Divinity: Original Sin 2

Divinity: Original Sin 2

Custom GM Mode Levels
91 Comments
mikeyzjjj07 May 19, 2024 @ 1:07pm 
Is this for defenitive edition
CuznJay  [author] Sep 1, 2018 @ 5:09pm 
@soldier6661111 I haven't played this game since last year, so I doubt I'll be investing any time into any time very soon.
soldier6661111 Sep 1, 2018 @ 4:43pm 
Just curious if this will be updated for the Definitive Edition. The Inn map is great and was hoping to make a murder mystery in it.
bushboots Aug 9, 2018 @ 4:50pm 
@y3ftw hey I figured it out, when you click prepare on the dm mode menu you have to click the cog for each individual campaign and enable it there as well
CuznJay  [author] Aug 1, 2018 @ 10:56pm 
Sorry, I don't know anything about the issue. I uploaded these ages ago and haven't messed with my files since.
y3ftw Jul 31, 2018 @ 11:21pm 
I'm running into this same issue.
bushboots Jul 28, 2018 @ 7:27pm 
this addon appears in the menu but the contents of the addon are not accessible in game, they arent showing up in the templates when creating a scene is there something I have to do? Thanks!
y3ftw Jun 5, 2018 @ 12:38am 
Do you think you could do a small fort on a hill? Ideally in a forest setting but whatever's easiest.
fishi May 14, 2018 @ 2:12pm 
a city
𒌐 All-X Enders May 10, 2018 @ 12:52pm 
I dont know how to installed the Addon in GM mode. can someone help me please ?
CuznJay  [author] Mar 17, 2018 @ 4:45pm 
@magik I haven't played DOS2 in months now after being sorely disappointed with the GM Mode, so I doubt I'll be making any new maps. Sorry, but glad you're liking the maps I have made.
Nakras Mar 11, 2018 @ 12:57pm 
have you thought about doing a ship? i love your maps, and totally agree on the small/medium map thing.

CuznJay  [author] Nov 1, 2017 @ 11:15am 
@★ TheAlmightyOne But a maze or labyrinth sounds pretty rad. I may take a stab at that before too long.
CuznJay  [author] Nov 1, 2017 @ 11:14am 
@★ TheAlmightyOne That is a possibility, but for my games, I prefer to have several smaller levels as opposed to single large levels. It makes controlling the story much easier because I make players roleplay looting, etc. I am planning on creating more small/medium-sized dungeons, but were I to make a larger dungeon it would be after I finished the levels I need for my own campaign.
Astralon Nov 1, 2017 @ 7:20am 
Maybe the next level could be a labyrinth or a slightly larger dungeon complex as you currently have to build it from many different cells and have to load new parts all the time.
Astralon Nov 1, 2017 @ 7:14am 
Thanks a lot, great work!
CuznJay  [author] Oct 31, 2017 @ 10:16pm 
Big update! New levels, small fixes, etc.
CuznJay  [author] Oct 31, 2017 @ 8:33pm 
@★ TheAlmightyOne I thought the GM could override the sounds via the mood panel. I can't reduce the volume (that I am aware of) but I will remove the sound for the next update.
Astralon Oct 31, 2017 @ 10:05am 
Can you reduce or remove the cricket sounds from the abandoned campsite? They trigger on every step and i would like to use the mood panel for my own sounds. I really like this mod and your levels are amazing, it's a tiny thing but i can't change it myself.
CuznJay  [author] Oct 31, 2017 @ 9:16am 
@JimmyNickels I've actually been playing around with that idea! I attempted to take an existing GM Mode village level and create a destroyed one, but they way it is designed makes it really difficult to do. I may offer that for some of my own levels. I've been working on some variations to some of my levels including different seasons (sunny version, wintery version, etc.) so I may add destroyed versions to my to-do list.
JimmyNickels Oct 31, 2017 @ 7:59am 
I would like to see a few scenes with a normal and destroyed version, ie a normal villiage and a post raid / seige version.
CuznJay  [author] Oct 30, 2017 @ 9:07pm 
@★ TheAlmightyOne You'll have to extract the .pak files and load the levels that way. I don't know much about it TBH. @TaxiPlane9 Glad to be of service!
Taxidragon0112 Oct 30, 2017 @ 9:23am 
this is what i need!!! thanks man
Astralon Oct 30, 2017 @ 9:11am 
Is there a way i can edit your levels? I can't find them in the editor.
CuznJay  [author] Oct 28, 2017 @ 3:06pm 
New update coming soon. Working on a makeshift battle arena where patrons watch unfortunate souls battle to the death. I am also including my Castle Courtyard level but in a winter setting.
CuznJay  [author] Oct 28, 2017 @ 1:05pm 
@Wykes I've had a request for that type of map a few times now. It may very well be the next one I work on. Thanks for the suggestion!
CuznJay  [author] Oct 21, 2017 @ 8:30am 
@Vaethe Hmm, no idea. Maybe post it in the Larian forums? The studio is fairly active in there answering troubleshooting questions.
Vaethe Oct 21, 2017 @ 6:46am 
When I select the "add new location" thing, none of my subscibed maps ever show up, the mods are enabled, anyone know what I am doing wrong here?
CuznJay  [author] Oct 20, 2017 @ 7:20pm 
@ramzius I don't know, honestly. I know one player can play more than one character, but I think they only get to create a single character during character creation.
ramzius Oct 20, 2017 @ 7:37am 
@CuznJay THX! Ill give that a try :-)
BTW, a little off-topic but, is it possible to play GM mode with only one player playing 4 character (full party but only 1 or 2 players)?
CuznJay  [author] Oct 19, 2017 @ 7:27am 
@ramzius You just have to click the gear icon before loading a campaign in Prepare Mode and then navigate to the add-ons menu and click the checkbox for Custom GM Levels.
ramzius Oct 19, 2017 @ 5:44am 
Hi, sorry for lack of knowledge but how do I add these maps to my GM? Do I replace the .pak file with the one in my game folder? will it delete any GM's maps that I have created? THX
CuznJay  [author] Oct 16, 2017 @ 2:04pm 
@SlickCJL Glad you're enjoying the levels! I just might start work on a port tonight. Give me a folllow on Twitch if you want to watch me work on it and offer up suggestions and whatnot. I usually start around 9PM CDT at www.twitch.tv/toocoolfortabletop
SlickCJL Oct 16, 2017 @ 11:15am 
You're a godsend. I have had a good use for every map so far in my world. Keep it up (my suggestion is still a major city port/harbor!)
CuznJay  [author] Oct 15, 2017 @ 1:35am 
Updated! Throne Room complete and Flooded Skull Cave added. Enjoy!
CuznJay  [author] Oct 12, 2017 @ 7:46am 
@Miyokari Thank you so much! I've spent almost as much time in the editor as I have the game itself.
Miyokari Oct 12, 2017 @ 4:55am 
Your maps are so amazing, thanks for keeping on making them!
CuznJay  [author] Oct 10, 2017 @ 8:41pm 
Oh, and walls are one of the more complicated part of the editor. They kind of have a mind of their own sometimes.
CuznJay  [author] Oct 10, 2017 @ 8:40pm 
@GVoo None of my maps have a background, actually. You can't actually add that in the editor, but you just have to make the outer map big enough and manage the camera controls enough that things are hidden. I plan to fix that a bit better on the Courtyard map because it bugs me! Haha
GVoo Oct 10, 2017 @ 2:49pm 
thank you @slickCJL and @CuznJay but i also wonder why we are not given the ability to build stuff like walls. Wouldn't that be relativly easy to do?
Oh and btw i noticed at the castle courtyard exterior that there is no background. the walls hide that relativly well but it looks strange anyway :steamhappy:
SlickCJL Oct 10, 2017 @ 1:17pm 
@GVoo I'm not sure if you know, but objects have to placed in the open THEN they can be placed more closely to other objects. I'm not sure why thats the case but.
CuznJay  [author] Oct 10, 2017 @ 8:32am 
@GVoo Only by using the editor. The GM Mode gets really touchy when placing objects.
GVoo Oct 10, 2017 @ 7:00am 
is there a way to change clipping stuff? so that i can place props like a table actually where ever i want and not only in open spaces?
GVoo Oct 10, 2017 @ 6:31am 
thank you!
CuznJay  [author] Oct 10, 2017 @ 6:25am 
@GVoo A throne room is on my list! I may work on it next.
GVoo Oct 10, 2017 @ 6:24am 
I need a throne room!
CuznJay  [author] Oct 9, 2017 @ 5:58pm 
That's rad @SlickCJL! I kinda envisioned it as an important room used for some nefarious purpose like you're describing. Glad you found a use for it. I should have a simple farmhouse basement level uploaded later tonight. It's really tiny, but its something I needed for my campaign and figured I'd share it anyway.
SlickCJL Oct 9, 2017 @ 5:02pm 
I used that new Dungeon Room as a secret shrine to a werewolf, in which people come to complete their atonement and become great Lycans. Acted as a little boss room, was awesome. I'm refreshing this page daily haha, loving the work.
SwHJoKeR Oct 8, 2017 @ 4:38pm 
@ConznJay No worries, I decided to mess about with the editor myself and think I managed to make a really basic one to match the template upper deck.
CuznJay  [author] Oct 8, 2017 @ 11:03am 
@SlickCJL I believe that once you subscribe you'll always have the most recent version available to you.