Total War: WARHAMMER II

Total War: WARHAMMER II

High Elf Swordsmen
220 Comments
Wandering Sep 5, 2022 @ 10:59am 
Hello! ) I really like your mod! Will there be an update for TW 3? Please update
sirmicou85 Aug 23, 2022 @ 3:48pm 
Hi @Adopotato ! Do you plan to add this mod to Warhammer 3 ? It would be great ! :D
n.pedrazalis May 25, 2022 @ 12:58pm 
sfo
Remus May 4, 2022 @ 4:53pm 
You are, as always, awesome!
Adopotato  [author] May 4, 2022 @ 10:46am 
Yeah man no worries :)
Remus May 4, 2022 @ 6:50am 
I would very much like to integrate this unit and its amazing unit card into Loreful Factions Rework in WH3. May I please have your permission? I would credit you in the screenshots & in the description :)
Radwan Aug 12, 2021 @ 6:33am 
UPDATE MOD !
:shcflag::shflag:
sirmicou85 Aug 8, 2021 @ 6:17am 
Hi ! Thank you for your work, but could we get an update please ? :)
Arron Jul 28, 2021 @ 7:59am 
update
lucastuliolima Jul 23, 2021 @ 6:47pm 
update?
Vedat Çölgeçen Jul 21, 2021 @ 8:41am 
update pls
Minx Jun 24, 2021 @ 9:39am 
is this good with sfo?
Vacuity Jun 7, 2021 @ 10:22pm 
There's a submod for UcfA available here: https://steamcommunity.com/sharedfiles/filedetails/?id=2510852797
If this is not acceptable to the mod author, please let me know.
ArnVex May 19, 2021 @ 6:20pm 
they dont receive technologies upgrades!?
n.pedrazalis Mar 20, 2021 @ 9:05am 
UPTATE PLEASE I CANT LIVE WITHOUT THIS
Vacuity Feb 18, 2021 @ 6:04am 
Hi! Would it be acceptable for me to release a patch to make this work with the Unit Caps for All overhaul?
NosesCan'tSleep (Max) Feb 17, 2021 @ 2:41pm 
Cataph just added some unit abilities as his interpretation of the tabletop rules that CA didn't implement like Martial Prowess, Always Strikes First, Stubborn, etc. Anyways, thanks for the mod. I don't understand why CA included Bleakswords but not helf swordsmen. They've done it before tho. Goblin Spears with no goblin unit just armed with hand weapons.
Adopotato  [author] Feb 17, 2021 @ 2:20pm 
I guess so, dont know the innards of ctt, could use bleakswords for a comparison though
NosesCan'tSleep (Max) Feb 17, 2021 @ 2:05pm 
it's been a while since i modded but if i wanted to make a closer to tabletop version of this for personal use i guess i would just open CTT and this in PFM and add the changes that Cataph makes to high elves, right?
zerinp Jan 16, 2021 @ 1:33pm 
Thank you kind sir, may the gaming gods shower their blessings upon you.
Adopotato  [author] Jan 15, 2021 @ 8:20pm 
updated :)
Echo419 Dec 31, 2020 @ 4:47am 
This mod is still working as of the T&T update
sirmicou85 Dec 20, 2020 @ 12:42am 
Hello ! Could we get an update please ? :D
zerinp Dec 16, 2020 @ 12:46pm 
update?
WideZone Dec 6, 2020 @ 10:13pm 
update pls <3
Deviant Dec 2, 2020 @ 4:13am 
Great mod! Technologies, traits, and the red branch of skills affect swordsmen (I haven't tested unique resources yet). But it seems to me that to the peculiarity of the Ivress faction you need to add +3 levels to swordsmen (in vanilla +3 levels to spearmen and rangers). The developers wanted to give Ivress buffs not specifically for spearmen and rangers, but for low-level non-rifle infantry (which swordsmen are).
Avlaen Oct 7, 2020 @ 4:28am 
How do these compare to HE rangers?
Teutonic Ritterin Jun 8, 2020 @ 4:46am 
or probably Silverin Guards, since they're in the 3rd tier of basic Infantry
Teutonic Ritterin Jun 8, 2020 @ 4:44am 
For me I only build barracks just for the Spearmen and Archers, but since I already build the Level 1 Barracks, why not just go full circle and get the Lothern Sea Guard.
But now since the Spearmen and Archers are instantly unlocked the only reason to build barracks is probably if you really like Lothern Sea Guards.
Adopotato  [author] Jun 8, 2020 @ 3:20am 
Pretty sure most people are building barracks still, but i see your point and ill add them to the main settlement recruitable units
Teutonic Ritterin Jun 7, 2020 @ 7:43pm 
Kinda Irrelevant due to High Elves Spearmen now only need the main Capital Building, so no barracks needed.
Either Put them in the same building or make them a little bit stronger(by stronger maybe more melee attack but less melee defense, which is already reinforced by the Martial Prowess)
Arthanor May 28, 2020 @ 3:08pm 
Exactly what I was looking for to complement my ranger mod. I gave you a shout out in the description. With the text fix mentioned by Bob, it'd be perfect! Cheers!
Bob the Brain May 25, 2020 @ 3:35pm 
Hey Ado, I made myself a mod that adds the Tech and character skill bonuses your Swordsmen get so that you can actually see them in-game. (Movement speed +5% for Rangers, Swordsmen etc)

Let me know if you want the text file for it, that's all it is. =)
Adopotato  [author] May 23, 2020 @ 5:36pm 
Updated, changed the sword to that of the rangers one, will upload screenshots later.
Deviant May 23, 2020 @ 1:58am 
Mod work...
Sero May 22, 2020 @ 4:07pm 
hopefully a update soon, really enjoy your mods like this
Riku Kuro May 22, 2020 @ 7:57am 
any chance for an update?
Deviant May 18, 2020 @ 10:31am 
The cost of maintaining a detachment should be slightly higher than that of lancers ...
Harbinger Apr 19, 2020 @ 11:00am 
Can these swordsmen be compatible with the shield mod that gives elves new really nice looking shields? and is this compatible with your golden elves mod?
georgebullen Dec 21, 2019 @ 5:26pm 
how does it only just counters bleakswords when these have alot more health
Hannes Nov 25, 2019 @ 4:04am 
SFO version? :d
Adopotato  [author] Sep 15, 2019 @ 7:07pm 
updated, no changes :)
sirmicou85 Sep 15, 2019 @ 12:17pm 
Hi, can we get an update please ? :)

If you find some problem to update with the new laucher, here is the solution :
https://steamcommunity.com/sharedfiles/filedetails/?id=1715626133
Ritter Salbei Aug 14, 2019 @ 8:15pm 
Maybe there is a requirement I'm missing, but nope. I don't see those beautiful manes, only the pin head helmets. I know its the Lough Henney or Gallowglass Helmet, but I ain't no hipster.
Adopotato  [author] Aug 14, 2019 @ 6:56pm 
doesnt it already? i thought i made them compatible :/
Ritter Salbei Aug 14, 2019 @ 6:46pm 
Are you planning to make the Elven Hair mod work with the this mod? I love both, so that would be awesome.
[-TMI-] Tom Bombadil Aug 3, 2019 @ 4:03pm 
Is it possible to make it so that they are also affect by Tyrion's upkeep trait?
Shifter May 18, 2019 @ 8:27am 
Hi, just wanted to ask, will reskins apply to these units as well?
Haroldbluetooth May 5, 2019 @ 8:31am 
thanks best mod on the workshop
Adopotato  [author] May 4, 2019 @ 10:52pm 
damn thanks dude didn't even notice that, fixed :)