Total War: WARHAMMER II

Total War: WARHAMMER II

Carnosaur Variations
58 Comments
sirmicou85 Apr 1, 2023 @ 4:45am 
Hi ! Can you port this awesome mod to Warhammer 3 please ?
撿骨頭 Oct 10, 2022 @ 3:10am 
Will there be a WH3 version?
Marthenil  [author] Jul 16, 2021 @ 1:43am 
Updated, should be working fine now.
thelosh68 Jul 15, 2021 @ 6:33pm 
Not working for me some are invisible others have box texture pattern tried it only mod running and using mod manager.
Joe, the Eternity Warden Apr 20, 2021 @ 12:45am 
No worries at all, just wanted to make sure. Thanks for your speedy replies, I really really enjoy the mod.
Marthenil  [author] Apr 19, 2021 @ 7:37pm 
Yeah there's nothing to be done about that due to the way the game handles these units. Either clone Carnosaurs or ones that change each battle.
Joe, the Eternity Warden Apr 19, 2021 @ 2:08pm 
I'm not sure what I did, but when I re-downloaded the mod it started to work. The unit is just the regular Feral Carnosaur. However, it seems like the Feral Carnosaurs just keep switching colors in each battle. Is that intended?
Marthenil  [author] Apr 19, 2021 @ 2:32am 
Hm if they aren't getting the new colours then they aren't. Going to have to check and see if I can fix that. What's the name of the unit you get from the Rite?
Joe, the Eternity Warden Apr 18, 2021 @ 10:37am 
Hello! I downloaded this mod for my current Lizardmen playthrough. I used the Rite of Primeval Glory and none of the Carnosaurs appear to have the variations. Are those included in the consideration for this mod?
Marthenil  [author] Dec 14, 2019 @ 11:34am 
Yes.
ScreamETA Dec 14, 2019 @ 4:50am 
Does it still work
Tuko Nov 16, 2018 @ 6:19am 
is there any way i can make it to only use one skin?
Fran748 Aug 10, 2018 @ 8:11am 
Excuse me. From what file variants have you extracted the following file: lzd_carnosaur_...rigid_model_v2?
IslandTeaService Jun 6, 2018 @ 1:23am 
Is there any chance you could make a mod changing the way all dragons look, so there is some variation between each type? these mods are great.
PapaGroovy Jan 12, 2018 @ 10:40am 
why tf does one of the variants look like a tide pod
DeaconTW Dec 15, 2017 @ 6:41am 
thankyou!
Marthenil  [author] Dec 15, 2017 @ 6:28am 
Yep just need to reuppload the mod, will do so later tonight.
DeaconTW Dec 15, 2017 @ 6:21am 
That will work if you say so. ;) Which only leaves the argument of clean presentation on the Mod launcher for clear identification whose mods might be causing crashes and which prolly won't (coz updated). As most ppl use more than 1 mod and witch each patch its a puzzle to pinpoint which mods might break either the launch or loading of saved campaigns.
Marthenil  [author] Dec 15, 2017 @ 5:41am 
It should already be compatible with the new game version. Tick enable out of date mods on the launcher.
DeaconTW Dec 15, 2017 @ 4:25am 
Will you be updating this one? Would be awesome :)
x_XLegendaX_x Dec 15, 2017 @ 2:11am 
обновите пожалуйста
TotalWar Nov 1, 2017 @ 8:14pm 
fuck it, ill just pretend my army gets new carnosaurs every battle. Better than fucking clones. Thanks marth.
Marthenil  [author] Nov 1, 2017 @ 4:32pm 
@echo yeah or separate color units. Think of the ui clutter. Carnosaur (Red), Carnosaur (Black), Carnosaur (Blue) and so on. Nah.
Echo Nov 1, 2017 @ 4:12pm 
Though personally I don't really mind them changing colors. I'd rather that than have all of them be the same color.
Echo Nov 1, 2017 @ 4:11pm 
Or multiple, otherwise identical, carnosaurs, as individual units. Like Carnosaur (Red), Carnosaur (Green) etc.
Marthenil  [author] Nov 1, 2017 @ 2:43pm 
@bsalesc there's no specific to figure out. Each unit has a variant file which points to several variants. The game randomly loads a variant each battle. Lords and heroes have a single variant inside the variant file. So their appearance is constant.
Other units have multiple, especially multiple men units.

So you either make Carnosaurs a hero, or you have a single variant (like CA did) or you get multiple variants that change every battle. There's no other way about it.

Either Carnosaur clones or variant carnosaurs that change every battle.
TotalWar Nov 1, 2017 @ 1:56pm 
wait in campaign a carnosaur from your stack will change colors in every different battle? The same dinosaur will change colors in the next battle? Lol, well there goes immersion. Not your fault marth, inkow its hard to figure all those specifics out. Sigh. CA, CA.
Echo Oct 28, 2017 @ 11:40am 
In my opinion, the blessed orange version is a bit too bright. I would tone down the color on it a fair amount.
Marthenil  [author] Oct 27, 2017 @ 11:58am 
@MrFestis it's only a cosmetic mod, and yes there shouldn't be any issues.
Feztis Oct 27, 2017 @ 10:40am 
@Marthenil Does the mod work like before the ME update, or is it broken?
Vanu Oct 26, 2017 @ 6:47pm 
Thanks for answering, I usually don't change gameplay or against lore, so I'll subscribe to this then. I hear they keep swapping every battle. Any chance of changing that in the future?
Marthenil  [author] Oct 26, 2017 @ 4:54pm 
@Vanu I took inspiration for most of the schemes from official GW painted models.

That said, in the lore Carnosaurs are wild animals. Lizardmen skinks go out and gather eggs which they care and train once they hatch. So, much like IRL color schemes can vary a lot.
Vanu Oct 26, 2017 @ 3:24pm 
Are these lore friendly like do they really look like this in lore?
Marthenil  [author] Oct 16, 2017 @ 12:53pm 
@Kushko, I know, but I can't really do anything about it :(
Kushko Oct 16, 2017 @ 11:29am 
The mod is wonderful, but the fact that the models of the campaign army stack carnosaurs arent consistent kind of ruins the immersion for me. My 4 carnosaurs in my stack get different skin colors in every battle. :(
Nesher666 Oct 10, 2017 @ 11:07am 
Alrighty, didn't know that. :)

Any plans for the mount versions?
Marthenil  [author] Oct 10, 2017 @ 8:42am 
@Nesher666That's the vanilla one :) It's not like it looks bad, just too repetitive.
Nesher666 Oct 10, 2017 @ 7:50am 
IMO the blessed versions are also beautiful!

However the 5th version's close up photo is missing according to the collective screenshot. ;)
Marthenil  [author] Oct 9, 2017 @ 9:37am 
Updated with Blessed Carnosaur Variants.

I'd love to hear what you guys think!
OtachiKaiju68 Oct 8, 2017 @ 7:48am 
@Unnamed_Shadow Im pretty sure it will happen someday :P
Unnamed_Shadow Oct 8, 2017 @ 12:28am 
Kinda wish someone makes a Dread Saurian mod, and give us a 2x sized Carnosaur with insane stats.
Eqynoks Oct 7, 2017 @ 8:11pm 
Are the different reskins persistent throughout a campaign?
Marthenil  [author] Oct 7, 2017 @ 5:59am 
@OtachiKaiju68 yes, but they won't be varied, to keep incompatibility to a minimum. Otherwise their model will constantly change which is lame.
OtachiKaiju68 Oct 7, 2017 @ 5:51am 
can you do the Mounted for the Saurus Old Blood and the Saurus Skull Veteran? :P
Marthenil  [author] Oct 7, 2017 @ 4:50am 
@working on the blessed ones :p
龍Saint Oct 6, 2017 @ 10:25pm 
makes the blessed one look ugly now lol
u9535 Oct 6, 2017 @ 4:24pm 
best carnosaur reskin!!
can you make blessed carnosaur no purple stripe (on their side) and no golden circlet on their head?? just like normal carnosaur but black!!
Remus Oct 6, 2017 @ 3:45pm 
Very nice work :)
ZeddTakashi Oct 6, 2017 @ 9:35am 
Hey nice work, is it possible to only reskin Lizardmen saurus Lords to different shades? Giving them a more unique look then their armies.
Marthenil  [author] Oct 6, 2017 @ 9:21am 
@gahnfaust142 only the Ferals atm. I'm working on different variants for Blessed and Lord mounts, will be updated soon TM