anyone had reduced performance for Kenshi overall? It seems like I've lost nearly 10-20 FPS since the older updates.
ZarkXav  [author] May 29, 2018 @ 1:52pm 
It seems like people have been having issues, and I was beginning to think it may have been the experimental versions. I haven't taken the time to look into everything for a few months, and I believe one of the cities may be broken altogether. What are your results with the mod on the newest version?
Rohzdear May 27, 2018 @ 6:27am 
What exactly makes these City mods (Outdated)?
The_Cronockian May 22, 2018 @ 5:47pm 
Has now become my favorite city, even next to the other expanded cities. Feels full of people with small allies and everything. If there was a big building for sale, would totally set up shop here.
grim1990 May 7, 2018 @ 3:02pm 
This mod is amaizing... But i got one question: Do you also have a random citizens spawn/pop up when you are in town? I can see it very often and don't know if its only my issue?
Chaplinchap Apr 12, 2018 @ 12:51am 
@space lettuce, the shop can change building on an import. it has happend to me aswell. NPC dont always chose the same building everytime on a new game/new import. if a shop is set to prefer storm house for example, it could be any storm house thats availbe they will chose.
Space_Lettuce_OG Mar 27, 2018 @ 6:07pm 
Did you update the mod somehow without it showing up on the date updated?
I ask, because I just did another import and all the shops are now in different buildings... and this has never happened before.
FleshlessEye Mar 4, 2018 @ 11:02am 
you shud add in the robotics building, sir mod maker
ZarkXav  [author] Jan 18, 2018 @ 7:26pm 
@BrodenPlays, Hm, I didn't realize at all. I'm not sure which building your talking about. What building type is it, and what is it near?
BrodenPlays Dec 23, 2017 @ 8:46am 
Dog, while I love this mod and thinks it adds a bit to the game, and all the work you do. You COMPLETELY blocked off the repair building in the corner, all the buildings are touching and don't have any doors to access that building. Which, I only found out because I was running Patch to it to grab a repair kit for Terran, and alas, Terran succumbed to his injuries :(
ZarkXav  [author] Nov 15, 2017 @ 11:14pm 
@Nitro, I'll post a response on the mod collection page.
https://steamcommunity.com/workshop/filedetails/?id=1185551567
TannaTuver Nov 15, 2017 @ 9:23pm 
Also I was wondering, what if there where hive exile villages where any race and/or subrace of hiver can spawn in the area patrolling, hanging in a bar, or shopping. Thank you for taking your time to read this.
TannaTuver Nov 15, 2017 @ 9:10pm 
The hub is in control of the Holy Nation Outlaws and I think it should stay that way. Besides, you never now where the random outlaw patrols come from. They always witness me doing a crime. T_T
ZarkXav  [author] Nov 13, 2017 @ 4:37pm 
@Catanbros, it unfortunately took me awhile to discover Kenshi, so I don't know a lot of the lore and previous content. What was The Hub like? As far as rebuilding goes, would you like me to create another version of The Hub that's in complete control by The Holy Nation?
ZarkXav  [author] Nov 13, 2017 @ 4:30pm 
@Nitro, Haha, that's funny, as I'm also doing a Hive playthough. I was wanting to be able to join them. I really need to get back to Clownsteady to work on their gang, but I've been playing around with multiple factions and gang combat for The Hub. I made a lot of enemies, so I'll be headed back that way soon!

@Vagabond, Indeed, I do understand why they do it. There's other important game content to work on, and the towns fit the theme of a wasteland. But hey, I love city builders, so Kenshi was a perfect match for me. :D
Vagabond Nov 12, 2017 @ 5:43am 
very nice, so tired of the Dev's lame attempts at city building. They seem to just toss the buildings down and almost no NPC's.
TannaTuver Nov 9, 2017 @ 6:10pm 
I'm doing a hive playthrough, I was wondering If I could join the hyvee gang?
TannaTuver Nov 9, 2017 @ 6:09pm 
Nevermind I fixed it. I'm loving the mod so far! :D
catanbros Nov 8, 2017 @ 9:59pm 
i was hoping you would expand or rebuild the hub into its formerly glory before the second quarter of the map was released a year ago. I dont get how the holy nation wiped out the hub yet i STILL see holy nation outlaws living there. What happened to the hub?
ZarkXav  [author] Nov 8, 2017 @ 12:17am 
@Nitrolordmen, I'm nearly finished with The Hub. It's actually my largest extension yet, but I've kept it mostly destroyed with low population for good performance.

Hmm. Are the new buildings spawning fine, or are the residents not repopulating?
TannaTuver Nov 7, 2017 @ 6:36pm 
Also, I think the mod is a great idea and all, but I have problems with it working correctly and all the people havn't moved into the new buildings, is this a bug I can fix ingame?
TannaTuver Nov 7, 2017 @ 5:59pm 
Maybe a small extension to the hub, squin, or admag?
Adrian_Drifter Oct 26, 2017 @ 8:56pm 
Thanks, the idea of the mod it's amazing, brings more life to the game, but yeah in this moments it hits considerably the performance, when i was in the city my frames were around 15 fps, without it were 40-50 fps, but i think that it just need some adjustments.

So, the explanation of the problem is when you disable the mod but not reimport the savegame the new npc's of he hook will stay there but aimless without their templates, in order to prevent this problem just disable and reimport :P

keep it up,i will try it again soon.
ZarkXav  [author] Oct 26, 2017 @ 6:10pm 
@Adrian, Awesome CPU! I see, you'll need to reimport if you disable the mod. I hope to make the next expanded cities more performance friendly for the game engine.
Adrian_Drifter Oct 26, 2017 @ 5:32pm 
i dont think that my CPU causes it, it's a Ryzen 1600, but the first time i disabled the mod i get a lot of in game notifications about missing characters templates then i save the game, just happens with clowns NPC's, i will try to disable and import to see what happens.
ZarkXav  [author] Oct 26, 2017 @ 8:00am 
@Adrian, Hmm, I wonder what exactly is happening. Let's see if we can narrow down any possibilities. Is it only in Clownsteady? What CPU do you have? Do you have a mod that might conflict, and does the same thing happen with no other mods running? Have you used the road tool at all (could cause issues)?