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how can i solve this problem
ACE and CBA on server......any suggestions?
I want to use your UCM in an ALiVE mission and have a question regarding the "Hearts&Minds" aspect.
There is code available from the ALiVE forums allowing to decrease the hostility of the ALiVE civilians towards the player side if a condition is met. This code can be used in a trigger's on Activation field:
"What I've doing in my current mission is I've created a small fenced off detention area to hold troublesome civilians.
Then created a trigger the same size as the area and have it trigger every x amount of minutes/hours.
Then using something like
[getPos <triggername>, [side player], -10] call ALIVE_fnc_updateSectorHostility;
should slowly bring down the hostility of your detainees."
How can I check in a trigger's condition field if a UCM project is finished?
Like having 2 foremans, with 2 individual construction sites, landing sites and helicopter origin sites.
https://giphy.com/gifs/d7TkxiMvUS3Ju/html5