Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It shows two blank blurbs every ingame day that keep you from playing the game
Anyway, please update when you can. Fun mods that add some nice wrinkles to the game.
I don't have enough time to study updated mechanics and update my mods at the moment, this should change in the second half of the month. I am considering merging my primitive mods together, since it'd be easier to support. Stay subscribed to the comments for further updates.
There should be an event that kills them, like nuclear war for regular primitives, why localisation is missing I'll have to check.
Not entirely tested and might work wonky under certain circumstances.
Maintaining 3 separate mods became a bit of a chore, so likely this is the last update of this mod. Soon my 3 primitive mods will likely be transformed into a single bundle.
On other localizations, all notifications are technical notes.
Now it doesn't anymore. Not sure how did it happen.
I'll have to submit bug report at some point probably, because I think they still messing up weights in vanilla.
In some unclear future, I plan to merge all my primitive mods into one and having only one mod in need of support, I would be able to overwrite more, including less awkward manipulation with Sol.
I hope to update the mod tomorrow. From the look of it, I now know all of the changes in 2.0 and they are not that big.
Update is coming, don't worry.
However, there might be a bug in vanilla that makes regular primitives spawn less likely than intended which might be responsible for the issue as I took their probability at face value when calculating my own. I'll count them manually and see if it is so.
I guess I messed up with portrait name.
Also, it's cute they have trouble pronouncing the name of their own world.
All in techinal codes.