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I got a hex grid to work great for the default green felt top.
I have to report the invisible wall bug: it starts at 4x4 size.
Thank you anyway this mod is very usefull
essentially what i looking for is if anyone knows a work around to these and to let the dev(s) know that they exist. i imagine as i start trying to make more and more advanced maps for my campaign ill see if i can fix this stuff myself but as of right now i imagine it be a half year before i get that comfy with tts.
Thank you for reading my comment. and thank the Dev(s) for this table it has been a god send.
(3/2)
-at larger table sizes items on the edge of the table starts going crazy whenever you try to move or place anything there so it makes map creation on the edge bullshit to nearly imposible and forget even trying to play in those areas. Probably has something todo with the max size of the game map itself and identifying objects as out of bound or something.
-at larger table sizes the camera cant exactly get to the edge of the map and just hits an invisible wall. its probably the same reason that items go nutty in that area.
(2/2)
the bugs are as fallows:
(1/2)
used this for my first table setup in MTG cant fault it.
Where is the Rate button???
I changed the tableHeightOffset in the script to adjust it to what it should be. I un-commented out the lines that need to be enabled since I changed tableHeightOffset.
However, when I try to add snap points, they hover over the table at the height it *used* to be, instead of being at the table's surface.
How do I fix this?
---
Hey MrStump,
I love your table and use it exclusively for my many uploaded mods (acknowledged naturally), but I wondered if it's possible to change the texture of the table edge (and or legs). Different metals, woods, stone, or even colors would be great... They were made with Unity3D asset bundles, so it is outside my skill set.
2. Select the Gizmo Tool and click on the table surface.
3. Change the following values to the bold values provided.
3A. Position Y: -9.00 => -9.50
3B. Rotation X: 359.98 => 0.00
3C. Rotation Z: 359.92 => 0.00
4. Overwrite the save file you created with this newly positioned table.
5. When placing new games on a flex table, load this file first, then Additive Load whatever game you want.
6. As a final step, go to Objects , then Tables and select None .
Hopefully this helps everyone struggling at the moment! Feel free to ask any questions if you have!