Total War: WARHAMMER II

Total War: WARHAMMER II

Varied Dinos (update link in description)
110 Comments
sirmicou85 Apr 1, 2023 @ 4:40am 
Hi @creme-de-la-bear ! Do you plan to update this mod on Warhammer 3 soon ?
sirmicou85 Feb 28, 2023 @ 4:19am 
Hi @creme-de-la-bear ! Do you plan to update this mod on Warhammer 3 soon ?
creme_de_la_bear  [author] Aug 23, 2022 @ 7:56pm 
@Sirm yeah I have added it, search me up on the workshop and test it out if you dare.
sirmicou85 Aug 23, 2022 @ 3:31pm 
Hi @creme-de-la-bear ! Do you plan to add this mod to Warhammer 3 ? It would be great ! :D
Elsea Dec 20, 2020 @ 6:56pm 
update?
creme_de_la_bear  [author] Jun 2, 2020 @ 10:29pm 
BIG UPDATE: combined with varied hydras and trees. all updates will be here from now on.
https://steamcommunity.com/sharedfiles/filedetails/?id=2117358935
creme_de_la_bear  [author] Jun 2, 2020 @ 9:52pm 
@Huits: sorry I don't own that dlc so it does not.
@Veezy, it shouldn't but I'm currently just finishing compiling all my retextures into one big mod. stay tuned
Sorry About That May 23, 2020 @ 2:07pm 
Does this need updated?
Huitz Jan 13, 2020 @ 11:48pm 
does the dread saurian have color variations too?
creme_de_la_bear  [author] Jan 1, 2020 @ 2:33am 
@cristi: hey thanks for the heads up, Seems ca broke my mod completely. I've since redid it and it should work again.
Cristian Dec 30, 2019 @ 1:35am 
after the last patch and DLC this mod breaks Tiktaq`to`s model.
Scribe of Nekoti Sep 30, 2019 @ 5:27pm 
Would love to see what you can do with the new units
Psilocybear Sep 14, 2019 @ 8:25am 
pretty please update
nachovega_22 Sep 11, 2019 @ 7:41pm 
please an updated
creme_de_la_bear  [author] May 19, 2019 @ 6:08am 
@decomposed: sure dude
Decomposed May 18, 2019 @ 5:14am 
Hello Creme! I have made a varied monsters compilation. Can I add your models and add you as a co-author? Thanks in advance.
Clarky Cat Apr 25, 2019 @ 8:34am 
The textures for the RoR terradactyl's seem to be messed up with this mod
TripleAGamer Apr 23, 2019 @ 10:08pm 
update
nachovega_22 Apr 22, 2019 @ 2:16am 
Update please!
Satis Apr 13, 2019 @ 9:02am 
Извините,уже всё хорошо.Я просто забыл поставить кое где галочку что бы мод активировался XD
Спасибо за ваши труды.
creme_de_la_bear  [author] Apr 13, 2019 @ 8:26am 
@satis: thats odd, as this only edits textures, you've tried reinstallling this mod via unsubscribing first?
Satis Apr 12, 2019 @ 11:17pm 
У меня этот мод по неизвестным причинам не работает.Никаких модов не устанавливал кроме Brutal Battles II но и этот мод тоже не работает.
creme_de_la_bear  [author] Mar 25, 2019 @ 10:38pm 
glad it's still enjoyed, I know I use it myself still :P
Brezonte Mar 25, 2019 @ 6:55pm 
Lets try this one, thank you Dev
scribeuntitled Feb 27, 2019 @ 2:25am 
Can confirm, does work with Dryrain's as well as 'Carnosaur Variations' by Marthenil.
🎀Happy Neyka🎀 Jan 23, 2019 @ 8:53pm 
Ahhhh :) the dinos So Cute
creme_de_la_bear  [author] Nov 12, 2018 @ 9:30pm 
@mig: and gobbo: once warhammer 3 comes out sure, I've already got all my wh1 skins in one pack at least.

@Micons: yeah I really like that one, though a lot of people are on the fence. it's just a shame that we can't lock a single dino to a colour variant so they don't change their colours every match or I'd certainly make more outlandish variants.
micons Nov 12, 2018 @ 10:41am 
I looked through your files varied.pack and I even opened .dds files - great work - I want Carnosaur color like Bastilodon solar machine...pls give me this model )))
m_ig_uelon Jul 31, 2018 @ 3:55pm 
yes could you make a combined mod with all your varied pack mods?
Revan519 Jul 14, 2018 @ 12:42pm 
dose this mod work with Carnosaur Variations
fred Jun 7, 2018 @ 12:49am 
i'd like to confirm that what i said works for me. It's nice to be able to combine great mods :)
creme_de_la_bear  [author] Jun 6, 2018 @ 9:06pm 
@fred: most likely yes, if it doesn't and your eally want to combine the 2, open dryrains with packfile manager. delete the .varianmesh for each of the dino units, then file>add from pack and add my entire mod. save as a new mod and that should provide you with the frankenmod you desire.

it will ''probably' work as you assume though so all that may not be needed
fred Jun 6, 2018 @ 7:48pm 
I'm going to assume it won't work with Durain's lizardmen reskin so I'm also going to assume that if this mod is placed at a higher priority it will only overwrite the dino skins and all will be dandy.
PIXY_UNICORN May 21, 2018 @ 11:53am 
Is this compatible with Dyrain's Lizardmen reskin?
Fabaaan Jan 17, 2018 @ 1:10am 
Exactly what I was looking for :) Thanks!
creme_de_la_bear  [author] Jan 16, 2018 @ 9:20pm 
@fabaan, well I did make a caledorian dragons mod you can find on my workshop
Fabaaan Jan 15, 2018 @ 4:44pm 
Awesome mod! Do you have any plans regarding dragons?
creme_de_la_bear  [author] Dec 17, 2017 @ 3:10pm 
@ninedragons: no these mods will never crash you unless hydras specifically get visually changed by ca. regardless updatin now
ninedra9ons Dec 15, 2017 @ 3:25pm 
Since the update it says this is out of date, but is there anything that would actually make it crash?
MARINE_LNG Dec 15, 2017 @ 6:25am 
please update for version 1.2
x_XLegendaX_x Dec 15, 2017 @ 2:17am 
обновите пожалуйста
creme_de_la_bear  [author] Nov 10, 2017 @ 3:17pm 
I do feel its hardcoded to oblivion though
creme_de_la_bear  [author] Nov 10, 2017 @ 3:17pm 
though I am open to suggestions if somone solves it
Sometimes_Consistent Nov 10, 2017 @ 6:56am 
@Tejas Unfortunately they change colors, there's no way to get around this.
Boshty Nov 9, 2017 @ 2:30pm 
is it just map lighting, or are my dinos changing colour between different battles?
Whiskeyjack Nov 7, 2017 @ 4:19am 
@creme_de_la_bear hah, thanks! although it's so simple to port mods over, I'd have to a bt simple myself if I wasn't able to figure it out :P
No, I haven't asked him for permission; he's working on mods for TW:WH2 so I figured he might do it himself at some point in the near future. I was just impatient and bored of looking at brown horses. I'll give it a few weeks and then I'll as him for permission to make it public.
Yeah, I read the FAQ on your Mousillon reskin - hoprefully CA releases a new mod manager. in the meantime, i might take a stab at it myself, I'd like to try my hand at editing texutres, like horses colours, shield patterns, etc.
creme_de_la_bear  [author] Nov 6, 2017 @ 3:15pm 
ahh good that you've figured out yourself and thanks! , the filestructure for .variants haven't really changed between wh1/2 so at least you can have the joy for yourself, if he has no interest in updating for wh2 have you tried asking him for permission to port it to no2? I imagine the reason why he hasnt is because hosting multiple files is tedious as heck, thats why when I brought all my wh1 reskins to wh2 I ended up bundling them all together lol.
Whiskeyjack Nov 6, 2017 @ 9:23am 
@creme_de_la_bear
OK cool, no worries man. Yeah, I actually ported over Kelstr's Warhorse mod myself, but I have it marked "hidden" in my workshop - I feel it'd be bad form to make it public without asking. I only ask because it's just a shame it was never updated for WE, Norsca, etc; there's a disturbing amount of brown horses in the Warhammer world...
Anyway, thanks for the answer! Looking forward to what else you come up with!
creme_de_la_bear  [author] Nov 6, 2017 @ 7:15am 
@whiskey: thanks for the compliments but atm my eyes are turned towards the vampire coast so I suppose you could say I’m quite preoccupied , on the plus side of things, most retexture mods will work if you just subscribe to the mod in wh1, do it then copy it to wh2 data files and they will probably work,
creme_de_la_bear  [author] Nov 6, 2017 @ 7:11am 
@rubbel: no new content added ;p you may . I did miss noting that I added terradins in, but considering I changed the mod name,added a paragraph in the description on the trials if getting it working and weird things I found within the file. Additionally I did , comment in steam chat and posted an update\discussion on reddit . Thought that was well broadcasted enough :) . The rest of them as I said are co op workshop incompatibility errors which really do happen all the time to me while I’m hosting my own mods. Happened in wh1 too. The other updates would just be me clicking update so grognards don’t omplain about mod out of date warnings when the game updates. Considering that none of the patches at all affected the mod and it would still work completely fine whether I ‘updated’ the mod or not it seemed superfluous to say anything