Divinity: Original Sin 2

Divinity: Original Sin 2

Elemental Weapons
17 Comments
WizardBro Jan 26, 2021 @ 11:30am 
Mod wont add itself to my game for some reason retarded game and computer. Won't work.
dannyboy Apr 16, 2020 @ 10:58am 
What about craft? Cool idea anyway
miiike_x Jun 16, 2018 @ 8:32am 
can you make it compatible with Crafting Overhaul ?
Retheri Apr 28, 2018 @ 3:00am 
Which traders sell these weapons? Are there any in Fort Joy?
(Apparently I can't find any, but I'm not sure if it is because they are supposed to be late-game or the merchant got killed in quest)
Epic Style Apr 27, 2018 @ 7:35am 
Is there a way of crafting these weapons?
silverjaiden Apr 27, 2018 @ 4:06am 
does this work with the newest patch??
Wibbler Dec 1, 2017 @ 3:11pm 
Hi mate, any update on implementing elemental daggers?
RickGrimes74 Nov 11, 2017 @ 9:24am 
I need those blood wands in my life!
Guy of War Nov 9, 2017 @ 12:29am 
They scale with the skill that raises the corresponding element. So a sword that deals fire damage will scale Pyrokinetic and intelligence.
Suicide Charley Nov 8, 2017 @ 1:40pm 
Do the weapons scale with warfare like staves would?
syruuu Nov 4, 2017 @ 8:16am 
Thank youuu! Now I can play elemental ranger <3
Irrumatio Nov 3, 2017 @ 3:59pm 
No elemental crossbows? I see elemental bows but never crossbows
Surrealialis Oct 15, 2017 @ 6:12pm 
http://steamcommunity.com/sharedfiles/filedetails/?id=1141782686&searchtext=

There is a tutorial to help with the stat bonuses.
Guy of War Oct 14, 2017 @ 1:33am 
First of all, thank you for the mod, I love it! I was wondering if it's possible to change the stats you get on items that scale with intelligence, so that they get intelligence bonuses (e.g. elemental bow with +intelligence instead of +finesse).
Gawesome Oct 13, 2017 @ 9:28pm 
Any chance you could make alternate versions that split out the various items? Would be great to be able to just add Maces by themselves, for instance. Thanks for this mod!
LiberTea Oct 11, 2017 @ 6:23am 
Elemental version of twohanders as an optional addition would be much appriated.
Can't wait to get a full Magic Party going without being restriceted to staves and wands.
Much thanks for this.
Arkana Oct 11, 2017 @ 6:21am 
Can you make staves physical like the wands you are planning? It would help with an Int-based Knight/Necro kind of build, as warfare and necromancy are both filled with physical effects and damages.