Divinity: Original Sin 2

Divinity: Original Sin 2

Permanent Spirit Vision
25 Comments
Krieg Oct 4, 2017 @ 7:38am 
After letting the game sit for a while (about 5-8 minutes) it did indeed load. And since then, loading only takes a fraction of the time. Cheers!
Krieg Oct 4, 2017 @ 2:23am 
@Pmartens2911 Yeah, I certainly noticed that with another mod I installed. I did try for a good couple of minutes with this one though. I'll give it another shot and report back.
Yukine  [author] Oct 3, 2017 @ 2:54pm 
@Madara0 Mods that change skills tend to increase load time by a lot. Especially so in Act 2 (I haven't gone past A2 personally as I keep trying different mod setups and restarting, so not sure about later acts). While it may look like it's stuck at 70-80% I would recommend waiting a while. Maybe tab out & do something else while it loads or something.
Krieg Oct 3, 2017 @ 4:16am 
I can't load into my game with this mod enabled. It just loads indefinitely forcing me to alt+F4. I've tried repositioning it in the loading order, but only disabling the mod helps.
NNNNNNaniTheFK Oct 2, 2017 @ 9:06pm 
Thanks man, 10/10 QoL mod. Thanks for the dedication.
Yukine  [author] Oct 2, 2017 @ 3:30pm 
I've updated the description with a note to remind players to cast the spell upon loading the game.
Yukine  [author] Oct 2, 2017 @ 3:27pm 
Okay, based on testing I've noted the following:
- While the icon stays between loads, is not actually active.
- It appears ghosts you have seen already, should stay visible.
- It does stay active when going into new zones, i.e. going into a cave or buildings, etc.

At the moment it appears that the buff does not stay in effect only between loads. Solution being just remember to cast it once you've loaded the game. At that point it'll stay active until you load a save again. If anyone finds any other cases please comment and let me know.
Yukine  [author] Oct 2, 2017 @ 2:56pm 
@mettkan Thanks for letting me know, I'll test it myself and see if that's happening for me as well. If so, I may set the duration to something large so you don't have to worry about it besides every hour or two or something then.
mettkan Oct 2, 2017 @ 12:27am 
The buff shows up without a counter and remains up however the affect does not take place causing no spirits to be seen. Additionally, any time you reload the game the buffbar remains but the affect falls.
PGR Oct 1, 2017 @ 4:01pm 
Didn't seem to. I unsubbed and resubbed, and its still at 10 turns for me
Yukine  [author] Oct 1, 2017 @ 3:01pm 
@PGR I just republished it after checking the duration change again. Let me know if that fixed it for you.
PGR Oct 1, 2017 @ 2:45pm 
The 60 turn one does work for me however
PGR Oct 1, 2017 @ 2:41pm 
Mine isn't working. Ive added it to the top of the Mod load order, but it still is limitted to 10 turns.
Yukine  [author] Oct 1, 2017 @ 2:38pm 
@RafaL I've added an extended duration version. Try it out and let me know what you think.

http://steamcommunity.com/sharedfiles/filedetails/?id=1154659507
Yukine  [author] Oct 1, 2017 @ 2:14pm 
Odd, is anyone else running into this issue,or is it working fine?
Mythalar Oct 1, 2017 @ 2:06pm 
The game took a long time to load but that's usual with some mods modifying skills. I use Crafting overall, Source skills free balanced, Special source skills free rebalanced and Improved taunt.
BUT I've just created the same little mod myself, and then it's working. Don't have any clue on why but problem solved :p
Yukine  [author] Oct 1, 2017 @ 1:56pm 
@Mythalar Is the game not loading or the spell duration not being updated? What other mods are you using?
Mythalar Oct 1, 2017 @ 1:16pm 
Hey, actually does not work in my game, I tried loadind it first or last but to no avail :/
I have some other mods but they are all functional
Rachel L Oct 1, 2017 @ 1:01pm 
Thanks. I would say that 2x to 5x duration are good enough.
Yukine  [author] Oct 1, 2017 @ 12:52pm 
@RafaL I'll work on getting a version with an extended duration out soon.
Rachel L Oct 1, 2017 @ 12:40pm 
Nah. Any chance of one that only, idk, doubles the duration?
Yukine  [author] Oct 1, 2017 @ 11:41am 
@RafaL Not currently no, you could turn off the mod and recast Spirit Vision, that might work.
Rachel L Oct 1, 2017 @ 11:32am 
Is it possible to turn it off?
Yukine  [author] Oct 1, 2017 @ 10:01am 
@RafaL The only change is to the Spirit Vision spell duration, changed it from 10 to -1, which effectively makes it permanent.
Rachel L Oct 1, 2017 @ 9:48am 
Whqt are the changes?