Divinity: Original Sin 2

Divinity: Original Sin 2

Infinite Spirit Vision
61 Comments
VIDEO GAMES!! AHHHHHHH! Nov 3, 2022 @ 7:34pm 
Can you make a version of this mod which does X? I really hate Y though
( * )  [author] Jan 5, 2019 @ 6:56am 
1456809833 : 别客气 :)
意思uiu Jan 5, 2019 @ 6:35am 
感谢作者及翻译
( * )  [author] Oct 18, 2018 @ 11:43am 
谢谢你的翻译。:)
热心网友小沈 Oct 18, 2018 @ 6:50am 
精神视觉没有持续时间限制,其半径较大(从20到40)。
tmonahan23 Sep 19, 2018 @ 2:58pm 
Can this be used in a saved game, ex im in arx.
T.Reaper Sep 13, 2018 @ 6:22pm 
Vixenary link pls
joy Sep 3, 2018 @ 9:04pm 
Vixenary can you give link pls
Vixenary Sep 1, 2018 @ 9:56pm 
Not sure if I'm allowed to post nexus mod links here, but I manually extracted and updated the metadata for the mod to be usable on Definitive Edition until the mod tools come out. You can find it on nexus since I'm not sure if you can manually upload to workshop.
( * )  [author] Aug 31, 2018 @ 5:49pm 
♥♥♥♥♥ John : I don't have the files anymore (formated my hard drive). If someone wants to create this mod for DE, I encourage him to do so. :)
Gypsy John Aug 31, 2018 @ 5:27pm 
Then, if I may, why not pass the assets or permissions for this beauty of a mod, to someone that can port it to definitive?
( * )  [author] Aug 30, 2018 @ 11:01pm 
AsUI : sorry, I don't have time to mod, right now.
AsUI Aug 30, 2018 @ 7:31pm 
Please, update for Definitive Edition. =)
Homelyn Jul 21, 2018 @ 3:24pm 
Didn' t get how to enable it. Reloaded the game, but still no Spirit Vision
( * )  [author] Jul 1, 2018 @ 10:15am 
sephiroth_nemesis : this mod only changes Spirit Vision.
It'd be very surprised if it affected merchants.
I think you should try temporarely disabling the other mods, load your game, check if it helped, then proceed accordingly. :)
sephiroth_nemesis Jul 1, 2018 @ 4:11am 
Hello! Thanks for the mod, it works!
But I have a problem with one of my three mods. Merchants do not sell better than common equipment.
My mods are: Free Pet Pal, Fast Run Speed ​​and Infinite Spirit Vision.
How to correct this please?
( * )  [author] Jun 16, 2018 @ 4:47pm 
Vash56 : you need to activate Spirit Vision to use this mod's effects.
So only when you unlock it.
Vash56 Jun 16, 2018 @ 7:51am 
Does this mod take affect at the start of the game, or does it wait until you unlock Spirit Vision normally? Subscribed in any case, I'm just curious.
( * )  [author] May 29, 2018 @ 4:56am 
Aerliss : hi, these mods haven't been updated since last year.
They didn't get merged, so I have no idea why you're experiencing this issue, sorry.

You said "we" : does it mean you're using multiplayer?
I'd check the host's mod list : maybe he installed "More Monster Spawns" by mistake.
fire May 29, 2018 @ 12:18am 
Hey, we're having a weird issue. We've installed No Psychic Enemies and Infinite Spirit Vision -- Never subscribed to or touched More Monster Spawns or Monster Madness. However, we're experiencing double or triple mob spawns. Based on the comments from More Monster Spawns, the number of monsters spawning in our game is equal to what that mod - that we don't have - should be producing.

Is there some chance that More Monster Spawns got bundled with Psychic Enemies or Spirit Vision for a recent build? Trying to figure out what in the world is causing added spawns, but nothing else we have should be doing it, or has anyone in the comments complaining about it. ¯\_(ツ)_/¯
Bioness May 6, 2018 @ 10:12pm 
The mod still works. If it is not working for you disable it, load a game, exit, then reenable it.
Inscyght May 3, 2018 @ 6:47pm 
I subscribed but still have no idea how to download it....
BenderTehRob0t Mar 30, 2018 @ 5:21pm 
It will if you cast the spell in front of them. Otherwise, no.
Keyastian Mar 28, 2018 @ 9:26pm 
does this mod make magisters instantly attack you?
IIpo@Music Mar 17, 2018 @ 4:23am 
Work after restart mod.
( * )  [author] Mar 16, 2018 @ 6:15pm 
Naong : sorry I don't have time to mod, right now.
Naong Mar 16, 2018 @ 6:07pm 
please update
IIpo@Music Mar 16, 2018 @ 12:51pm 
Dont' wotk :(
¿¿¿??? Jan 26, 2018 @ 2:06am 
Amazing!!thanks!
Illithide Jan 17, 2018 @ 11:13am 
very nice
angelraid Nov 13, 2017 @ 11:04am 
Would just like to point out to the author of this mod that in the FAQ section of the mod description on steam, in the first question, "Another" is spelled incorrectly as "An other". Just a heads up.
Criticool Nov 4, 2017 @ 3:29pm 
Does not work for me all of a sudden today. I didnt even change anything :(
Silanah Oct 27, 2017 @ 3:04pm 
It works works now after the hotfix. I guess it was an issue with the previous patch . The hotfix patch notes had this - "Fixed crash related to loading savegames with mods enabled.". Thanks for this mod :)
Seinne Oct 27, 2017 @ 10:07am 
I can confirmed, it ctd when added to an ongoing game now, works on a new game though
( * )  [author] Oct 27, 2017 @ 12:10am 
AshtagBurn : please try the following:
1- disable all your mods exact this one
2- load a new game
Does it still crash?

Otherwise, I didn't encounter this issue myself, so have no idea here it comes from.
Silanah Oct 26, 2017 @ 3:51pm 
hi there, when i enable this mod, my save doesnt load. the game crashes to desktop. Not sure if its due to the new patch? I have the following mods (from nexus), though they dont really count as 'mods'.
ToggleSprint-v1.3-Loose-95-1-3
Tidy Skillbars-5-1-0
Better Item Borders-12-1-0
( * )  [author] Oct 22, 2017 @ 10:35pm 
Koussy : yes, like all DoS 2 mods.
Koussy Oct 22, 2017 @ 6:32pm 
Does this mod disable achievements ?
( * )  [author] Oct 22, 2017 @ 2:41pm 
Nivius : I'm currently working on multiple mods and don't have time for personnal requests, sorry.
Zetanist Oct 22, 2017 @ 10:28am 
Mathyous: Yes they are.
Mathyous Oct 22, 2017 @ 2:49am 
I am not a very experience user of mods, are they desactivating achivements/tropphies when u use them?
Nivius Oct 21, 2017 @ 6:57am 
can you make a mod that makes Spears work for dagger only skills? it is easy to make spoears act as daggers, that that bring in a range problem, and spears is hold one hand and so on... a good one?
Greb Oct 20, 2017 @ 5:59am 
Oh well, good luck with them :steamhappy:
( * )  [author] Oct 20, 2017 @ 12:06am 
Greb : mods adding monsters, really lack time to play test them.
Greb Oct 19, 2017 @ 9:45pm 
Neat if so! I mean I know how mages end up destroying battlefields with source spells like thunderstorm which makes Staff of Magus not as important late game, but early game it's quite hellish to have to run up and melee enemies as a mage. Would be great to have as a regular attack, like Flurry or All In is.

Thanks for getting back to me. I'll snoop around. What sort of mods are you working on right now?
( * )  [author] Oct 19, 2017 @ 9:43pm 
Greb : I think it's possible, but I'm not 100% sure about it.
Greb Oct 19, 2017 @ 9:42pm 
But...is it possible?
( * )  [author] Oct 19, 2017 @ 9:38pm 
Greb : I'm currently working on multiple mods and don't have time for personnal requests, sorry.