Total War: WARHAMMER II

Total War: WARHAMMER II

Ultimate Skaven - (Updated for Beastlord Update!)
935 Comments
indy_92 Jun 21 @ 8:51am 
i need this in twwh3
ALV Aug 15, 2023 @ 11:56am 
Is this compatible with grimhammer?
emerald10005 Sep 23, 2022 @ 12:31pm 
hi will this be ported to Warhammer III
Filthy Canuck Aug 30, 2022 @ 3:31pm 
you thinking about making ultimate skaven for wh3 immortal empires? this is wayyy to good not to have
Walker May 20, 2022 @ 4:24pm 
NVM it was conflicting with the tech mod.
Walker May 20, 2022 @ 4:06pm 
funny this mod was working as I just played it now when I start a new game the mod crashes the game.
ashisaford Dec 30, 2021 @ 12:02pm 
I'm having the same issue as someone a long while ago where the moulder labratory isn't working, I do have a ton of mods installed but none that I know of change up the lab except moulder's menagerie
Kraker Dec 19, 2021 @ 1:52pm 
Skaven roster is pretty much complated and all missing units are included in some High quality mods like Moulder Menegerie (who are also works with this mod) so this mod only add 2 units but it changes Skaven campaign mechanics
☠Be'lakor☠ Dec 1, 2021 @ 9:48am 
Quick question, since ultimate chaos adds a shitton of units, wich is super fun with alot new units, how much units does ultimate skaven add to skaven?
NorscanWarlord Nov 15, 2021 @ 5:58pm 
i can say that it runs perfectly fine with Radious Overhaul, im running a 70 modlist for coop with my friend with no desync problems, runs smooth, i hope this mod will come to Warhammer 3 :)
NorscanWarlord Nov 12, 2021 @ 9:17am 
ahwell im gonna test to run it with radious as i have converted over to that instead, thanks for the reply @captainkampfkeks
CaptainKampfkeks Oct 29, 2021 @ 11:45pm 
Well, I'm not sure about the mod being abandoned, since it seemingly hasn't been updated to the latest patch, though it isn't clear if it even needs one. As for an SFO version / Submod, there's this entry in the FAQ:
Q: Will you make this compatible with "X" mod?
A: I will no longer be actively attempting to make Ultimate Skaven compatible with any specific mod (unless it's one of mine), however it will continue to be written with maximum compatibility in mind and that's as far as I'm taking it. Other mod authors have taken this attitude and unfortunately I must now do the same or risk going insane.
NorscanWarlord Oct 29, 2021 @ 11:17pm 
is the mod abandoned? im still waiting for an SFO version so i can enjoy coop with a friend
Jahaynick Oct 17, 2021 @ 2:21pm 
Mod looks sick. Shame there's no SFO submod so I won't get to play it.
Sp3rm Wh4le Sep 23, 2021 @ 7:28am 
this mod is good. Although the Ai seem to struggle to use it properly. My last playthrough do not even met one skaven faction. Although skree still alive but other seem dead elsewhere.
Moriachite Sep 16, 2021 @ 10:28am 
Im having the same issue DOOM DADDY mentioned below, but in my Throt the Unclean campaign . As soon as i put my mouse over the building browser, the game crashes.
Black Squirrel Aug 27, 2021 @ 8:36am 
mod works
Doom Daddy Aug 25, 2021 @ 6:03pm 
I'm having the same issue when loading a new eshin campaign and it crashes the game whenever I hover over the building browser. I spent some time going through moda. I deactivated this one and it returned to normal.
HalfBaked Aug 3, 2021 @ 9:20pm 
@Aregee @Lukasao For what it's worth, I haven't had any issues.
Aregee Jul 28, 2021 @ 6:07pm 
Is this working?
Lukasao Jul 20, 2021 @ 1:37pm 
really love this mod...but will there be any update for new patch?
Cavity Stretching Jul 5, 2021 @ 1:31pm 
Oh wow, glad to know I wasn't the only one getting crashes. I had an eshin campaign where, literally, every single time i clicked or tried to open the building browser, my game just crashes and closes itself.I didnt know what the issue was, I thought it had to do with something with the other eshin mods i had installed but never thought it had to do with Moulder's Menagerie (Which I also had installed, currently not since you know.... I need money...from slaves...doing slave things...yes-yes?)

Problem is, its not just Moulder's Menagerie, I uninstalled the mod and I tried to start a new eshin campaign and it still crashed when I was trying to hover over the browsing tab, still not sure what else is conflicting with it but I uninstalled this mod and tried relaunching eshin, it worked, I'm really not sure what else is causing the problem (I have over 50 mods installed so....)
LynxQueen Jun 25, 2021 @ 8:29pm 
Figured it out. Seems to be Moulder's Menagerie crashing it.
LynxQueen Jun 25, 2021 @ 8:13pm 
Crashes my game whenever I hover over one of the building trees, dunno why. Probably a conflict with another mod but I have no idea what.
ILikeRice Jun 24, 2021 @ 4:48am 
Hey mate how's the Warhammer modding business you doing good?
Steel  [author] Jun 23, 2021 @ 6:24am 
@luka, What's that? You want to abolish slavery?
HERESEY!
Never!
Skaven enslave all!
Die Die traitor!
Steel  [author] Jun 23, 2021 @ 6:22am 
Anyone else getting that issue?
Lufian Jun 21, 2021 @ 6:39pm 
Getting the same issue as CincyGiant
rayden_solo May 23, 2021 @ 9:17am 
@Lukasao
there's a mod called "Jadawin's Various Campaign Tweaks" and one of the changes improves upon raiding and slavery. I'm using both mods in my current campaign and the slaves provide a decent buff to my economy, you might give it a try :)
CincyGiant May 2, 2021 @ 10:36am 
I'm getting crash to desktop when looking at the buildings screen on current patch.
Lukasao Apr 24, 2021 @ 1:47pm 
Can you make a submod to play without slave mechanique?
Leaf Apr 24, 2021 @ 2:19am 
not working with the latest patch ( or with SFO sundering) the ultimatem chaos works fine tho
Steel  [author] Apr 16, 2021 @ 12:34pm 
They Are So cool.
Munchies Apr 15, 2021 @ 2:28am 
Awesome looking mod !, hopefully someone makes a SFO compatible version of it.
benettonkkb Apr 13, 2021 @ 9:11am 
Theres no SFO submod for this? I just discovered this and Ultimate chaos and they look so cool
Steel  [author] Apr 11, 2021 @ 4:55am 
If there's any issue, just let me know, but im flagging this as working fine.
Steel  [author] Apr 11, 2021 @ 4:55am 
Ive just tried it, everything seems OK?
Kishi Mar 30, 2021 @ 4:40pm 
Thanks a lot man, love this mod. :steamthis:
TheCrassDragon Mar 29, 2021 @ 10:04am 
Anybody know if anything is really messed up right now with this? I'm wanting to start a new Skaven game but can't bring myself to do it without this!
King17 Mar 20, 2021 @ 6:45pm 
Looking forward for an update so I can try this mod out, thanks!
Steel  [author] Mar 20, 2021 @ 3:03pm 
Oh I see, a new patch dropped. Okay well, i'll take a look at it when I get chance.
Steel  [author] Mar 20, 2021 @ 3:01pm 
What needs updating?
dark-sanguinus Mar 19, 2021 @ 4:47pm 
update please ;)
kellym Feb 28, 2021 @ 9:39pm 
amazing modz yes yes -- like expansion we never knew we had heh heh -- many steam point 'wardz tew yew heh heh
MAMAVAUDOU Feb 17, 2021 @ 12:01am 
Hello! That's an amazing work! Congratulations!
This mod brings a real improvement of the game, i think.
And most af all, it seems be compatible with a lot of mods (chieftain of the deep warrens for example.
May I suggest you to add the red guard unit for the clan mors? All the really good mods wich added this famous unit are no longuer updated.....
Hope you will understand everything I said, I'm french and my english mastery is not excellent
Father Maxwell Feb 4, 2021 @ 11:27am 
Id do anything for a Waaaagh/Boyz Will Be Boyz compatibility patch... amazing mod :O
Ganjalf Feb 1, 2021 @ 4:07pm 
does this mod work with sfo?
DarkChocLover Jan 25, 2021 @ 12:51pm 
This mod once was/still is conflicting the Moulder's Menagerie (Stormfiends, Chimærats, and More) mod https://steamcommunity.com/sharedfiles/filedetails/?id=2122291692 since the TT DLC was launched and updated. Can anyone confirm this is still the case, not salvageable or link the submod required as would like this to return to my mod list like Ultimate Chaos (Thanks for updating!!!). :happymeat:

Working TT Vanilla mod list https://steamcommunity.com/sharedfiles/filedetails/?id=1870036826
Sherpa Jan 24, 2021 @ 3:23pm 
@lego116, no that's a balance change from the persistent summons mod.
lego116 Jan 19, 2021 @ 5:01pm 
is this the mod that made it so i cant take tide of death and tide of pox??