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Stellaris got a lot of changes since my last update. Because of this i have to do an complete rework. I am a family father of two lovley childs and deputy director of a mid size company. Therefor it will take time until i finish my vision of this mod.
I will release in small pieces so you dont have to wait until all is finsihed.
I hope my new version will find a good balancing.
There will be again 5 bulding tiers instead 3, some will only has 1, 2 or 3 tiers.
There will be ethos unique buildings and techs (i will use Ethos Unique Techs and Buildings again and adjust stats when needed and maybe add more tiers)
There will be improved planetary Battles. Different Defence and Assault armies and if possible other gameplay mechanics.
New Local Strategic Ressources. I will increase from 2 new to 7 for the start.
mineral, food, alloy, physics, engineering, trade value and unity.
Improved galaxy generation. There will be types with a smaller empty core. More possibiles in the future
I would love to add galaxy wonders as a new feature.
I would love to add something so some cost wont get 0 but this will depend if i find a performant way.
AI improvedment will be removed for the moment.
I will reconsider the other game changes.
As i mentioned earlier i would love to get a new version of this mod.
Therefor i started today to rework. I finished all my game studies and got an better idea how this mod would look like in the future.
There will be more news next week ;)
My researces are finished, but i had a lot of work to do for my start-up.
My idea for the first version is to add ethic related buildings and the mineral and food depot with buildings.
At the moment I am researching the changes to check how to rework the buildings to fit the new gameplay.
I hope that it will be calmer tomorrow.
At the moment I am checking the diff of all relevant files.
@Imperialhouse200: You are welcome to help us on this mod
see you tomorrow.
There are buildings that never appear because thier technology requirements doesnt even exist. There arent any spaceport modules, or buildings.
Full of errors and bugs.
You should use a [BETA] tag.
Which mods are you using?
On a tile with Alien Pets, the Alien Zoo is not available to build (even though Xeno Food Processing is). See: https://steamcommunity.com/sharedfiles/filedetails/?id=1366049934
As much as I like new foods, occasionaly I would like to keep some :)
https://discord.gg/mxfYsnV
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