Total War: WARHAMMER II

Total War: WARHAMMER II

Fast Units - Fast Armies
75 Comments
I Oct 7, 2024 @ 2:26pm 
pls update
♋ Zero Two Jul 16, 2021 @ 8:04am 
@onomastikon
I was using this mod even if outdated until last patch before 14 jul and was working well.
but didnt test yet for new patch
onomastikon Mar 20, 2021 @ 1:30pm 
So... Is it safe to say this mod is outdated and will be incompatible?
mikelangelo70 Dec 30, 2020 @ 2:27am 
update pls
Bad Distraction Carnifex Dec 4, 2020 @ 12:48pm 
Update please, love your mod!
wagabunga93bartez Aug 18, 2020 @ 3:51am 
Any chance for updates?
Flibustier Jul 15, 2020 @ 9:46am 
Last update is stated Nov 2018, does this great mecanics mod still work ?
VoxKoshka Jul 4, 2020 @ 3:44am 
I think its update time again :O!
Echo Apr 4, 2020 @ 6:13am 
Same question.
kym821209 Feb 15, 2020 @ 8:55pm 
does it work?
Yolo$wagger Jan 28, 2020 @ 4:34am 
Was this mod really updated recently?
Description says "Updated 1 Nov, 2018 @ 2:10pm"
And the launcher warns that this mod might be outdated.
Waun Jan 8, 2020 @ 10:40am 
The description of the mod literally starts with: "Why are pure cavalry armies just as slow as an army that uses artillery?" I answered why. I'm not against the mod in any way.
test Jan 5, 2020 @ 10:41pm 
Ehm ... who cares?

Those who care about this wont use the mod ... simple as that

I and many others dont care if it "fits". Its a mod, its optional, etc.

Waun Jan 5, 2020 @ 12:32am 
I don’t want to badmouth this mod, it's a nice idea, but it doesn't fit the game (or reality):
Given the map size in game, a single turn probably takes weeks if not months. In this context, all armies should (to keep it simple) have about the same speed. Logistically there is much more going on in the backlines of an army than just its fighting regiments. There are support troops for food, repairs etc. But even if you ignore that, cavalry is slower than infantry when it comes to marching troops. Horses are quicker but tire faster and can only march for a limited time before rest. Infantry on the other hand can cover ground far more consistently resulting in faster marches in the long run. Cavalry would also be much slower in mountainous terrain and take much longer to build ships for, as horses need more space and bigger cargo holds.
Miguel V-DF Dec 17, 2019 @ 5:57am 
Does this mod need to be updated? I really like it.
PrimipilusXIII Oct 11, 2019 @ 6:35pm 
This mod is awesome. Makes so much sense. Having Imperial army full of cannons running at the same speed as all-cavalry army is stupid.
Crynsos  [author] Oct 6, 2019 @ 10:17am 
This mod is now updated to work with the latest DLC.
Aphotep Sep 28, 2019 @ 4:35pm 
Neat, I'll probably add this for my next campaign.
Just one nitpick: Should Gyrocopters really be in the Artillery group and slow down armies?
Lampros Sep 12, 2019 @ 4:48pm 
This is the type of mod that likely doesn't need to be updated with every new patch.
kym821209 Sep 12, 2019 @ 4:36pm 
update. plz
Greymalkin May 21, 2019 @ 10:36am 
It works just fine.
test May 19, 2019 @ 1:38am 
Does this still work?
L7 Apr 25, 2019 @ 2:09am 
This is a must have mod. Please update.
DudeChris33 Apr 18, 2019 @ 9:29pm 
update plz
Crynsos  [author] Feb 4, 2019 @ 8:47am 
Should work fine.
Fidel Cashflow Feb 3, 2019 @ 4:48pm 
What is the mod status with latest festag patch?
DarkRite Dec 21, 2018 @ 12:46am 
Well in my experience Serp, that's merely there to let you know that mods can cause crashes and other issues, using just a single mod at a time is the easiest way to avoid crashes (though that's not as fun, and if the mod is broken by an update then that's another matter entirely). Generally sticking to mods that are compatible with each other and the current version of the game will mean no crashes (unless your PC is a potato). All in all you can figure out what works and what doesn't, it shouldn't lead to any real problems with the game.
Bishop Dec 13, 2018 @ 1:45am 
Would it be possible to add to this so that armies consisting entirely of flying units are able to move as if in 'underway stance' ie teleporting / flying around the map. It would make having entire air cav armies alot more fun!
Serp Dec 4, 2018 @ 7:26pm 
when starting the game (start in launcher), I get an message that this mod could cause trouble and if I would like to deactivate. Is this sth I have to worry about or is it normal?
Knuckle Nov 23, 2018 @ 2:28pm 
@Justin_760 Yknow, I would if there was actually an added benefit to army composition on the campaign map. As it is, your unit composition only decidees what fights you run from.
anaris Nov 13, 2018 @ 12:26am 
Every monster in the TWW2 roster can feed itself on the surrounding countryside just fine i think
evetsfirg Oct 31, 2018 @ 7:43am 
It's not just the unit type that is important, but also logistics. A monster army will need to be fed, and fodder carried in horse or bullock drawn carts would be tied to the speed of the carts... Heavy artillery always would be slower than other types
Barredok Oct 14, 2018 @ 11:23pm 
Is it possible to add movement bonuses to heroes as well?
PrimipilusXIII Oct 10, 2018 @ 4:49pm 
Cool mod. I always use it since it brings additional tactical layer to the game. An army with cannons shouldn't be able to dictate a battle to an army with fast units unless it has some cool campaign movement bonuses.
Denstroyer Sep 20, 2018 @ 8:16pm 
tnx for the update
Bodongs Sep 12, 2018 @ 10:38am 
Does the effect stack? Or is this basically "traditional" armies with even one artillery piece will be at 90% regardless of composition otherwise? That is, the benefits are only seen by armies of pure monster or pure cavalry?
Jiushi Sep 11, 2018 @ 12:07pm 
Thank you for your mod, will it also work with mods that add new units like SFO, TEB etc.?
Justin_760 Aug 29, 2018 @ 10:10pm 
Interesting idea, but does anyone here really field armies with only cavalry, or dragons?
Greymene Aug 24, 2018 @ 3:16am 
Does this mod still works?
Denstroyer Aug 12, 2018 @ 3:35pm 
is this needed anymore/is it working witout an update?
( ͡° ͜ʖ ͡°) Jul 24, 2018 @ 10:40am 
@DazBones
Perhaps they require regular pit stops / maintenance / refueling, making them slower than marching infantry. Maybe it's not the tanks and copters that are slow, but all the coal they need to haul to fuel them. Without railroads and automobiles, hauling loads of heavy goods is no short order.
( ͡° ͜ʖ ͡°) Jul 24, 2018 @ 10:34am 
@PoohPuss
No, but Trakaan's Diversified Campaign Movement doesn't either. Jokes aside, the purview of that mod is to alter movement ranges by race, but it sets the Vampires and Tomb Kings to the 90%-120% range (which is totally average).
PoohPus Jul 17, 2018 @ 7:49pm 
Does this mod take into account that undead and deamons can march 24/7?
Daz Jun 30, 2018 @ 11:32am 
Steam tanks and gyrocopters should not slow down an army as much as actual artillery cannons. That doesn't make sense. Otherwise thanks for modding in a concept that has been bugging me for awhile.
Pelloutier Jun 13, 2018 @ 10:18am 
Update ? :)
valledanne Jun 4, 2018 @ 12:55am 
this still works?
Drakonhammer May 30, 2018 @ 12:38pm 
Does this work automatically with new units or does it need an update?
o8livion May 18, 2018 @ 6:51pm 
great idea! but, is there another version were the differences are even bigger?
Rustic Clover Apr 9, 2018 @ 7:27pm 
Update when?
**IRAN** Feb 24, 2018 @ 1:46am 
Update it please.